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Forum » SpaceEngine » Development Status » Comets
Comets
SpaceEngineerDate: Wednesday, 31.10.2012, 11:07 | Message # 31
Author of Space Engine
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Russian Federation
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Quote (smjjames)
Space Engineer, you talked about planetary formation on another thread (or maybe it was the work in progress thread) and had said about limiting planet formation for very short lived stars or something, are you still doing that? Those aren't your exact words, but it was during a discussion about short lived stars and planet formation.

I don't understand the question. SE doesn't generate planets for hot or very young stars. What are you asking about?

*





 
SalvoDate: Wednesday, 31.10.2012, 18:59 | Message # 32
Star Engineer
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Italy
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I think it's the onion.
Quote
http://www.youtube.com/watch?v=lNA-5wqKLHQ





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
smjjamesDate: Wednesday, 31.10.2012, 19:24 | Message # 33
World Builder
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United States
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Quote (Salvo)
I think it's the onion.
Quote
http://www.youtube.com/watch?v=lNA-5wqKLHQ


What does that have to do with anything (or maybe I'm missing the joke here).

Quote (SpaceEngineer)
Quote (smjjames)
Space Engineer, you talked about planetary formation on another thread (or maybe it was the work in progress thread) and had said about limiting planet formation for very short lived stars or something, are you still doing that? Those aren't your exact words, but it was during a discussion about short lived stars and planet formation.

I don't understand the question. SE doesn't generate planets for hot or very young stars. What are you asking about?


We may have a different idea of how old a very young star is (mine is one that is maybe less than 10 million years old) and I was trying to refer to this post which is where we started talking about planetary formation: http://en.spaceengine.org/forum/4-705-13471-16-1350648657

I may have misinterpreted it as that you had plans about doing that for SE.







Edited by smjjames - Wednesday, 31.10.2012, 20:03
 
DisasterpieceDate: Wednesday, 31.10.2012, 20:46 | Message # 34
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Quote (smjjames)
Lol, maybe we can combine Ubox3 and the next release of SE? You know, physics awesomeness + graphics and procedural awesomeness.


If that happened, the only way you could have my computer was by prying it from my cold, dead hands.





I play teh spase engien
 
SalvoDate: Wednesday, 31.10.2012, 23:06 | Message # 35
Star Engineer
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Italy
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Quote (smjjames)
What does that have to do with anything (or maybe I'm missing the joke here).

Just a totally random answer biggrin





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Wednesday, 31.10.2012, 23:07
 
BlackArkDate: Tuesday, 06.11.2012, 13:48 | Message # 36
Space Pilot
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I can't wait to see this. smile
 
DwardenDate: Tuesday, 04.12.2012, 20:23 | Message # 37
Astronaut
Group: SE team
Czech Republic
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lovely comets, was waiting for this so long smile ... now I hope the tails are affected by multiple star wind (binary,trinary etc systems) / gravitation sources




Ideas are like ocean w/o borders! https://twitter.com/FoltynD
 
SpaceEngineerDate: Tuesday, 04.12.2012, 20:36 | Message # 38
Author of Space Engine
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Russian Federation
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Tails cannot be affected by gravitation sources, becuase speed of particles in the tail is hundreds kilometers per second. Only white dwarfs, neutron stars and black holes have enough gravity to affect tiles.




 
SpaceManDate: Monday, 10.12.2012, 07:15 | Message # 39
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Quote
Only white dwarfs, neutron stars and black holes have enough gravity to affect tiles.


Is it possible that 0.97, we will see comets getting its tail being dragged by what you mentioned? Or are they just static particle animation loops?





"The sky calls to us, If we do not destroy our self's. We will one day, venture to the stars" - Carl Sagan

Edited by SpaceMan - Monday, 10.12.2012, 07:16
 
SpaceEngineerDate: Monday, 10.12.2012, 10:04 | Message # 40
Author of Space Engine
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Russian Federation
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Quote (SpaceMan)
Or are they just static particle animation loops?

Of course. SE can't use simulation, only a looped animation, because the player can watch the objects at any moment in time.





 
SpaceManDate: Monday, 10.12.2012, 10:49 | Message # 41
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Ah. Well maybe in 20 to 50 years, we will have a simulated universe with:
Procedural civilizations.
Multi universe.
Gravity effects everything, collision of planets, motion of stars in the galaxy, galaxy collision, planet collision.
Sun explosion of super novas that effect the planet system with in that star or multiple stars if close enough.
Black holes that suck up stars and any other astronomical objects.
Quantum physics that spontaneously start another universe.
Watch and observe other civilizations and visit them.

Am I getting ahead of my self or could this be possible with in 20 to 50 years?





"The sky calls to us, If we do not destroy our self's. We will one day, venture to the stars" - Carl Sagan
 
astronikiDate: Monday, 10.12.2012, 11:21 | Message # 42
Space Pilot
Group: SE team
Poland
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Quote (SpaceMan)
Watch and observe other civilizations and visit them.

And have them simulate universes in their computers.

About the comets, will they have green comas as their most prominent feature when they are small or far away from their suns, like these?:







Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1


Edited by astroniki - Monday, 10.12.2012, 11:22
 
FlynnDate: Monday, 10.12.2012, 21:32 | Message # 43
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Quote (SpaceMan)
Am I getting ahead of my self or could this be possible with in 20 to 50 years?


I would say 5 to 10.





PC: Intel Core i7 950 3.3 Ghz (3.02, 4Gb DDR3 RAM, ATI Radeon 6800 Series 1Gb
Pilot, stargazer, and future cosmonaut extraordinaire!
 
Joey_PenguinDate: Monday, 10.12.2012, 22:04 | Message # 44
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Then would we be their god? And what if it turns out we were just simulations all along?




Careful. The PLATT Collective has spurs.
 
WASDWASDDate: Tuesday, 11.12.2012, 22:05 | Message # 45
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Portugal
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WOW! AWASOME!! biggrin I'm very happy to see the new version! tongue




Pentium® Dual Core CPU; E5700; 3.00 GHz; RAM: 4 GB; Windows 7 Home Premium

Sorry if my english is bad
 
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