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Forum » SpaceEngine » Archive » Work progress - SpaceEngine 0.95
Work progress - SpaceEngine 0.95
SpaceEngineerDate: Sunday, 07.08.2011, 02:40 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
Here is the information on some of the changes that I have made in SpaceEngine.
Last update: November 9, 2011

Changes and additions:

  • Markers for planetary system bodies
  • Ability to rendering a sun surface with "real" brightness
  • Precise Lens Flare effect for sun
  • [Ctrl] + [Mouse Wheel] changes velocity like [Ctrl]+[+] and [Ctrl]+[-]
  • Turning video capture mode (F9) automatically sets the "Frame Time" timing mode for obtaining a smooth video
  • In video capture mode screenshots are saved to "screenshots/capture" directory, the old files are rewritten
  • Screenshots saved without HUD
  • Added RAM usage checking in memory manager
  • OpenGL version checking at program startup
  • Added a new recently discovered satellite of Pluto
  • Loading of spaceships models (experimental)
  • Supporting of parabolic and hyperbolic orbits
  • A dense atmosphere smooths the climate on the planet (reduces difference between the equator and pole)
  • Tidal-locked planet (always facing the same side toward the sun)
  • A giant cyclone at the subsolar point on the tidal-locked planets
  • Ocean planets (planets entirely covered by the ocean)
  • Ice caps are not flat terrain
  • Hills on flat areas of the planets
  • Improved shape of mountains
  • Faster generation of landscapes
  • Detail photo-textures on landscape
  • Ability to disable (hide) water on procedural planets
  • 3D water as separate transparent layer (no wave/reflection/refraction yet)
  • Brown dwarfs
  • Updated exoplanets catalog
  • Minor interface changes
  • Adjustment of movement keys acceleration/deceleration time in user.cfg
  • Adjustment of velocity presets in user.cfg
  • Export of planetary systems in a script-file
  • Collision detection with planetary surface
  • Automatic switching of follow mode for planets (Follow / Sync Rot)


Bug fixes:

  • Fixed a bug with black screen at startup
  • Fixed a bug with missing interface textures and other stuff (incorrect memory manager working with old drivers)
  • Fixed incorrect rotation of Pluto
  • Fixed a bug with neutron stars in all planetary nebulae only
  • Fixed too little mass of white dwarfs
  • Fixed a bug with empty irregular (Irr) galaxies
  • Fixed a "cubic star clusters" bug
  • Fixed a shifting of selection pointer and labels beside the planet
  • Fixed a shifting of the background in the black hole's gravity lens effect
  • Fixed incorrect calculation of the rings and moons orbital orbital period
  • Fixed wrong position of the binary star's barycenter
  • Fixed the shining of asteroid particles through nearby planets
  • Fixed a bug with landscape patch BBoxes: it is possible to use LOD 0 now
  • Fixed incorrect rendering order of transparent clouds layers
  • Fixed a crash while first running if the Milky Way galaxy model is not cached
  • Fixed excessive RAM consumption
  • Fixed disappearing of bright stars while moving at huge velocity


*





 
RobbieDate: Sunday, 07.08.2011, 10:18 | Message # 2
Pioneer
Group: Global Moderators
United Kingdom
Messages: 590
Status: Offline
Nice to see this latest update on what is planned for the next release. smile

I take it version 0.95 will include all the highest priority items in the TODO list? I'm particularly interested in the new maps feature.





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BlackArkDate: Sunday, 07.08.2011, 11:28 | Message # 3
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
Me to, this update will be EPIC!!!! with better Texures smile
 
j0KeRDate: Sunday, 07.08.2011, 12:59 | Message # 4
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
Thats some good news wink




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Joman66Date: Monday, 08.08.2011, 09:09 | Message # 5
Observer
Group: Newbies
United States
Messages: 2
Status: Offline
Yes, fixing the black screen problem will make it playable for me, and the other features sound good too!
 
GabrielDate: Wednesday, 10.08.2011, 01:33 | Message # 6
Space Tourist
Group: Users
Australia
Messages: 20
Status: Offline
Can't wait, keep up the good work. I hope you can find time to keep working on Space Engine and I thank you for the time you have already spent on it.
 
SpaceEngineerDate: Wednesday, 10.08.2011, 06:34 | Message # 7
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
Ok smile

smile * yes it's OK





 
JHillDate: Wednesday, 10.08.2011, 15:31 | Message # 8
Observer
Group: Users
United States
Messages: 19
Status: Offline
How will the space ships affect performance?
How many will there be?





Sed nos soli stantes. Solus stamus unita.
In multis unum surgimus. Sub una resurgemus totidem.
 
SpaceEngineerDate: Wednesday, 10.08.2011, 15:38 | Message # 9
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
I do not give a guarantee that ships will be in the new version. I just tested loading/importing code and rendering performance. A model with 400 000 triangles gives ~200 fps on my GeForce 9800, but it is with a simple lambert lighting shader.

*





 
BlackArkDate: Monday, 15.08.2011, 19:16 | Message # 10
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
Can We see any new pic on 0.95 like space ships , 3d clouds and 3d water happy
 
FreyrDate: Monday, 15.08.2011, 21:45 | Message # 11
Space Tourist
Group: Users
United Kingdom
Messages: 24
Status: Offline
Nasa has just released an image taken by hubble deep space telescope the necklace nebula will it be in new version ?




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JHillDate: Wednesday, 17.08.2011, 15:09 | Message # 12
Observer
Group: Users
United States
Messages: 19
Status: Offline
Maybe add other TV show/ movie planets?




Sed nos soli stantes. Solus stamus unita.
In multis unum surgimus. Sub una resurgemus totidem.
 
PhloxDate: Wednesday, 17.08.2011, 18:27 | Message # 13
Observer
Group: Newbies
Germany
Messages: 2
Status: Offline
Quote (JHill)
Maybe add other TV show/ movie planets?

yea Melmac biggrin


Edited by Phlox - Wednesday, 17.08.2011, 18:27
 
SpaceEngineerDate: Thursday, 18.08.2011, 06:20 | Message # 14
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
Quote (JHill)
Maybe add other TV show/ movie planets?


Welcome: http://en.spaceengine.org/forum/17-73-1

I wait for any sci-fi worlds scripts from players to add them into SpaceEngine smile

*





 
BlackArkDate: Wednesday, 24.08.2011, 14:55 | Message # 15
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
any New change Changes and addition and Bug fixes SpaceEngineer biggrin
 
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