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Forum » SpaceEngine » Archive » Work progress 0.9.7.1
Work progress 0.9.7.1
SalvoDate: Friday, 13.09.2013, 14:17 | Message # 241
Star Engineer
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Quote (SpaceEngineer)
context switching between them


There is a sort of fade or the switch is sudden? smile





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
VoekoevakaDate: Friday, 13.09.2013, 17:05 | Message # 242
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Quote (SpaceEngineer)
You will listen SpaceEngine soundtracks with a context switching between them (menu, flying between stars, entering atmosphere, etc).

That should be good to have a config file where we can choose what sounds to put around what object. I have a collection of sounds from the space (like voyager sounds for planets), and it should be cool to have them in context.





Want some music of mine ? Please go here !

 
SpaceEngineerDate: Friday, 13.09.2013, 21:01 | Message # 243
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Yes, I just made a smooth mix of two soundtracks, like in players. And yes, for context switching there will be a config. I'm not sure about voyager sounds, but nature sounds like wind, surf, rain etc will be a different part, a planetary environment sound. However gas giant's magnetosphere "sound" may be useful to increase immersion.

PS: Imagine you are on a Earth-like satellite of a gas giant. You will hear wind, surf, rain, and... magnetosphere sound!





 
VoekoevakaDate: Friday, 13.09.2013, 21:32 | Message # 244
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I think in this case, in the config, there should be something like this :

Code
SoundGasGiant {"music/file.ogg}"
SoundTerra {"music/terra1.ogg" "music/terra2.ogg"]


For specific sounds of catalog objects (for exeample, a sound for Jupiter), it could be good to have a parameter for it on the correspounding parameter.

About magnetosphere sound, I think it could be good to hear it when you are near to a planet, but I think I should dwindle when you approach the surface (or atmosphere), because it could mask and interfere with the wind/seashore sounds. But when you left the planet, the space sounds can restart : magnetosphere, satr seismology sounds...

I'm starting to collect and to convert in OGG all the space sounds I can found on my computer, I have stars, planets, pulsars, even planets rings.





Want some music of mine ? Please go here !

 
HarbingerDawnDate: Friday, 13.09.2013, 21:38 | Message # 245
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Quote (Voekoevaka)
I'm starting to collect and to convert in OGG all the space sounds I can found on my computer, I have stars, planets, pulsars, even planets rings.

I also started making such a collection a while ago for this same purpose.





All forum users, please read this!
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VoekoevakaDate: Friday, 13.09.2013, 22:24 | Message # 246
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I am now using phase inversion to purify the sounds, and a stereo enhancer for more immersion.

Edit : I find an entire hour of sounds only for Saturn, and 5 differents pulsar sounds.





Want some music of mine ? Please go here !



Edited by Voekoevaka - Friday, 13.09.2013, 22:46
 
SpaceEngineerDate: Saturday, 14.09.2013, 00:20 | Message # 247
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Quote (Voekoevaka)
I think in this case, in the config, there should be something like this :

You may not believe me, but a hour ago I worked on player config reader and ended up with this form:






 
Joey_PenguinDate: Saturday, 14.09.2013, 02:56 | Message # 248
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Why use that rocking tune just for Betelgeuse, and not for all giant branch stars?




Careful. The PLATT Collective has spurs.

Edited by Joey_Penguin - Saturday, 14.09.2013, 03:00
 
SpaceEngineerDate: Saturday, 14.09.2013, 11:46 | Message # 249
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Quote (Joey_Penguin)
Why use that rocking tune just for Betelgeuse, and not for all giant branch stars?

This is "work in progress". I even didn't implement script parser yet.





 
RockoRocksDate: Saturday, 14.09.2013, 12:32 | Message # 250
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I like how you'll be able to select music for certain individual objects, even if you made them! This may be the feature i'm looking forward to most in 0.97.1... also, you should put music for Black Holes and Asteroids too! I really like Lokijar's music and you should use more of it!




I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM


Edited by RockoRocks - Saturday, 14.09.2013, 12:35
 
VoekoevakaDate: Saturday, 14.09.2013, 12:34 | Message # 251
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Quote (SpaceEngineer)
Telepathy?

I think there's only a few simple solutions for a problem, that's why we had the same idea.

By the way, will there be sounds depending on the distance from an object, on depending on the proximity from its rings ?





Want some music of mine ? Please go here !

 
HarbingerDawnDate: Saturday, 14.09.2013, 15:58 | Message # 252
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Quote (Voekoevaka)
By the way, will there be sounds depending on the distance from an object, on depending on the proximity from its rings ?

I seriously doubt that things are coded to that level of complexity in this version, and SE really doesn't need those features right now. Things like ring distance detection, astrosphere and magnetosphere boundaries and bow shocks, radiation belts, lightning, etc., are all not necessary right now and should be focused on later.

For now, as far as sound effects are concerned, we should assemble a library of authentic space sounds for use in SE and start a project to turn them into useful ambient sound effects (edit them so they loop smoothly and sound good). This can be a good community project.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Sunday, 15.09.2013, 00:28 | Message # 253
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I made switching based on distance to object - a bit greater then autopilot final distance. There two types of "music selectors" - by object name (Earth, Saturn, Sun etc), and (if name not found) - object type (red dwarf, red giant, gas giant, desert etc.). There probably must be amne additional parameters for object type selector, or more selectors (desert -> hot desert, warm desert, cool desert, cold desert etc).




 
VoekoevakaDate: Sunday, 15.09.2013, 00:47 | Message # 254
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Quote (SpaceEngineer)
I made switching based on distance to object

Wow, that's perfect.
The last thing that is missing is a switching depending on the latitude, for if you are above the equator of a ring planet, you hear a sound related to it's rings.





Want some music of mine ? Please go here !

 
AerospacefagDate: Sunday, 15.09.2013, 01:47 | Message # 255
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SpaceEngineer, there must be some kind of "inertia" between switchin from place to place, either proportional one or linear. For example, if you quick switch from star to planet, the music simply going to switch from "star music" to "planet music" AND back. That might be not very comfortable, probably.

As well, I think, there might be useful one "basic" layer of sounds, based on immediate proximity to objects, like in NASA Voyager Space Sounds, without inertia, just to add some atmosphere in-game. Probably I should do some work to illustrate it, make a video or something.


Edited by Aerospacefag - Sunday, 15.09.2013, 01:48
 
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