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Forum » SpaceEngine » Archive » Work progress 0.9.7.1
Work progress 0.9.7.1
anonymousgamerDate: Wednesday, 20.11.2013, 03:39 | Message # 421
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It has no set release date. It's done when it's done.




Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen
Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
 
Fireinthehole-Date: Wednesday, 20.11.2013, 03:39 | Message # 422
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Quote gift ()
when is this patch released?

When it's ready wink





Love Space Engine!
 
AlessiaCristalloooDate: Friday, 22.11.2013, 18:59 | Message # 423
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spacengineer! you finally put menu sounds! do you still have sounds i send you? smile
 
SpaceEngineerDate: Saturday, 23.11.2013, 00:01 | Message # 424
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AlessiaCristallooo, yes




 
Jeroll3dDate: Sunday, 24.11.2013, 03:12 | Message # 425
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I have musics... you need SpaceEnginer?

happy
 
SpaceEngineerDate: Tuesday, 26.11.2013, 00:01 | Message # 426
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Quote Jeroll3d ()
I have musics... you need SpaceEnginer?

Are you are author and want to suggest a few soundtracks for SE?





 
SpaceEngineerDate: Tuesday, 26.11.2013, 00:07 | Message # 427
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Small update of the water. Specular spot have a size according to size of light source:



And surface now have small animated normal noise:







Water surface opacity is calculated using Fresnel equation, underwater area have exponential fog:













Reflections, refractions, caustics, and 3D waves will be implemented in future.





 
VoekoevakaDate: Tuesday, 26.11.2013, 00:08 | Message # 428
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SpaceEngineer, you really rocks !

This works on 3D water on, 3D water off, or on both cases ?





Want some music of mine ? Please go here !



Edited by Voekoevaka - Tuesday, 26.11.2013, 00:09
 
DeathStarDate: Tuesday, 26.11.2013, 00:24 | Message # 429
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SpaceEngineer, this is amazing. The underwater fog excites me a lot as well, as I mostly used to play with 3D water off, since it looked kind of buggy. Well, not anymore!
 
JCandeiasDate: Tuesday, 26.11.2013, 00:30 | Message # 430
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Oooooh! These watery changes were some of those I had most anticipation about. As it was, I sometimes could even see clouds across the water over the horizon. Not anymore, I suppose. smile

Say, is fog exponential only with depth, or is it also exponential with horizontal(ish) distance?





They let me use this!
 
ZatSoloDate: Tuesday, 26.11.2013, 00:57 | Message # 431
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Quote SpaceEngineer ()
Small update of the water. Specular spot have a size according to size of light source ...
And surface now have small animated normal noise...
Water surface opacity is calculated using Fresnel equation, underwater area have exponential fog ...

What can I say? Heartfelt thanks! smile
And ... will be followed by a Christmas gift in a month wink
 
SpaceEngineerDate: Tuesday, 26.11.2013, 01:03 | Message # 432
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Quote Voekoevaka ()
This works on 3D water on, 3D water off, or on both cases ?

3D of course.

Quote JCandeias ()
Say, is fog exponential only with depth, or is it also exponential with horizontal(ish) distance?

It is exponential along view ray.





 
JCandeiasDate: Tuesday, 26.11.2013, 01:06 | Message # 433
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Quote SpaceEngineer ()
It is exponential along view ray.


Yessss! smile





They let me use this!
 
LiveLife42Date: Tuesday, 26.11.2013, 01:42 | Message # 434
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Woh animated water my dreams have come true surprised Go SpaceEngineer biggrin




PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM

Edited by LiveLife42 - Tuesday, 26.11.2013, 01:42
 
Joey_PenguinDate: Tuesday, 26.11.2013, 02:16 | Message # 435
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Another great addition. Exploring oceanias should be fun now happy




Careful. The PLATT Collective has spurs.
 
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