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Forum » SpaceEngine » Archive » Battlestar Galactica Ships
Battlestar Galactica Ships
DoctorOfSpaceDate: Saturday, 10.11.2012, 22:52 | Message # 1
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3595
Status: Offline
A quick ship addon I threw together for Antza2 because he asked for BSG ships.

Comes with:
Galactica
Pegasus
Colonial One
Viper MKII
Viper MKVII
Raptor
Astral Queen
Botanical Cruiser
Cloud 9
Mineship
Colonial Mover
Colonial Shuttle
Zephyr Ringship
Cylon Basestar

Images


I simplified this install. All textures are in data/textures/spacecrafts/bsg and all models are in data/models/spacecrafts/bsg

Info

Credits:
Ported to Space Engine by DoctorOfSpace

Original author credits:
Coxxon
Dave975
MadJohn

Paste into the bottom of data/models/spacecrafts/spacecrafts.sc

This code is more up to date than the one in the included file.
Code

Spacecraft  "Galactica"
{
        Class   "Starship"
        Length   1445
        Mass     2000000

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F4D2E2, +0000000000000000000018152FA465D1, +00000000000000000000351A91F67A50)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/Galactica.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/Galactica.*"

        BumpMap "BSG/Galacticabump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Pegasus"
{
        Class   "Starship"
        Length   1790
        Mass     3200000

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F45CC6, +0000000000000000000018152F9E06F9, +00000000000000000000351A91FA0260)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/Pegasus.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/Pegasus.*"

        BumpMap "BSG/Pegasusbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Colonial One"
{
        Class   "Starship"
        Length   84.5
        Mass     10543        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F5CF62, +0000000000000000000018152FA882ED, +00000000000000000000351A91F5F230)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/Colonial1.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/Colonial1.*"

        BumpMap "BSG/Colonial1bump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Viper MKII"
{
        Class   "Shuttle"
        Length   8.4
        Mass     203        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F5A3C4, +0000000000000000000018152FA8B339, +00000000000000000000351A91F5BECE)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/ViperMKII.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/ViperMKII.*"

        BumpMap "BSG/ViperMKIIbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Viper MKVII"
{
        Class   "Shuttle"
        Length   9.9
        Mass     303        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F59F31, +0000000000000000000018152FA8A39B, +00000000000000000000351A91F5C1B3)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/ViperMKVII.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/ViperMKVII.*"

        BumpMap "BSG/ViperMKVIIbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Zephyr"
{
        Class   "Starship"
        Length   1200
        Mass     120000        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F487F3, +0000000000000000000018152FAA0C2A, +00000000000000000000351A91F16C63)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/Ringship.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/Zephyr.*"

        BumpMap "BSG/Zephyrbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Colonial Shuttle"
{
        Class   "Shuttle"
        Length   30
        Mass     11300        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F62E73, +0000000000000000000018152FA87D52, +00000000000000000000351A91F6A55B)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/ColonialShuttle.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/ColonialShuttle.*"

        BumpMap "BSG/ColonialShuttlebump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Colonial Mover"
{
        Class   "Shuttle"
        Length   270
        Mass     8750        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F5A39A, +0000000000000000000018152FA7D410, +00000000000000000000351A91F602E8)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/ColonialMover.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/ColonialMover.*"

        BumpMap "BSG/ColonialMoverbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Cloud 9"
{
        Class   "Starship"
        Length   1070
        Mass     87654        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F90C0C, +0000000000000000000018152FAF52A1, +00000000000000000000351A91F2F4A6)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/Cloud9.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/Cloud9.*"

        BumpMap "BSG/Cloud9bump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Mineship"
{
        Class   "Starship"
        Length   792
        Mass     4780        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F8192F, +0000000000000000000018152FA7C3D1, +00000000000000000000351A91F7A9FD)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/Mineship.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/Mineship.*"

