RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 3 of 4«1234»
Forum » SpaceEngine » Development Status » Information about upcoming updates
Information about upcoming updates
curiousepicDate: Wednesday, 22.02.2012, 19:32 | Message # 31
Space Pilot
Group: SE team
United States
Messages: 141
Status: Offline
Quote (BlackArk)
keep it up I hope spaceenger will see this


Just to clarify - SpaceEngineer was given the models and he imported them into the game and posted these screenshots himself - I wasn't involved in the process, just wanted to share them here since they were hidden away on the Russian forum smile Just a taste of what's to come.





My ideal preferences for visual design of the mothership and technology in SE
Harry Potter and the Methods of Rationality
 
FuzzyDate: Wednesday, 04.04.2012, 05:22 | Message # 32
Observer
Group: Newbies
United States
Messages: 4
Status: Offline
Wow, that Star Destroyer looks amazing. It's been so long since a release I almost forgot about this.

There shouldn't be a problem with copyright until you plan to release it commercially, but this could just be "funneled" into the modding community and still have it in game.
 
SpaceEngineerDate: Wednesday, 04.04.2012, 11:21 | Message # 33
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
I will not include Star Destroyer or any other "space opera" ship in the game - they don't fit the realism criteria.

*





 
kagamisamaDate: Wednesday, 04.04.2012, 13:55 | Message # 34
Observer
Group: Newbies
Poland
Messages: 6
Status: Offline
Hmmm How about ship from avatar... he looks kinda realistic, (but oh well mooders will do that for shure :P )
 
SpaceEngineerDate: Wednesday, 04.04.2012, 14:02 | Message # 35
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Quote (kagamisama)
Hmmm How about ship from avatar...

No. This is subluminal starship. In SE ships will have hyperdrive, so they don't need such huge engines.





 
DevonXDate: Monday, 09.04.2012, 17:51 | Message # 36
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
Is the next update far away? :3 Cant wait to fly around in space ships biggrin
 
j0KeRDate: Tuesday, 10.04.2012, 15:54 | Message # 37
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
I recall him saying that would be released around summer ?




"Novus Ordo Seclorum"

Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
 
SpaceEngineerDate: Tuesday, 10.04.2012, 20:37 | Message # 38
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
I still have a lot of work... Procedural galaxies is not complete, map mode has a lot of bugs, showing the path and bookmarks on the map is not implemented, console and scripts is in process, bug with cracks on planets is not fixed, new terrain features and improving of performance is only in the planning stage, ships are in early stage of development - the physics still has a lot of bugs, with no controls and interface implemented.

*





 
Red_RiverDate: Wednesday, 11.04.2012, 00:30 | Message # 39
Astronaut
Group: Users
Canada
Messages: 56
Status: Offline
why even bother with ships when you have so much work to do with the core engine?
I'd add the whole gameplay thing on for later after the SE's done if I were ya.





 
MHDate: Wednesday, 11.04.2012, 05:08 | Message # 40
Observer
Group: Users
United States
Messages: 15
Status: Offline
Same. I'm only looking forward to the procedural galaxies and bugfixes. Actual gameplay can wait.
 
j0KeRDate: Wednesday, 11.04.2012, 05:30 | Message # 41
Explorer
Group: Users
Greece
Messages: 178
Status: Offline
yeah i'll agree also with the above statements an excellent looking universe in SE is A top priority imho smile




"Novus Ordo Seclorum"

Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
 
mustafa2812Date: Wednesday, 11.04.2012, 14:23 | Message # 42
Space Pilot
Group: Users
United States
Messages: 121
Status: Offline
I also agree with these statements. Ships sound cool but thats a whole other thing and I would rather see the objects in space improve first.




PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
Deltawing777Date: Thursday, 12.04.2012, 00:57 | Message # 43
Observer
Group: Users
United States
Messages: 11
Status: Offline
I have to disagree with the last 4 posters (sorry!) And I will explain why.
1:Space engines graphics are unlike ANY I have ever seen (Orbiter and KSP community will agree on this!)
2:Space enigne IMO isn't Celesta on steroids. Without ships it is essentially Celestra but alot prettier smile
3:Once Space engine gets to a point where ships are implemented I would AT LEAST,minimum,put up a donation system.
4:Of course if ships AND objects are coded together this gives EVERYBODY the best of both worlds,whether you are a object person or a ship physics person either way this will help appeal to ALL fans at the same time especially if there was any Idea by
SpaceEngineer to start taking donations or start charging for updates (Such as KSP for example) and rightfully so considering all the work he has put into this. Alot of people may say "Ah damm deltawing777 why are you talking about paying for it?" Well why not? If Space Engine was your creation wouldn't you? I know I would,something ahead of it time as Spaceengine and as beautiful as this sim is....You damm right I would!


Edited by Deltawing777 - Thursday, 12.04.2012, 01:09
 
MHDate: Thursday, 12.04.2012, 01:14 | Message # 44
Observer
Group: Users
United States
Messages: 15
Status: Offline
I'm not against the implementation of ships and gameplay. I just think that the focus right now should be put on creating a more complete universe (procedural generation of galaxies and galaxy models, nebulae models and rarer stars like pulsars and hypergiants that right now only exist as catalogued ones) and fixing the program's instability. Gameplay mechanics should be implemented after this update.
 
mustafa2812Date: Thursday, 12.04.2012, 05:56 | Message # 45
Space Pilot
Group: Users
United States
Messages: 121
Status: Offline
I also see how ships and gameplay would launch the game into another level. But I really have to strengthen my point that I would (imo of course) rather see less bugs and faster loading times and maybe an improvement in the procedural generation before I go exploring in a ship. It just wouldn't be the same to be exploring a vast planet in a ship but have to see it constantly loading. Not saying that spaceengineer isn't doing a wonderful job, it just seems that the spaceship gameplay would be much more fun in a more varied universe than the current version. No offense really.




PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
Forum » SpaceEngine » Development Status » Information about upcoming updates
Page 3 of 4«1234»
Search: