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Forum » SpaceEngine » Archive » DoctorOfSpace's Mod Emporium (ships, shaders, tweaks, and edits)
DoctorOfSpace's Mod Emporium
Destructor1701Date: Friday, 31.01.2014, 03:10 | Message # 211
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Cool! Nice job, and cheers for the shoutout on the first page!




 
DoctorOfSpaceDate: Friday, 14.02.2014, 06:18 | Message # 212
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Added a flying saucer.




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EVGA GTX 980 Ti SC 6GB
 
RockoRocksDate: Friday, 14.02.2014, 18:20 | Message # 213
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Quote DoctorOfSpace ()
flying saucer.

best ship for UFO cheat





I will be inactive on this forum for the time being. Might come back eventually

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DoctorOfSpaceDate: Sunday, 16.02.2014, 11:54 | Message # 214
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Serenity added, no shuttle yet may never do it.




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HarbingerDawnDate: Sunday, 16.02.2014, 18:42 | Message # 215
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Quote DoctorOfSpace ()
I really hope this is appreciated after how long it has taken me.

It sure is by me. Great work!





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
ProteusDate: Sunday, 16.02.2014, 20:24 | Message # 216
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Quote DoctorOfSpace ()
Serenity added, no shuttle yet may never do it.


And THAT is why you are one of the best members here. biggrin





 
HarbingerDawnDate: Sunday, 16.02.2014, 21:16 | Message # 217
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No love for my oft-requested and finally released ISS sad




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Destructor1701Date: Tuesday, 18.02.2014, 18:34 | Message # 218
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Why would there be in this thread?

Anyway, we are all too busy playing with it - I myself spent the last few hours re-enacting Gravity using the 2010 Astronaut model.

I was just getting ready to post some screenshots.





 
HarbingerDawnDate: Tuesday, 18.02.2014, 21:17 | Message # 219
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Quote Destructor1701 ()
Why would there be in this thread?

It was just an exasperated reaction to someone else's model getting immediately showered in accolades while the model that everyone was requesting incessantly and creating new threads over was finally released, and not even a cricket was chirping (on this forum anyway). It took an insane amount of time and effort to get that to where it is, I'd just like to know that the people who asked for it have noticed that it's out now and appreciate it. It's much the same as if Vladimir spent days slaving away over some new feature that everyone was clamoring over for SE, and when he released it it was ignored.

I don't mean to sound like some kind of attention-mongerer, normally I don't care about whether people notice my work or what their opinion is (aside from taking it into consideration when I do things in the future), but in this case I do care a little, and I also wanted to explain why I made that specific post in this exact place.

In any case, I know you already made your comments on it and I appreciate it, I would just like to have gotten some feedback from a few of the other people who kept requesting the model, if for no other reason than to make sure they know that it's available for them now.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Destructor1701Date: Thursday, 20.02.2014, 05:57 | Message # 220
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Your frustration is understandable.

There seems to be an odd apathy towards real space hardware on this forum... perhaps because of the primarily interstellar nature of Space Engine.





 
DoctorOfSpaceDate: Saturday, 08.03.2014, 17:06 | Message # 221
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Added a Hydra config. I am probably the only one on these forums with the device though...




Added the NX-02. I would have included it with a previous Trek pack but it had some issues I finally fixed.





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Bluejay0013Date: Sunday, 30.03.2014, 02:17 | Message # 222
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for some reason when I try to use the ships, theyre not there. I mean you can still build them but they are invisible. am I doing something wrong? by the way im using the independence day ships.




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dblackDate: Friday, 18.04.2014, 19:16 | Message # 223
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What ever happened to the idea of controlling Ncc-1701 from the bridge? I remember you posting a picture of the bridge with earth in the view screen. Looked awesome. Something about the limitations on textures of the previous spacengine version that wouldn't allow you to complete.
 
DoctorOfSpaceDate: Friday, 09.05.2014, 20:51 | Message # 224
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I have it ported to 0.9.7.2 but I have to finish adding lights. I also use Wiley's model for it so I don't think I could release it without his permission. To view the bridge properly also requires a very low FOV and editing the z-buffer settings. Maybe in a future version where smaller models are fully supported I will add bridges to ships.




On my previous mention of adding bridges I just did this to Voyager.





I used every texture as it's own emis which is why it doesn't look as nice as it should but there are close to 200 textures so it was a real pain just doing that. This was done as more of a proof of concept anyway.





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EVGA GTX 980 Ti SC 6GB
 
dblackDate: Sunday, 11.05.2014, 07:58 | Message # 225
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That looks really good! Nice work.
 
Forum » SpaceEngine » Archive » DoctorOfSpace's Mod Emporium (ships, shaders, tweaks, and edits)
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