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Forum » SpaceEngine » Archive » Work progress 0.9.7.1
Work progress 0.9.7.1
SpaceEngineerDate: Tuesday, 04.06.2013, 22:04 | Message # 46
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Today update 2:

  • New star magnitude function: more white stars and red dwarves, solitary brown dwarves
  • New magnitude function in the Map mode: easy to find dim stellar objects
  • Reduced density of stellar remnants (black holes, neutron stars and white dwarves)




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    HarbingerDawnDate: Wednesday, 05.06.2013, 02:54 | Message # 47
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    Quote (SpaceEngineer)
    Today update 2

    Fantastic!





    All forum users, please read this!
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    werdnaforeverDate: Wednesday, 05.06.2013, 03:44 | Message # 48
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    Quote (HarbingerDawn)
    Updated Display settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy level

    Finally, indeed

    Didn't .95 have a fullscreen option (or maybe I'm thinking of something else)
     
    HarbingerDawnDate: Wednesday, 05.06.2013, 04:07 | Message # 49
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    Quote (werdnaforever)
    Didn't .95 have a fullscreen option (or maybe I'm thinking of something else)

    All versions of SE have had fullscreen ability. But I don't think that there's ever been a way of toggling it with the GUI.





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    Red_RiverDate: Wednesday, 05.06.2013, 13:45 | Message # 50
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    Quote (HarbingerDawn)
    All versions of SE have had fullscreen ability. But I don't think that there's ever been a way of toggling it with the GUI.

    true that. the only way I knew was Ctrl+enter. glad to see it''s being implemented into GUI settings.
    keep up good work!





     
    SalvoDate: Wednesday, 05.06.2013, 15:07 | Message # 51
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    Quote (SpaceEngineer)
    more white stars and red dwarves, solitary brown dwarves


    SE is becoming always more realistic cry





    The universe is not required to be in perfect harmony with human ambition.

    CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

    (still don't know why everyone is doing this...)


    Edited by Salvo - Wednesday, 05.06.2013, 15:08
     
    n3xtDate: Wednesday, 05.06.2013, 19:40 | Message # 52
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    SpaceEngineer

    Quote
    • New star magnitude function: more white stars and red dwarves, solitary brown dwarves


    Nice!!

    Will procedurally evolved (non-globular cluster) stars also be introduced within spiral arms and above?
    Or atleast an increased number of procedural massive stars... biggrin
     
    smjjamesDate: Wednesday, 05.06.2013, 19:51 | Message # 53
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    What about fixing the fact that the majority of giant halo stars are G0 stars? There tends to be a lot of them in globular clusters, but it's not as bad.

    And yeah I know, one problem at a time.





     
    Joey_PenguinDate: Thursday, 06.06.2013, 22:39 | Message # 54
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    What I haven't seen are procedural giant branch stars in the field, even in elliptical galaxies or galactic cores, where they should be ubiquitous. They're only ever found in clusters. Is this a bug or an oversight?




    Careful. The PLATT Collective has spurs.
     
    SpaceEngineerDate: Thursday, 06.06.2013, 23:00 | Message # 55
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    This is not a bug nor oversight. SE procedural star generation system requires a better algorithm. I'm already tweaked it a bit, so in 0.9.7.1 it would generate more masssive stars (and thus red giants) and more dwarves (and solitary brown dwarves).




     
    SpaceEngineerDate: Tuesday, 11.06.2013, 20:40 | Message # 56
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    Today updates:

  • Fixed a "clouds in space" bug
  • Fixed a "boring planets" bug and "deserted terra with life" bug
  • Close button on the Solar System Browser window
  • Green text in the Solar System Browser indicates that object have a life or satellites with life

    So, would it be useful, or unnecessary thing? Star browser with planets with life column, counter of satellites with life in the star/planet info table, and now this - green text in the SSB if body have life or have satellites with life. Searching for life becomes very easy.

    I think SE is becoming more and more "life-chauvinistic".




    Attachments: 2437414.jpg(190Kb) · 6736258.jpg(188Kb)





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    HarbingerDawnDate: Tuesday, 11.06.2013, 20:53 | Message # 57
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    Quote (SpaceEngineer)
    So, would it be useful, or unnecessary thing?

    I think maybe it's both. Having an option to find life planets more easily is a good thing, but I also think that there should be an option to disable "life tips" for people who do not want the engine to direct them to every life-bearing world in every system they visit.





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    anonymousgamerDate: Tuesday, 11.06.2013, 21:02 | Message # 58
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    I think SE should take this path when life-bearing planets become more unique. Right now, the only reason I would want to visit those planets are different colored textures.




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    werdnaforeverDate: Tuesday, 11.06.2013, 21:17 | Message # 59
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    Quote (anonymousgamer)
    I think SE should take this path when life-bearing planets become more unique. Right now, the only reason I would want to visit those planets are different colored textures.

    I must agree.

    Perhaps, to start, most of them could be boring- simplistic life, amounting to a different colored texture. Perhaps one in 100,000 could have bioluminescence or something, just to spruce things up a bit. I know it's been discussed to death, but I'm thinking more about the engine- city lights for earth/bio luminescence should be implemented for the sake of having that feature in the engine... partially illuminated planets.

    The only difference is the color of the texture, so you could just take it a tiny step further for now.
     
    smjjamesDate: Tuesday, 11.06.2013, 21:44 | Message # 60
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    Quote (SpaceEngineer)
    Fixed a "boring planets" bug and "deserted terra with life" bug


    Would the desert world linked below (the location might be the more earthlike of the binary planet pair) be an example of the desert terra with life bug? I couldn't tell if there was actually any water on the surface.

    RS 0-7-1860209-74-395-9-98945862-38 3.1

    Also, 'boring planets bug'?

    Quote (SpaceEngineer)
    So, would it be useful, or unnecessary thing?


    It doesn't seem entirely neccesary since the data below tells you if it's a planet with life or if the sattelites have life, but it could be useful at the same time?

    Quote (werdnaforever)
    Quote (anonymousgamer)
    I think SE should take this path when life-bearing planets become more unique. Right now, the only reason I would want to visit those planets are different colored textures.

    I must agree.


    Seconded.

    The variety seems to have dropped a little in 0.97, but that may just be because of the bug where they only show in binaries. I'm missing the green plant terras already (besides Earth).







    Edited by smjjames - Tuesday, 11.06.2013, 21:55
     
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