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Forum » SpaceEngine » Archive » Known issues and bug reports - SpaceEngine 0.97 (Please post here any bugs you find in SpaceEngine)
Known issues and bug reports - SpaceEngine 0.97
HarbingerDawnDate: Wednesday, 01.05.2013, 06:26 | Message # 1
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Please post here all of your reports about bugs or crashes in SpaceEngine. Before you post any bugs, please follow these steps:

  • Read the Troubleshooting for SpaceEngine 0.97. It is possible that your problem can be solved there.

  • Make sure that your bugs are not on the following list of known issues. You can use your browser's word finder to help search the list.

  • If the bug is not on the list then please post it in this thread. Attach to your message a screenshot (if possible) and a log file (it's called the "se.log" and is located in the system folder of SpaceEngine's directory). Only the log file will help me to understand your problem and find a solution.



    Known Issues



    Edited by HarbingerDawn - Monday, 30.09.2013, 22:45
  •  
    HarbingerDawnDate: Sunday, 11.08.2013, 00:41 | Message # 226
    Cosmic Curator
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    Quote (DangerDayPancakes)
    i have a bit of a problem going fullscreen

    Make sure that the fullscreen resolution settings in the main.cfg file are set to the proper resolution for your monitor.

    Specifically, these lines:

    Code
    UseDesktopSettings   false    // use desktop settings for fullscreen mode (fullscreen window style)
    ScreenSizeX           1920    // screen x resolution (when UseDesktopSettings false)
    ScreenSizeY           1080    // screen y resolution (when UseDesktopSettings false)
    DisplayRefresh        60    // refresh frequency (when UseDesktopSettings false)

    Change them to whatever is appropriate in your case.





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    Billy_MayesDate: Monday, 12.08.2013, 15:34 | Message # 227
    Pioneer
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    Finland
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    I noticed that sometimes when I have atmoshpheres and water on, the water doesn't show.

    Without atmoshpheres and water is on:


    With atmoshpheres and water on:





    AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
     
    HarbingerDawnDate: Monday, 12.08.2013, 16:39 | Message # 228
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    Quote (Billy_Mayes)
    I noticed that sometimes when I have atmoshpheres and water on, the water doesn't show.

    This is a known issue

    Quote (Known Issues List)
    Problems with shaders loading (disappearing of water, eclipse shadows, etc)





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    Gondor2222Date: Tuesday, 13.08.2013, 07:57 | Message # 229
    Space Pilot
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    I've found that objects with extremely high orbital eccentricity (seems to be anything >~0.9 e) have a weird rendering bug where if the exact center of the object isn't in view, the entire object disappears. This becomes problematic when near objects, because the object should take up a large portion of the field of view and yet is only visible when you look straight at its center.

    Log:


    EDIT: There also appears to be two Fomalhaut stars in the catalogs, offset slightly from eachother by about 0.016 pc. One of them is logged in stars/exoplanets.sc and the other one i believe is probably in stars/stars.sc. Their RA and Dec are apparently the same- the two Fomalhauts and Sol are collinear and the Fomalhaut in the exoplanets catalog is about 0.016 pc farther from Sol than the one in the stars catalog.

    EDIT EDIT: The engine seems to refuse to allow tidal locking of planets around white dwarves when I place a planet incredibly close to the star.

    EDIT EDIT EDIT: The engine assigns temperatures to white dwarf stars from their arabic numeral N based not on the formula 50400 K/Teff=N but in a matter that makes the temperatures of DA DB DC DO DQ DZ stars resemble the temperatures of O B A F G K M stars, respectively.



    Edited by Gondor2222 - Sunday, 18.08.2013, 02:37
     
    VoekoevakaDate: Wednesday, 28.08.2013, 18:12 | Message # 230
    World Builder
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    France
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    Some bugs I noticed :

    Snow generates on really hot worlds with very low atmo pressure (screenshots) :




    Clouds are visible through oceans (screenshots) :


    Attachments: 2166602.jpg(297Kb) · 2527349.jpg(372Kb) · 9289724.jpg(141Kb)





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    SpaceEngineerDate: Thursday, 29.08.2013, 09:32 | Message # 231
    Author of Space Engine
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    Russian Federation
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    Quote (Voekoevaka)
    Clouds are visible through oceans (screenshots) :

    Did you enable 3D water?





