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Forum » SpaceEngine » Archive » DoctorOfSpace's Mod Emporium (ships, shaders, tweaks, and edits)
DoctorOfSpace's Mod Emporium
Destructor1701Date: Sunday, 11.05.2014, 22:54 | Message # 226
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Ha, awesome work, Doc!




 
ZatSoloDate: Monday, 12.05.2014, 21:37 | Message # 227
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Quote DoctorOfSpace ()
Here are some screens of ships I haven't released yet or gotten permission to release yet
.... [USS VOYAGER] ... DS9 is released but i haven't heard from the Defiant's creator yet on releasing

If I may ask, any news about "USS Voyager" and "USS Defiant" ? wink
Thanks in advance ! smile
 
dblackDate: Wednesday, 14.05.2014, 07:29 | Message # 228
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Thanks for your good work Sir. Wondering if it is possible to create the new space ship of imagination? I know reflections are not implemented yet, but I think this is a perfect ship for space travel which gives you a very wide range of view from inside. Plus it looks awesome. Thanks


Attachments: 1005341.jpg(24Kb)
 
DoctorOfSpaceDate: Wednesday, 14.05.2014, 18:39 | Message # 229
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Quote dblack ()
Wondering if it is possible to create the new space ship of imagination?


First thing, I am not big into making models I simply port and do minor adjustments to their meshes if need be. The ship from the new Cosmos isn't a complex one, and I know of a couple 3D modelers who are already working on it.

The biggest issue is SE does not support support reflections. This may not sound that bad but take a look at the flying saucer model, the only reason it works as decently as it does is because of the lights and details. The ship from the new Cosmos has no lights(only on in special circumstances), no details, and is extremely reflective.

The only point in having such a model is for visuals like this





Intel Core i7-5820K 4.2GHz 6-Core Processor
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dblackDate: Thursday, 15.05.2014, 03:09 | Message # 230
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Thanks for explaining. It would look really bland without all those reflections.
 
DoctorOfSpaceDate: Thursday, 15.05.2014, 21:16 | Message # 231
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Released the TR-3B triangular craft.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
SpaceEngineerDate: Sunday, 01.06.2014, 15:26 | Message # 232
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Where is Battlestar Galactica ships? smile




 
DoctorOfSpaceDate: Sunday, 01.06.2014, 15:49 | Message # 233
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I've nearly finished Pegasus and Galactica, no lights though. The rest of the BSG ships I was in the middle of finishing up for 97 when 971 released and so I moved onto ships I liked more that could take advantage of the specular/emis maps.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
AiioFluxDate: Monday, 30.06.2014, 18:29 | Message # 234
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I second the request for Moya from Farscape biggrin




You are now breathing manually..
 
ObservingHumanityDate: Monday, 07.07.2014, 17:39 | Message # 235
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any chance you can add http://sto.gamepedia.com/D%27Kyr_Science_Vessel
 
DoctorOfSpaceDate: Monday, 07.07.2014, 20:11 | Message # 236
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Quote AiioFlux ()
second the request for Moya


Having some issues with the UVmaps on the Farscape models I have. I will try to finish them but no guarantees.

Quote ObservingHumanity ()


I need a way to port from STO. I want to get the Phoenix model and a few of the other ships from it but their format is weird. I could probably find models elsewhere though.






Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
RockoRocksDate: Tuesday, 08.07.2014, 08:51 | Message # 237
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Quote DoctorOfSpace ()
their format is weird.

What is it like? What is its file extension?





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
DoctorOfSpaceDate: Tuesday, 08.07.2014, 08:54 | Message # 238
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Quote RockoRocks ()
What is it like? What is its file extension?


You can download STO for free and take a look if you'd like, I don't remember off the top of my head.

The ships all come in pieces and chunks anyway due to their modular setup for customized ships.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
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RyderDate: Tuesday, 08.07.2014, 21:35 | Message # 239
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So, I have the TMP and refit enterprise, and have tried both texture sets (the one with the enhanced specularity), and honestly, I can't see any evidence of specularity at all... in either ship, with any textures... it just looks flat to me.

Am I missing a setting somewhere? (I have, so far as I understand the settings, maxed everything out)

Any help appreciated greatly.

And Doc, thanks ever so much for assembling such a fine collection.

R
 
DoctorOfSpaceDate: Tuesday, 08.07.2014, 22:08 | Message # 240
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What are your computer specs? Mainly your GPU and drivers.

Did you check the directories to make sure it was all in the right place? Does the ship have any shine at all?

Post some screens and some of your information so I can try to figure out the problem.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Forum » SpaceEngine » Archive » DoctorOfSpace's Mod Emporium (ships, shaders, tweaks, and edits)
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