RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 27 of 41«1225262728294041»
Forum » SpaceEngine » Archive » Work progress 0.9.7.1
Work progress 0.9.7.1
SpaceEngineerDate: Tuesday, 12.11.2013, 09:06 | Message # 391
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Quote JCandeias ()
So yes, my opinion is that some moon systems should be like this - we have the proof of that around Jupiter - but some should be quite different - and we have the proof of that around Neptune - for whatever reasons having to do with the specific history and starting point of each particular system. And that's all, really. I'm not opposed to some moon systems being like this; I'm opposed to them being all like this.


Why do you think that all systems will be "like this"? Procedural generator just have a bunch of rules, they may execute or may not. This depends on distance to star and other planets, mass of a planet, inclination, etc etc. So there may be "right" Jupiter-like systems, may be system completely built with asteroidal satellites, bay be one super-earth satellite on retrograde orbit, and even binary gas giant.





 
JCandeiasDate: Tuesday, 12.11.2013, 19:34 | Message # 392
Pioneer
Group: Translators
Portugal
Messages: 382
Status: Offline
Quote SpaceEngineer ()
Why do you think that all systems will be "like this"?


Well, "all" is an exhaggeration on my part.

You did write that the chances of other arrangements were small, though, and that you wanted to model SE's moon systems after what we have in the Solar System, and this spooked me a bit. I thought you were getting ready to limit SE's variety in outcomes for future versions. If you aren't, all is just fine under all the suns of the universe.





They let me use this!
 
SpaceEngineerDate: Wednesday, 13.11.2013, 00:30 | Message # 393
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Quote JCandeias ()
ready to limit SE's variety

New system generates much more various systems than old one.





 
Harbinger_of_LifeDate: Wednesday, 13.11.2013, 05:40 | Message # 394
Observer
Group: Users
New Zealand
Messages: 15
Status: Offline
Protoplanetary disks would make my life complete. Do you reckon they are a plausible concept, mighty SpaceEngineer?

EDIT: Do you think it could it be a similar coding process to a planet's rings?


Edited by Harbinger_of_Life - Wednesday, 13.11.2013, 05:42
 
DeathStarDate: Wednesday, 13.11.2013, 08:23 | Message # 395
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
Harbinger_of_Life, of course they are planned. Now, I am not much of a programmer and dont know SE code, but I assume it would be similar. Only problem is, you would have to simulate almost 1000 times more asteroids than around planets, so it would cause FPS issues.
 
RockoRocksDate: Wednesday, 13.11.2013, 22:51 | Message # 396
World Builder
Group: Users
Belgium
Messages: 673
Status: Offline
That's odd, I found a procedural planet with a cyclone on it in the current version:

RS 8405-1353-7-1351679-149 A3


And another one here:
In fact, it has 3 cyclones, a really cool planet smile

HIP 10714 4


HIP 46847 2


RS 8404-1353-9-128445989-40 6

For some reason I keep finding gas giants with cyclones, often with HIP designations, something I never (or rarely) did in the past. Is this some live bug fix? Is this temporarily? I've found many more maybe too much to post. Weird.

Added (14.11.2013, 01:51)
---------------------------------------------

Quote SpaceEngineer ()
New system generates much more various systems than old one.

Yes!!! smile





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM


Edited by RockoRocks - Wednesday, 13.11.2013, 22:49
 
Destructor1701Date: Thursday, 14.11.2013, 06:32 | Message # 397
Pioneer
Group: Users
Ireland
Messages: 531
Status: Offline
I wonder if, rather than using the ring-system code, something developed from scaled-down galaxy code, but with asteroids and planetoids peppered around inside, would work better.

That sentence was an Oort cloud of commas. Sorry.





 
JCandeiasDate: Thursday, 14.11.2013, 15:08 | Message # 398
Pioneer
Group: Translators
Portugal
Messages: 382
Status: Offline
Quote Destructor1701 ()
That sentence was an Oort cloud of commas. Sorry.


Ha! I love this sentence! biggrin





They let me use this!
 
SalvoDate: Thursday, 14.11.2013, 16:50 | Message # 399
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote Destructor1701 ()
I wonder if, rather than using the ring-system code, something developed from scaled-down galaxy code, but with asteroids and planetoids peppered around inside, would work better.


(If I understood you) That would be super-hard, stars on the galaxy don't move, while rings should move, would be
uselessly gpu-expansive, since rings are just some meters thin, and creating shadows would be even harder wacko





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SpaceEngineerDate: Thursday, 14.11.2013, 19:11 | Message # 400
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Quote Destructor1701 ()
I wonder if, rather than using the ring-system code, something developed from scaled-down galaxy code, but with asteroids and planetoids peppered around inside, would work better.

Only if you like stationary rings / asteroid belts. Stars in galaxy do not move.

Added more distortion to break gas giant stripes regularity.

Before:



After:



More octaves:






 
HarbingerDawnDate: Thursday, 14.11.2013, 19:26 | Message # 401
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
I like the second one best (the one with fewer octaves)




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Destructor1701Date: Thursday, 14.11.2013, 20:17 | Message # 402
Pioneer
Group: Users
Ireland
Messages: 531
Status: Offline
Ah yes, I hadn't considered the rotation issue.

My knowledge of proto-planetary discs is probably somewhat lacking. In my imagination (largely fired by the one in the intro to Star Trek: The Next Generation, from season 3 on) they are diffuse disc-oid formation of dense gas and dust orbiting a young star, with gravitational knots containing the titular proto-planets.

They are tens of thousands, if not millions of kilometers thick on the "vertical" axis, and may extend large fractions of a light-year in radius.

The reason I suggested a modification of the galactic code (ignorant of the rotational issue) is that the planetary rings in SE are practically two-dimensional, they wouldn't achieve the diffuse thickness that the inner portions of such a disc (I suppose) sport.

If I'm massively wrong in all this, I apologise - I'm going to go research it now. I just wanted to state my assumptions for the record.

From a technical standpoint, is there a reason that the galaxy code could not be modified to rotate?

I only suggested it because they are the right-sort-of-shape for PP discs, and I felt a sprite cloud like a galaxy (properly customised) was more representative of the image in my head than a planetary ring system.





 
VoekoevakaDate: Thursday, 14.11.2013, 23:23 | Message # 403
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
Really big improvement !

I think the number of octaves should be linked to the size of the planet. And also, what about adding a small noise when clouds are seen from close...





Want some music of mine ? Please go here !

 
NEMESISDate: Thursday, 14.11.2013, 23:23 | Message # 404
Observer
Group: Translators
Turkey
Messages: 18
Status: Offline
HarbingerDawn, yep, second one more turbulent...




Windows 7 Ultimate x64 SP1
Intel Core i5 750 2.67 GHz
12 Gb 1333 MHz DDR3 RAM
ASUS P7P55D PRO
Sapphire HD7850 O.C. Edition 2 GB GDDR5 vRAM
 
ZatSoloDate: Friday, 15.11.2013, 00:19 | Message # 405
Space Pilot
Group: Users
Italy
Messages: 111
Status: Offline
Quote SpaceEngineer ()
Added more distortion to break gas giant stripes regularity.

Quote HarbingerDawn ()
I like the second one best (the one with fewer octaves)


I agree! And, ofc, thank you Vladimir! smile
 
Forum » SpaceEngine » Archive » Work progress 0.9.7.1
Page 27 of 41«1225262728294041»
Search: