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Forum » SpaceEngine » Science and Astronomy Discussions » Pluto-Charon system
Pluto-Charon system
SpacepetcompanyDate: Friday, 24.07.2015, 18:49 | Message # 106
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Quote Franz ()
No time to Explain!!!

...finished 10 minutes ago...
Hi-Res Fictional Textures!!! Color Correction... Bump mapping, Reflection mapping!
8192x4096 Teztures!!!
Based on theoriginal photos!!!


That's amazing. Do you happen to have a download for the maps?





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— Metrodorus of Chios, 4th century BCE.
 
spacerDate: Saturday, 25.07.2015, 11:39 | Message # 107
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the dark side of pluto. seems like his atmosphere and haze is much larger than expected

edit: oops solaris allready posted it surprised





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer


Edited by spacer - Saturday, 25.07.2015, 11:54
 
FastFourierTransformDate: Tuesday, 28.07.2015, 11:33 | Message # 108
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The people at the planetary society are doing a great job with the pictures.

Here you have the best mosaic of Sputnik planum that we have (click and watch it in High res)


Norgay Montes with the compositional color map overlayed


Norgay Montes in real color


Pluto in color


The northest region of Sputnik Planum has strange features (radial ones for example)


Some parts of this region reminds me of convection cells in stellar surfaces (granulation) but with exotic ices


Nitrogen glaciers wriggle around in the transition zone beetwen dark and white terrain in this color image of Sputnik Planum


And another close-up view of Charon



Added (28.07.2015, 11:33)
---------------------------------------------
CGI renders of Pluto and Charon (soon on SE maybe cry wink )







Edited by FastFourierTransform - Tuesday, 28.07.2015, 11:36
 
FranzDate: Thursday, 30.07.2015, 20:21 | Message # 109
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My Version With randomly generated textures for the low-res/unknow sides of Pluto.













Here the Speed Painting: HD Pluto Mapping (fictional) - Speed painting



I Published the maps in the video comments

http://master-bit.deviantart.com/art/Pluto-8K-550020756

3x (8192x4096) maps PNG

SPEC
COLO
BUMP

33.5 MegaPixels of pure Hi-Res Definition Textures!!!


Edited by Franz - Sunday, 23.08.2015, 18:59
 
SalvoDate: Wednesday, 12.08.2015, 10:29 | Message # 110
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I've done a similar thing with Gimp, but now that I've seen yours... Well, it's much better sad

Nevermind, I'll share it anyway cool


(Resized by a factor of 2 to stay in 600kb limit)

Attachments: 1735943.jpg(238Kb)





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(still don't know why everyone is doing this...)


Edited by Salvo - Wednesday, 12.08.2015, 10:32
 
FranzDate: Tuesday, 18.08.2015, 02:30 | Message # 111
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Chooo Chooo, the Hi-Res Express is back in town!!! biggrin
Charon 8K texture is coming...



Speed painting video with .RAR compressed map soon...
 
KexittDate: Tuesday, 18.08.2015, 09:42 | Message # 112
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Franz, I make it too http://kexitt.deviantart.com/art/Charon-maps-551354776




http://kexitt.deviantart.com/
 
FranzDate: Sunday, 23.08.2015, 19:02 | Message # 113
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Finally done... Here the Charon 8K hi-res renderings















Here the Speed Painting: https://www.youtube.com/watch?v=r4DEwKH2goI



Free Download here...
Specular Map, Color Map, Bump Map. (8192 x 4096)
(47.3 MB)

http://master-bit.deviantart.com/art/Charon-8K-555604289


Edited by Franz - Sunday, 23.08.2015, 19:03
 
SpaceEngineerDate: Monday, 24.08.2015, 16:40 | Message # 114
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I can't see the download link on that page




 
DoctorOfSpaceDate: Monday, 24.08.2015, 17:12 | Message # 115
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Quote SpaceEngineer ()
I can't see the download link on that page


It is on the right side of the pages for Charon and Pluto

Looks like this







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FranzDate: Monday, 24.08.2015, 19:20 | Message # 116
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And everyone is allowed to use these maps (Dan Dixon will use the Pluto-texture in Universe Sandbox ²)

(I already simulated a Pluto-Earth impact and got a free premium activation code)



the two maps are "cubemappable" "dotpackable" and i authorize anyone who want to make an official implementation in SE
I wanna see Scot Manley on youtube exploring Pluto and Charon textured by me biggrin
 
n0b0dyDate: Tuesday, 25.08.2015, 06:42 | Message # 117
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Quote Franz ()
the two maps are "cubemappable" "dotpackable"


Great! Yesterday I was studying the Creating custom textures for planets 0.97 thread but somehow got lost wacko . I will give it a second more thorough read today and see what I can come up with.

In particular I am puzzled as to how I am going to convert the png format to raw format in order to feed it to the cubemap tool unsure - I dont have access to any pro editing image software unfortunately sad

Overall very nice textures and very good work!
 
SpaceEngineerDate: Tuesday, 25.08.2015, 07:18 | Message # 118
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Quote n0b0dy ()
In particular I am puzzled as to how I am going to convert the png format to raw format in order to feed it to the cubemap tool

Try IrfanView





 
ZackGDate: Tuesday, 25.08.2015, 18:28 | Message # 119
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Quote SpaceEngineer ()
Try IrfanView

What about photoshop?





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SpaceEngineerDate: Tuesday, 25.08.2015, 19:31 | Message # 120
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Franz, are bump images supposed to be 16-bit? Can you upload bump files in 16-bit raw then? Photoshop and IrfanView opens png as 8-bit in some reason.




 
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