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Forum » SpaceEngine » Science and Astronomy Discussions » Animation of stars
Animation of stars
Enigmatic_LucassDate: Friday, 16.08.2013, 13:07 | Message # 1
Observer
Group: Newbies
Czech Republic
Messages: 8
Status: Offline
Hello,

I have 2 questions.

I want to ask whether you are going to create in some other versions of Space Engine real movements of "mass" in all stars, also different prominences, spikule, makrospikule, granulation, tassels and different eruptions, all in motion? So, as it has for example program MPL3D Solar system?

And whether you can change the distance of the stars instead of parsecs to light years in Space Engine?

Thank you very much.
 
Joey_PenguinDate: Friday, 16.08.2013, 17:45 | Message # 2
Pioneer
Group: Users
United States
Messages: 311
Status: Offline
Quote (SpaceEngineer)
Anyway, I should note: as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy. So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.





Careful. The PLATT Collective has spurs.
 
DoctorOfSpaceDate: Friday, 16.08.2013, 18:04 | Message # 3
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (Enigmatic_Lucass)
change the distance of the stars instead of parsecs to light years

This has been mentioned a few times. I think the best solution would be to list both or allow switching between the two.

As the above post mentions, all of this will be added in the future. There is a possibility that future versions will have a static state and a physics mode that will have star and galaxy movement. All of these kinds of features are far off in the future, if ever right now.

Search around the forum and you will find a lot of answers to your questions.





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Forum » SpaceEngine » Science and Astronomy Discussions » Animation of stars
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