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Forum » SpaceEngine » Off-topic Discussions » Show off your work (Show off interesting projects you've created...)
Show off your work
HarbingerDawnDate: Monday, 16.06.2014, 00:12 | Message # 571
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Quote midtskogen ()
A 180 degree shot taken a couple of minutes ago

Beautiful smile





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Antza2Date: Monday, 16.06.2014, 19:43 | Message # 572
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Go to antza2.deviantart.com for cool photos!
 
DoctorOfSpaceDate: Monday, 16.06.2014, 22:22 | Message # 573
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Those are pretty cool. Did you use a macro lens to do that?




Intel Core i7-5820K 4.2GHz 6-Core Processor
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EVGA GTX 980 Ti SC 6GB
 
Antza2Date: Monday, 16.06.2014, 22:25 | Message # 574
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I used this again.
(The leaf is from a horse-chestnut tree.)

My dog was being a bastard.





Go to antza2.deviantart.com for cool photos!
 
laiodDate: Monday, 16.06.2014, 23:03 | Message # 575
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Best I could do with an iPhone 3GS at the time a few years ago.

Added (16.06.2014, 22:03)
---------------------------------------------


Another iPhone 3GS shot. Isn't too pretty though.




ASUS Radeon HD 7770 2GB, Crucial Ballistix 8GB x2, AMD FX-4130 3.8GHz, 1TB 7200rpm drive
 
SalvoDate: Friday, 20.06.2014, 13:59 | Message # 576
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I'm working on a cute little app (with Unity) to make Anime-style characters. (the first is actually one of my favourite Youtubers)



Also (always with Unity), I made a system for abilities on Ternion. (using this, don't ask me how)


Attachments: 6295427.jpg(510Kb) · 9316568.jpg(219Kb) · 2603398.jpg(56Kb)





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Friday, 20.06.2014, 14:07
 
Antza2Date: Sunday, 22.06.2014, 21:07 | Message # 577
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Go to antza2.deviantart.com for cool photos!
 
RockoRocksDate: Sunday, 22.06.2014, 21:15 | Message # 578
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WOW, those are amazing photographs, and they make great wallpapers too!




I will be inactive on this forum for the time being. Might come back eventually

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Antza2Date: Monday, 23.06.2014, 00:41 | Message # 579
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Thanks! smile




Go to antza2.deviantart.com for cool photos!
 
midtskogenDate: Monday, 23.06.2014, 05:19 | Message # 580
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Another timelapse, 88 hours compressed into 5½ minutes. Appr. 200 degrees FOV horizontally. Pretty interesting to see how the diurnal cycle affects cloud formation

Much improved stitching now. I also added temperature data.

I wish I had a big 4K screen to watch it on.





NIL DIFFICILE VOLENTI


Edited by midtskogen - Monday, 23.06.2014, 13:44
 
DisasterpieceDate: Friday, 27.06.2014, 04:42 | Message # 581
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Dabbling in Sketchup and a rendering plugin.



Any suggestions are welcome.





I play teh spase engien

Edited by Disasterpiece - Friday, 27.06.2014, 05:25
 
WatsisnameDate: Monday, 30.06.2014, 07:01 | Message # 582
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Finally, I got a decent capture of the elusive green flash. smile
Did a slight increase of the exposure for the still frame, but otherwise unedited and colors are true to what the eye sees.









 
DoctorOfSpaceDate: Tuesday, 01.07.2014, 00:07 | Message # 583
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Some pictures from my recent little getaway.







Have plenty more that I may post later, but this is enough for now.





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WatsisnameDate: Tuesday, 01.07.2014, 04:53 | Message # 584
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That graffiti is nothing short of amazing. Enjoyed the airplane views, too!




 
werdnaforeverDate: Tuesday, 01.07.2014, 15:10 | Message # 585
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Quote Disasterpiece ()
Dabbling in Sketchup and a rendering plugin.

Any suggestions are welcome.


Ah. The feeling you get when you start making renders of all your models after finally getting a rendering plugin. It feels good, doesn't it.

Anyway, see the bullets? See the circular bottom facing towards the camera? It's really less of a circle and more of a many-sided polygon; SketchUp doesn't make actual circles.

So, my suggestion would be to remake the bullets; I presume you used the follow-me tool to revolve the profile of the bullet around an axis after drawing a circle at the center. Increase the number of sides on the circle so it looks better. Instead of the default 24, which the human brain still perceives as a many-sided polygon, try 48 or 64. These will look more like actual circles. Don't do something like 500 or 1000, since that's just unnecessary. Just select the tool and type in the number of sides, and press enter.

This applies not just to circles, but to curves too. You can increase the sides on the curve tool from the default 12.

Of course, that depends on if you want this to be a small part of a really large model. If you have a plan to make a scene with a million of these bullets, keep the low poly versions, otherwise you will have some major performance issues. However, for this scene you ought to redo them.
 
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