RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 7 of 19«12567891819»
Forum » SpaceEngine » Development Status » Work progress - 0.9.8.1
Work progress - 0.9.8.1
SpaceEngineerDate: Monday, 05.09.2016, 10:37 | Message # 91
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Quote DLWhittet ()
I know you just said there is nothing about ships in this version update but pleeease please add an ability to rotate the camera around your ship with a joystick/thumbstick.

Playing the game where your camera is tracking the ship instead of having the camera attached to the actual ship (which causes see-saw issues) makes flying the ships enjoyable but you have to constantly adjust the camera with the mouse which is not very good when using a gamepad.

Keep up the good work and thank you for this program that is the best out there.


SE already have this. Bind some gamepad button to "Orbit by jouystick". This is analogue of the right-button mouse click. While holding it, rotation keys changes camera position around the selected object (ship).

I'm curious how you use ship's control panel with gamepad. I haven't designed interface for this yet.





 
SpaceEngineerDate: Monday, 05.09.2016, 10:48 | Message # 92
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Changelog of the latest work (update is on the Steam):

Changes:
- Added support of Oculus CV1 and HTC Vive with controllers
- Added ability to bind stereobase change on keys and gamepad/joystick buttons
- Different mirror modes in VR, with ability to capture video from the main window
- Added ability to decouple moving direction from view on VR
- Removed "auto velocity" button
- New main menu design
- Planet/moon star-like particle now rendered on it's crescent rather than in disk center
- Joystick/controller bindings are saved in its own config file
- Support of NVidia SLI (almost...)
- MSAA for cubemaps/envmaps

Bugfixes:
- Fixed bug with not initialized user name in the user settings menu at startup
- Fixed flipped sign of declination labels on the equatorial grid
- Fixed issues in main menu in 3D modes
- Fixed bug with inability to open a toolbar
- Fixed incorrect initializing of mode of orbital points markers
- Fixed too bright planets/moons on a previews in the Solar System browser
- Fixed some errors in catalogs
- Fixed "blackout" bug
- Fixed disappearing of a planet when camera is in it's shadow and planet is unselected
- Fixed bug with wrong calculating of barycenter mass of Sagittarius A* and other supermassive black hole systems





 
steeljaw354Date: Monday, 05.09.2016, 13:02 | Message # 93
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
Can you add Jackdole's ETNOS and Retrograde TNOS?
 
soyrodDate: Monday, 05.09.2016, 21:05 | Message # 94
Observer
Group: Newbies
Spain
Messages: 3
Status: Offline
How can I download the update?
 
AtmoscatDate: Monday, 05.09.2016, 21:30 | Message # 95
Astronaut
Group: Users
Germany
Messages: 68
Status: Offline
Nice!

Would it be possible to let the mouse cursor / crosshairs dissappear after a few seconds of inactivity? Most of the times, I start SE and just let it simulate in realtime, enjoying the view, and the cursor distracts a bit then.





PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
 
MosfetDate: Monday, 05.09.2016, 22:08 | Message # 96
World Builder
Group: Users
Italy
Messages: 728
Status: Offline
Quote soyrod ()
How can I download the update?

You can't, unless you are one member of the closed testing group on Steam.





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
form_d_kDate: Monday, 05.09.2016, 23:28 | Message # 97
Astronaut
Group: Users
United States
Messages: 68
Status: Offline
Awesome! That's two. smile
 
Bender_RodriguezDate: Monday, 05.09.2016, 23:57 | Message # 98
Observer
Group: Newbies
United States
Messages: 4
Status: Offline
Quote Mosfet ()
You can't, unless you are one member of the closed testing group on Steam.

Soooooooo, how're we going to get the latest version?
 
sinsforealDate: Tuesday, 06.09.2016, 00:19 | Message # 99
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Bender_Rodriguez, When space engineer uploads a copy to the main forum's. When this will happen is unknown




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
AlekDate: Tuesday, 06.09.2016, 03:29 | Message # 100
Pioneer
Group: Users
United States
Messages: 321
Status: Offline
Quote Bender_Rodriguez ()
Soooooooo, how're we going to get the latest version?

Quote sinsforeal ()
When space engineer uploads a copy to the main forum's. When this will happen is unknown


He's leaving us behind...we wont get updates anymore...I guess it's the end for all of us except the elite........
(Just kidding)





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
DarkenTerraDate: Tuesday, 06.09.2016, 04:09 | Message # 101
Astronaut
Group: Users
China
Messages: 45
Status: Offline
Quote SpaceEngineer ()
- Fixed "blackout" bug

Em, waht does "blackout bug" mean??





Who am I ?
 
SalvoDate: Tuesday, 06.09.2016, 06:26 | Message # 102
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote SpaceEngineer ()
- Joystick/controller bindings are saved in its own config file

Awesome! I basically use the joystick almost everytime I use SpaceEngine, but everytime I do so I have to re-configure all the key bindings, does this fixes this problem? smile

(I'm using xBox One controller)





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
AzirphaeliDate: Tuesday, 06.09.2016, 14:50 | Message # 103
Space Tourist
Group: Users
United States
Messages: 32
Status: Offline
Quote Nahor ()
I should have said: make it an option (although I would think this was obvious)


It is an option, jam your FOV down so everything looks bigger, then hit G twice to go fast. Space engine is not NMS, everything doesn't need to be crammed together and making an option to do so would require SE to generate two universes. The sci-fi one and the real one, which seems like a ton of work for SE since he'd need to keep updating both.





~
 
NahorDate: Tuesday, 06.09.2016, 16:06 | Message # 104
Observer
Group: Users
United States
Messages: 10
Status: Offline
Quote Azirphaeli ()
It is an option, jam your FOV down so everything looks bigger

That's not the same thing. While one would be able to see the planets, it would only be if you know where they are already, it would be impossible to find them in the first. And the planets would disappear immediately if time is not paused (or slowed enough) or if the planet is not tracked. And doing so would go against the goal of the lazy/peaceful/quiet feel I'm aiming for with this proposal.

Quote Azirphaeli ()
making an option to do so would require SE to generate two universes [...] which seems like a ton of work for SE since he'd need to keep updating both

Why a ton of work? SE already does this with system chart (and more since the planets are also sorted and aligned).

And the excuse for the "sci-fi universe" could be the universe map. A fully 3D, navigable map, so accurate that you can even "land" on the planets. A google map for the universe with integrated 3D streetview of whole planets if you will.
 
DLWhittetDate: Tuesday, 06.09.2016, 18:15 | Message # 105
Observer
Group: Newbies
United States
Messages: 6
Status: Offline
Quote SpaceEngineer ()
SE already have this. Bind some gamepad button to "Orbit by jouystick". This is analogue of the right-button mouse click. While holding it, rotation keys changes camera position around the selected object (ship).

I'm curious how you use ship's control panel with gamepad. I haven't designed interface for this yet.


Thank you. I will try this fix today. ::Edit:: It doesn't work unfortunately.

What do you mean ship's control panel? I don't have buttons for the individual things like "keep horizontal" or anything, I just mapped my xbox controller to the controls in the option menu and it all works.

I will try and make a video sometime of how I try to fly in game.


Edited by DLWhittet - Tuesday, 06.09.2016, 18:23
 
Forum » SpaceEngine » Development Status » Work progress - 0.9.8.1
Page 7 of 19«12567891819»
Search: