| Work progress |
| SpaceEngineer | Date: Friday, 03.08.2012, 04:50 | Message # 1 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 2752
Status: Online
| This the work progress list (0.9.7.0 changelog).
Last update: March 02, 2013
Changes and additions:
Changed some of the mouse controls The little loading icon instead of the progress bar Context menu when you right-click on the object A better function of the mass-radius dependence of gas giants and brown dwarfs Reduced thickness of atmosphere on Earth-like planets The height of the landscape is counted from the sea level (negative values - under water) The land command performs a landing on the height of 10 meters above sea or ground level While capturing the video, the GUI is visible on screen, but not recorded to video Desaturation of faint stars (simulating color sensitivity of the eye) Velocity pointer in Planetarium mode Smooth stopping of movement and rotation of camera when you press the Z, X, or Num 5 in Planetarium mode Scrolling tables and sliders with the mouse wheel [F1] opens the Universe Map for the selected system, [Ctrl]-[F1] for the current one [F2] opens the Planetary System Browser for the selected system, [Ctrl]-[F2] for the current one Built-in wiki system Ability to give a name and description to every planet or other object Descriptions supports some of the BB-codes Shadows under text New console commands Various upgrades in the Universe Map HDR, Bloom and FXAA in the Solar System Browser previews Real planet brightness can be disabled in the Solar System Browser Red giants and asteroids are rendered with landscape in the Solar System Browser Right click on the root star or barycenter in the Solar System Browser selects the star system itself ESI (Earth Similarity Index) in the planet's info table Improved rendering of interstellar dust in galaxies Comets and evaporating planets Auroras Improved performance (FPS) on planets Fixed color banding artifact on landscape and water Taking into account color of a planet for illumination of moons, and vice versa Multithreading resource loading/generating Updated the cache of galaxies models, they are now registered in the memory manager Updated the cache of textures and models for ships and buildings. ships and buildings are now registered in the memory manager Supporting of TIFF format for textures and screenshots Supporting of sounds of WAV and OGG formats Built-in music player for OGG music Saving compiled shaders binaries to the cache and fast loading Preloading all shaders at startup (option) Oblate planets and stars, automatic calculation of oblateness Gravity darkening of oblate stars The [End] button rotates the camera horizontally Importing ships models in the OBJ fromat with material and multiple textures Cache for textures and models Updated graphics settings menu Updated export planetary textures menu Dynamic lens flares, with ability to choose a preset in the menu Automatic clearing of the cache then hardware is changed Automatic selecting of some settings then hardware is changed Reduced the size of the zone for opening the tool panels Menu for selecting of the GUI language, changes applies without restaring Default localizations: English, Russian, French, Italian, Finnish, German, Portuguese, Spanish Improved planetary rings variety, increased color saturation Some sliders in the Planet Editor have logarithmic scale Inverted red giants textures Stars Browser - builds a list of the nearest stars, and can save it to a file
Bug fixes:
Console command "disable" now works Fixed a bug with the nebula, shining through the planets Fixed the accelerated spinning of the ship when time is reversed Fixed glitchy star's Motion Blur Fixed a bug with very small moons with atmospheres Fixed camera autobinding Fixed a bug with the equal mass of all brown dwarfs Fixed a bug with wrong lens flare color at the edge of the screen Fixed a bug with Earth fully covered with ocean Fixed a bug with entering minutes and seconds in the time control panel Fixed a bug with "intergalactic" mode of spaceships in certain regions of Milky Way Fixed a bug with disappearing blocks of procedural stars in galaxies Fixed a bug with blinking planet when Autoexposure is enabled FXAA works when Bloom is disabled Fixed a bug with "square shaped stars" when real Sun brightness is on Fixed incorrect age of stars in multiple systems Fixed a bug with stars generated outside star cluster boundaries Fixed a flat landscape bug on Intel HD Fixed a bug with incorrect planets number counters in the star's info Fixed a bug with incorrect planets with life number counters in the star's info Fixed a bug in binary systems, when smaller component have greater mass => reduced number of brown dwarves Fixed cropping of some rotation/orbital parameters when starting editing in the Planet Editor
*corrections made 26-11-12
PC: Core2Duo 3.0 GHz, 4 Gb RAM, GeForce 9800 GTX+ with 1024 Mb VRAM Laptop: i5 2.27 GHz, 8 Gb RAM, ATI Mobility Radeon HD 5730 with 1024 Mb VRAM --- SE works very well on these specs ;)
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| HarbingerDawn | Date: Friday, 03.08.2012, 04:58 | Message # 2 |
 Galaxy Architect
Group: Moderators
United States
Messages: 4439
Status: Online
| I like the new loading circle icon.
I also really like the idea of having a progress blog here on the forum
Phenom II X3 710 o/c 3.12 GHz, 16 GB DDR3 RAM, GeForce GTX 480 w/ 1536 MB VRAM
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| Talisman | Date: Friday, 03.08.2012, 05:42 | Message # 3 |
 Pioneer
Group: Users
United States
Messages: 402
Status: Offline
| I like the circle too.
I love development blogs, I hope you keep updating us on progress.
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| apenpaap | Date: Friday, 03.08.2012, 13:25 | Message # 4 |
 Pioneer
Group: Users
Antarctica
Messages: 589
Status: Offline
| I like it a lot, it's a big improvement. Though I hope we can still independently turn it off like we can now.
Have a look at my blog, Platypus Pancakes.
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| SpaceEngineer | Date: Sunday, 12.08.2012, 22:52 | Message # 5 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 2752
Status: Online
| I have replace an ugly purple loading progress bar with annoying messages with a small rotating icon near the FPS counter:
These loading messages are still shown in the Debug mode. This info was really needed only for debug purposes, there are many videos on youtube where people forgot to disable the HUD or change it simply with Ctrl-~. I think these rotating icon will look much better and not so annoying as the huge blinking progress bar.
Also I have changed mouse controls a bit.
Left drag - rotate the camera (look around) Right drag - rotate around the current object (orbit) Middle drag - change the FOV Left + Right drag - change the distance to the current object (zoom; works in the Map mode)
Left click - select an object Right click - select an object and call context menu Middle click - return previous/default FOV
Wheel - change speed
The context menu is slightly different for different types of objects. If you select the "Moons" or "Planets" it opens the Solar system browser at the selected object's level (i.e. right click on the planet -> Moon -> a browser with moons of this planet has opened).
PC: Core2Duo 3.0 GHz, 4 Gb RAM, GeForce 9800 GTX+ with 1024 Mb VRAM Laptop: i5 2.27 GHz, 8 Gb RAM, ATI Mobility Radeon HD 5730 with 1024 Mb VRAM --- SE works very well on these specs ;)
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| Daniel | Date: Monday, 13.08.2012, 01:18 | Message # 6 |
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Observer
Group: Users
United States
Messages: 8
Status: Offline
| Awesome! Left-click drag for look around is much more intuitive. Can't wait!
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| HarbingerDawn | Date: Monday, 13.08.2012, 01:24 | Message # 7 |
 Galaxy Architect
Group: Moderators
United States
Messages: 4439
Status: Online
| Quote (Daniel) Awesome! Left-click drag for look around is much more intuitive. Can't wait! That is what is already implemented in this version...
I'm excited about the context menus though!
Phenom II X3 710 o/c 3.12 GHz, 16 GB DDR3 RAM, GeForce GTX 480 w/ 1536 MB VRAM
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| j0KeR | Date: Monday, 13.08.2012, 01:37 | Message # 8 |
 Explorer
Group: Users
Greece
Messages: 177
Status: Offline
| How exactly is it going to provide information with the "Info" option , is it going to redirect us on a site ? or it would bult-in information ?
"Novus Ordo Seclorum"
Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
Edited by j0KeR - Monday, 13.08.2012, 01:37 |
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| Kviki | Date: Monday, 13.08.2012, 01:50 | Message # 9 |
 Explorer
Group: SE team
Croatia
Messages: 243
Status: Offline
| Quote (j0KeR) How exactly is it going to provide information with the "Info" option , is it going to redirect us on a site ? or it would bult-in information ?
Perhaps an in-game encyclopedia? (I think this was even mentioned somewhere)

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| SpaceEngineer | Date: Monday, 13.08.2012, 02:13 | Message # 10 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 2752
Status: Online
| Quote (j0KeR) How exactly is it going to provide information with the "Info" option , is it going to redirect us on a site ? or it would bult-in information ? It will open the tab with info at the top-left corner of the screen, just like info table that is drawn every time you select an object, maybe with option of more detailed info, for example procedurally generated description like in Mass Effect.
PC: Core2Duo 3.0 GHz, 4 Gb RAM, GeForce 9800 GTX+ with 1024 Mb VRAM Laptop: i5 2.27 GHz, 8 Gb RAM, ATI Mobility Radeon HD 5730 with 1024 Mb VRAM --- SE works very well on these specs ;)
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| HarbingerDawn | Date: Monday, 13.08.2012, 02:26 | Message # 11 |
 Galaxy Architect
Group: Moderators
United States
Messages: 4439
Status: Online
| Quote (SpaceEngineer) maybe with option of more detailed info I think that parameters that could be listed currently in the info but are not should be included, like density, length of solar day, orbital inclination/eccentricity, etc. Maybe also provide support for a custom description written in catalog file
Phenom II X3 710 o/c 3.12 GHz, 16 GB DDR3 RAM, GeForce GTX 480 w/ 1536 MB VRAM
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| Daniel | Date: Monday, 13.08.2012, 06:21 | Message # 12 |
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Observer
Group: Users
United States
Messages: 8
Status: Offline
| Quote (HarbingerDawn) That is what is already implemented in this version...
I'm excited about the context menus though!
Ah, so there's another shortfall of SE running on Wine. I don't have left-click drag look.
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| SpaceEngineer | Date: Monday, 13.08.2012, 19:38 | Message # 13 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 2752
Status: Online
| Quote (Daniel) Ah, so there's another shortfall of SE running on Wine. I don't have left-click drag look. lol, and how do you look around in SE, using numpad keys?
PC: Core2Duo 3.0 GHz, 4 Gb RAM, GeForce 9800 GTX+ with 1024 Mb VRAM Laptop: i5 2.27 GHz, 8 Gb RAM, ATI Mobility Radeon HD 5730 with 1024 Mb VRAM --- SE works very well on these specs ;)
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| Daniel | Date: Thursday, 16.08.2012, 19:39 | Message # 14 |
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Observer
Group: Users
United States
Messages: 8
Status: Offline
| Quote (SpaceEngineer) lol, and how do you look around in SE, using numpad keys?
Clicking and holding the mouse wheel, which zooms in, but lets me look around.
However, updated wine and now left click look around works. Hooray!
SpaceEngineer, what Windows-specific libraries are you using in SE?
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| SpaceEngineer | Date: Friday, 17.08.2012, 01:17 | Message # 15 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 2752
Status: Online
| Quote (Daniel) SpaceEngineer, what Windows-specific libraries are you using in SE? No one. Just creating a window and process Windows messages.
PC: Core2Duo 3.0 GHz, 4 Gb RAM, GeForce 9800 GTX+ with 1024 Mb VRAM Laptop: i5 2.27 GHz, 8 Gb RAM, ATI Mobility Radeon HD 5730 with 1024 Mb VRAM --- SE works very well on these specs ;)
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