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Forum » SpaceEngine » Development Status » SpaceEngine physics prototype
SpaceEngine physics prototype
SpaceEngineerDate: Sunday, 18.11.2012, 23:48 | Message # 1
Author of Space Engine
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Russian Federation
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Yesterday I continued my experiments with physics. It is a separate project, it is not integrated into SE. This easily handles 1000 cubes or more complex shapes in a single map (do you remember this picture's location below? smile ) I had a lot of fun with it yesterday - dropping cubes, balls, ropes and even rag-dolls across the map, shooting them with rockets and grenades and collecting them together with the gravity gun. The gravity gun ("Gravizapa") is a point in front of the player that attracts all objects like a black hole would do (even grenades and particles from explosions are attracted too), it forces them to orbit it like planets orbit the Sun. However, collecting all objects with Gravizapa is not easy, when you move abruptly, they tend to go into a hyperbolic orbit and fly off. So it looks like some funny little game, with objectives (collect all cubes together) and with obstacles - where you can scatter the collected cubes by abrupt movements, they may stick to holes and to the backstreet, toggling the gravity affects all cubes on the map, depending on the distance etc. Imagine a map with a complex geometry and one big box, where you could collect all the Magic Shining Cubes scattered throughout the map. The map maybe so designed to getting the few last cubes from some sump somewhere, and may scatter all the other uncollected cubes elsewhere. It's a puzzle of sorts. Some angry robot turrets may walk across the map and start shooting your clusters of collected cubes with rockets, and scatter them all around. There may be a lot of other game-play possibilities here with this too.

So, maybe I finish this project and release it as a separate small game, what do you think?

Screenshots time (sorry for quality, jpegs really dislikes wireframe graphics).

The map being spammed by tons of objects:





There are cubes, balls, ropes, simple rag dolls, cloth is possible too:



Baloon-looked ball:



Grenade (or rocket) explosion scatters out nearby cubes :





Gravity gun at work:



Objective reached: all objects collected together (they are not colliding with each other for now):



Shooting the rocked in a dense cluster of cubes makes an epic huge explosion:



**

Attachments: 8789028.jpg(483Kb) · 6380511.jpg(542Kb) · 3425873.jpg(490Kb) · 7249193.jpg(542Kb) · 8292994.jpg(417Kb) · 4612717.jpg(571Kb) · 1176754.jpg(567Kb) · 0186610.jpg(397Kb) · 1635734.jpg(525Kb)





 
DisasterpieceDate: Monday, 19.11.2012, 01:28 | Message # 2
World Builder
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United States
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That's really cool. How long does it take for you to program these kinds of things?




I play teh spase engien
 
boyan3001Date: Monday, 19.11.2012, 01:35 | Message # 3
Astronaut
Group: Users
Serbia
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Counter-Strike's de_dust smile
I suppose this is future par of SE engine, but separately devloped for practical reasons?
Great job anyway!
Small game-like release is good idea, you can attract more people and gain good debug feedback. But, I also think embbeding basic physics in SE as soon as possible shuld be good move. One thing I have pariculary in mind for some time is that gravity attracts camera movment in planetarium mode. Could be good visualisation of gravity interaction and bended space.





Realno...
 
SalvoDate: Monday, 19.11.2012, 22:50 | Message # 4
Star Engineer
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Italy
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Wow! Very nice smile
It looks a map for an FPS game biggrin





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
anonymousgamerDate: Monday, 19.11.2012, 23:15 | Message # 5
World Builder
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Quote (Salvo)
It looks a map for an FPS game


Because it was taken from one lol





Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen
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Hasforjs97Date: Tuesday, 20.11.2012, 07:45 | Message # 6
Space Pilot
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Spain
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Lol biggrin Counter Strike! I like this game so much, and if you can put its maps in Space Engine... it will be... awesome smile




My desktop:
Pentium G3260 @ 3.30GHz
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AMD Radeon HD 5570 1GB
 
AaronDate: Tuesday, 20.11.2012, 08:50 | Message # 7
Space Tourist
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United States
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It looks like Katamari Damacy crossed with newtonian physics and counterstrike. I like it. smile
 
SalvoDate: Tuesday, 20.11.2012, 15:46 | Message # 8
Star Engineer
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Italy
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Quote (Hasforjs97)
Counter Strike

Strange that i didn't recognized it blink
Very nice game i think smile





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SpaceEngineerDate: Friday, 31.10.2014, 10:44 | Message # 9
Author of Space Engine
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Russian Federation
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Spam deleted.




 
connorneal2005Date: Sunday, 07.02.2016, 16:37 | Message # 10
Astronaut
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Pirate
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Is this using the same engine as space engine? biggrin




How big is the universe?
 
MixaDate: Monday, 08.02.2016, 13:19 | Message # 11
Space Tourist
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Bosnia and Herzegovina
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@connorneal2005

No, It's developed separately right now. But it might be part of the Space Engine in the future...
 
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