        BumpMap "BSG/Mineshipbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Astral Queen"
{
        Class   "Starship"
        Length   450
        Mass     98765        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F5F529, +0000000000000000000018152FAEF8E5, +00000000000000000000351A91F2B45E)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/AstralQueen.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/AstralQueen.*"

        BumpMap "BSG/AstralQueenbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Botanical Cruiser"
{
        Class   "Starship"
        Length   750
        Mass     110368        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90FA1180, +0000000000000000000018152FAD0A02, +00000000000000000000351A91FD2CA6)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/BotanicalCruiser.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/BotanicalCruiser.*"

        BumpMap "BSG/BotanicalCruiserbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Raptor"
{
        Class   "Shuttle"
        Length   8.5
        Mass     280        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90F5AA9F, +0000000000000000000018152FA8A9BD, +00000000000000000000351A91F5BE30)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/Raptor.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/Raptor.*"

        BumpMap "BSG/Raptorbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}

Spacecraft  "Cylon Basestar"
{
        Class   "Starship"
        Length   2100
        Mass     2008765        

        Albedo   0.07
        Exposure 3.0
        SpecularPower  150
        SpecularBright 10
        Color  ( 1.00, 1.00, 1.00 )

        CurSystemID "-1.-1.-1.-1.-1.-1.-1.-1.73542.-1"
        UnivPos     (+00000000000000000000378A90EBF7C4, +0000000000000000000018152FA8F0F7, +00000000000000000000351A91F05976)
        Orientation ( -1.654392359575161e-001, 5.523541055440304e-001, -8.088531993392586e-001, -1.152879144277191e-001 )
        Velocity    ( 1.793175745291992e+001, 7.773932031183128e+000, -2.288365370020764e+001 )
        AngVelocity ( 0.000000000000000e+000, 0.000000000000000e+000, 0.000000000000000e+000 )

        Orbit
        {
         Period          1.71119e-4
         SemiMajorAxis   4.927139e-5
         Eccentricity    0.0
         Inclination     0.0
         MeanAnomaly     135.27
         AscendingNode   125.08
         ArgOfPericen    318.14
        }

        Mesh    "BSG/CylonBasestar.sm"
        MeshEulerAngles (0, -90, 0)

        DiffMap "BSG/Basestar.*"

        BumpMap "BSG/Basestarbump.*"
        BumpHeight 1.0

        //DetailDiffMap "Detail-noise.*"
        //DetailDiffScale  16.0

        //DetailBumpMap "Detail-noise.*"
        //DetailBumpScale  32.0
        //DetailBumpHeight 0.5
}


This pack may have some bugs I literally just ported most of these over the course of the last couple hours. The models aren't the best but I am a bit limited in terms of software so this will have to do for now. As always report any game breaking bugs.

Download





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HarbingerDawnDate: Sunday, 11.11.2012, 11:38 | Message # 2
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The length on Colonial One is erroneous. It should be 84.5 meters instead of 43 meters.

Otherwise very nice addon.





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My SE mods and addons
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Antza2Date: Sunday, 11.11.2012, 22:51 | Message # 3
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Thanks man! I'll put these to good use. smile




Go to antza2.deviantart.com for cool photos!
 
Destructor1701Date: Monday, 12.11.2012, 00:24 | Message # 4
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I have a better model of Galactica by the same author (Coxxon) and a better-smoothed version of that Pegasus that I'll shoot over to you tomorrow evening when I'm back at the big computer.

I've been messing around with them, but the bumpmap corruption is far worse on these models than on the Star Trek ships. They still look great without the bumpmaps, though.

EDIT:
Pictures:


Attachments: 0118915.jpg(259Kb) · 5281884.jpg(293Kb)







Edited by Destructor1701 - Thursday, 15.11.2012, 04:52
 
DoctorOfSpaceDate: Thursday, 15.11.2012, 17:45 | Message # 5
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I just tried the models you sent me, they do look much better.