     
    VoekoevakaDate: Thursday, 29.08.2013, 21:25 | Message # 232
    World Builder
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    France
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    Quote (SpaceEngineer)
    Did you enable 3D water?


    No. It makes artifacts on the coast lines.

    One more thing I noticed : I often see perfect circular craters on selenas. Sometimes with a small spherical mountain at the center. These looks very artificial.



    On the same planet, I saw stranges color change lines :


    Attachments: 4048811.jpg(108Kb) · 5893905.jpg(130Kb)





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    Edited by Voekoevaka - Thursday, 29.08.2013, 21:27
     
    HarbingerDawnDate: Thursday, 29.08.2013, 22:41 | Message # 233
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    Quote (Voekoevaka)
    No. It makes artifacts on the coast lines.

    You were on an oceania, there are no coasts... also, the clouds showing through the ocean is because there is nothing actually there unless you turn 3D water on. 2D water is just a blue textured landscape which is not at sea level.

    Quote (Voekoevaka)
    On the same planet, I saw stranges color change lines :

    That's a known issue:

    Quote (Known Issues List)
    Lines or junctures are visible on planetary surface





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


    Edited by HarbingerDawn - Thursday, 29.08.2013, 22:43
     
    VoekoevakaDate: Sunday, 01.09.2013, 20:44 | Message # 234
    World Builder
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    I wasn't talking about the juncture, but about a fainter line.

    I took the same screenshot, add an high pass filter and increased contrast to make it clearly visible. I put black spots on the line to show it.

    You can compare with the original screenshot.


    Attachments: 9381767.jpg(273Kb)





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    Edited by Voekoevaka - Sunday, 01.09.2013, 20:46
     
    HarbingerDawnDate: Sunday, 01.09.2013, 20:58 | Message # 235
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    Quote (Known Issues List)
    Lines or junctures are visible on planetary surface

    Also, you'll notice that they converge on the crater. It's an unremarkable landscape generation artifact of the kind that has been observed numerous times before. This is not new.

    Also, for showing off very faint/low contrast details like that, please take screenshots in PNG format; JPEG introduces artifacts which make those details more difficult to see.





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    anonymousgamerDate: Thursday, 05.09.2013, 05:33 | Message # 236
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    Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen
    Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
     
    RadPig94Date: Monday, 09.09.2013, 06:34 | Message # 237
    Observer
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    uhh, found this weird system that has a planet and its moons doing some psychedelic spinning disco ball visual. I can't do video as I have a brand new laptop and don't have capture software installed yet, but here is a pic with the coordinates

     
    WatsisnameDate: Monday, 09.09.2013, 07:14 | Message # 238
    Galaxy Architect
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    Hi RadPig94, welcome to the board.

    That is certainly trippy, but this is a known bug which happens when the planet is illuminated by binary stars that are eclipsing one another. You can check out the Known issues and bug reports thread to find out if something you find has already been reported, and the forum's search feature is helpful as well.

    The Forum Rules thread would also be good to check out.





     
    RadPig94Date: Monday, 09.09.2013, 07:46 | Message # 239
    Observer
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    oh, it wasn't a bug report. I just it would be cool to share. Didn't know it was already a known bug
     
    VocenaeDate: Monday, 09.09.2013, 12:13 | Message # 240
    Space Pilot
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    United States
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    If you're just sharing a random image, please use the Image Dump thread. Cuts down on thread clutter.

    Also, welcome to the forums. smile
     
    Forum » SpaceEngine » Archive » Known issues and bug reports - SpaceEngine 0.97 (Please post here any bugs you find in SpaceEngine)
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