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Forum » SpaceEngine » Archive » SpaceEngine 0.9.7.1 release!
SpaceEngine 0.9.7.1 release!
AbaKotondDate: Wednesday, 01.01.2014, 17:48 | Message # 76
Space Tourist
Group: Users
Hungary
Messages: 20
Status: Offline
Awesome
Just awesome
keep up the good work





Remember remember the fifth of november.
 
VladVoivodeDate: Thursday, 02.01.2014, 02:04 | Message # 77
Astronaut
Group: Users
Netherlands
Messages: 41
Status: Offline
Quote peepr ()
Only complaint is that the variability planets textures and colors do not look real... Repeating color shades in most planets (planet class). Version 0.97 in this is better.
Something just doesn't sit right in 0.971 with textures, colors and shades planets.


I think it's subjective really. I find the textures, shading, etc, much more pleasing.

Great job on this release SE!!

I have a question for the community. I realize it's going to be a while until procedural cities are implemented. What I wanted to ask is how best to get a sense of scale? I do character and structural 3D modeling and I wanted to start to create cities and and scenes on planets. In space, the scale is obvious, but, if you were a modeler how would you decide on what looks right on a planet with 5 km mountain ranges for instance?

Also to SE: if you are still accepting music, I have a few compositions finally done and would like to submit them. smile
 
Bluejay0013Date: Thursday, 02.01.2014, 06:40 | Message # 78
Astronaut
Group: Users
United States
Messages: 53
Status: Offline
I hope soon Spaceengineer can implement star life cycles, I will be so happy when they come. I'll just find a red supergiant and wait for it to go and consume everything




AMD3+ 8350 @ 4.00 ghz processor, a PNY Geforce 650 Ti @ 2 Gb graphics card, 2 4Gb DDR3 1600 sticks of ram, and a 500Gb HDD
 
SpaceEngineerDate: Thursday, 02.01.2014, 12:04 | Message # 79
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
Status: Offline
Quote Bluejay0013 ()
Also to SE: if you are still accepting music, I have a few compositions finally done and would like to submit them.

Nice, I would be glad to listen it!





 
JLDate: Friday, 03.01.2014, 01:41 | Message # 80
Observer
Group: Users
Canada
Messages: 14
Status: Offline
Yet another impressive release, congratulations!

On other hand, it's becoming more painful each and every time not to be able to enjoy it (specs too weak, no money to invest in this at the moment). cry

Best of luck for SE's future, as well as the fundraising! smile


Edited by JL - Friday, 03.01.2014, 01:48
 
mr-colobocDate: Saturday, 04.01.2014, 13:42 | Message # 81
Observer
Group: Newbies
Russian Federation
Messages: 2
Status: Offline
http://www.youtube.com/watch?v=eKANlAxBKmA&feature=youtu.be

new trailer for SE 0.97.1!!!
 
SpyroDate: Sunday, 05.01.2014, 21:15 | Message # 82
Explorer
Group: Users
United States
Messages: 162
Status: Offline
Nice release, but I find the current life generation system to generate life loads far too abundantly. I miss how I could never find a system with 5 planets with life, and how 85% of stars had completely dead worlds. But it is still pretty good!




I'm back, but am I here to stay? Hopefully!
 
VoekoevakaDate: Sunday, 05.01.2014, 22:30 | Message # 83
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
You can still decrease life probability in universe.cfg.




Want some music of mine ? Please go here !

 
RockoRocksDate: Sunday, 05.01.2014, 22:48 | Message # 84
World Builder
Group: Users
Belgium
Messages: 673
Status: Offline
Quote mr-coloboc ()
new trailer for SE 0.97.1!!!

I can tell that video was made (mostly) in 0.95 or 0.94





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
SpyroDate: Saturday, 25.01.2014, 01:00 | Message # 85
Explorer
Group: Users
United States
Messages: 162
Status: Offline
Quote Voekoevaka
You can still decrease life probability in universe.cfg.


Really? biggrin

Now I just have to find out how to edit .cfg files...





I'm back, but am I here to stay? Hopefully!
 
VoekoevakaDate: Saturday, 25.01.2014, 01:09 | Message # 86
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
Open it with notepad, change it, and save. Nothing harder.




Want some music of mine ? Please go here !

 
TalismanDate: Sunday, 26.01.2014, 04:34 | Message # 87
Pioneer
Group: Users
United States
Messages: 409
Status: Offline
So I'm a bit behind but I finally downloaded 9.7.1.

Wow, I'm so impressed. And the new life classifications are a feature I suggested long ago I believe, very freaking awesome!

cool





 
rosstexDate: Saturday, 15.02.2014, 08:40 | Message # 88
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
How is the built-in AVI recorder? Is that our only option for recording now?
 
HarbingerDawnDate: Saturday, 15.02.2014, 20:52 | Message # 89
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
Quote rosstex ()
How is the built-in AVI recorder?

It works just fine.

Quote rosstex ()
Is that our only option for recording now?

Yes.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
T0RmenT0RDate: Monday, 15.09.2014, 20:05 | Message # 90
Observer
Group: Newbies
United Kingdom
Messages: 5
Status: Offline
Any chance for a date on the release of 0.9.7.2? The lack of support for the latest nvidia drivers is killing me. I don't want to downgrade as they are very stable. Last ones so stable were 337.88, pretty aged now.
 
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