I can't remap the Galactica UV for parts of the one missing detail texture but i may have a solution for this.



Made my own bump for them and it worked pretty good. The lighting on Galactica looks weird though.





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SpaceEngineerDate: Thursday, 15.11.2012, 18:28 | Message # 6
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Maybe this can be useful:

http://www.scifi-meshes.com/forums....-Models

Also, if you have troubles with multiple-textured models, don't worry, 0.97 will support them, so you may import these models later.





 
DoctorOfSpaceDate: Thursday, 15.11.2012, 18:40 | Message # 7
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Quote (SpaceEngineer)
Also, if you have troubles with multiple-textured models, don't worry, 0.97 will support them, so you may import these models later.


Is there going to be a limitation or will it be as many textures as we want? If its as many as the model has then I have a ton of Star Trek models I haven't finished and Star Wars.

Quote (SpaceEngineer)


Found that the other day. Nothing terribly useful really.





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SpaceEngineerDate: Thursday, 15.11.2012, 19:01 | Message # 8
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Quote (DoctorOfSpace)
Is there going to be a limitation or will it be as many textures as we want? If its as many as the model has then I have a ton of Star Trek models I haven't finished and Star Wars.

The best is if ships share textures between each other. I.e. if one ship uses texture engine.jpg and 5 other ships use the same, it will save memory, because the texture will be loaded once. An even better thing is if ships share module models, i.e. if they are built of several modules - engines, shields, fuel tanks etc, that can be used for many different ships. This is what I plan to use in SE.

*





 
DoctorOfSpaceDate: Thursday, 15.11.2012, 19:26 | Message # 9
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Quote (SpaceEngineer)
The best is if ships share textures between each other. I.e. if one ship uses texture engine.jpg and 5 other ships use the same, it will save memory, because the texture will be loaded once. An even better thing is if ships share module models, i.e. if they are built of several modules - engines, shields, fuel tanks etc, that can be used for many different ships. This is what I plan to use in SE.


Ah alright that sounds very useful. Will old ship models that use a single texture still work or will they need to be updated for 97?





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Destructor1701Date: Friday, 16.11.2012, 02:27 | Message # 10
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I did a hasty remap of the secondary maps on that model I sent you, I can send you the one with the original UV mapping intact if you want to do it differently to me.

And yeah, I found enabling the bump mapping on both Battlestars severely fudged-up the normals - much worse than on the Trek ships we worked on.







Edited by Destructor1701 - Friday, 16.11.2012, 02:46
 
DoctorOfSpaceDate: Friday, 16.11.2012, 05:28 | Message # 11
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Quote (Destructor1701)
I did a hasty remap of the secondary maps on that model I sent you, I can send you the one with the original UV mapping intact if you want to do it differently to me.


Don't worry about it, its fine and I can't remap UVs currently.





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SpaceEngineerDate: Friday, 16.11.2012, 12:56 | Message # 12
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Quote (DoctorOfSpace)
Will old ship models that use a single texture still work

Of course they do.





 
SalvoDate: Friday, 16.11.2012, 15:14 | Message # 13
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Quote (SpaceEngineer)
Also, if you have troubles with multiple-textured models, don't worry, 0.97 will support them, so you may import these models later.

Yes! I can finally import models from SNH smile





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(still don't know why everyone is doing this...)
 
RockoRocksDate: Tuesday, 12.11.2013, 19:49 | Message # 14
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Nice ships! cool Somebody should convert them to 0.97...

The models have no use now, but the textures could be useful





I will be inactive on this forum for the time being. Might come back eventually

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Edited by RockoRocks - Tuesday, 12.11.2013, 19:56
 
DoctorOfSpaceDate: Tuesday, 12.11.2013, 22:17 | Message # 15
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Quote RockoRocks ()
Somebody should convert them to 0.97...

I had a set halfway converted to 97 however I had some other things come up and never finished it. Probably never will finish it because of 971 coming.





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