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Forum » SpaceEngine » Development Status » SpaceEngine TODO List - Updated 14th Dec 2015 (What's planned for future releases)
SpaceEngine TODO List - Updated 14th Dec 2015
SolarisDate: Monday, 01.10.2012, 19:36 | Message # 106
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Quote (smjjames)
What do you mean by this? Are you talking about sunlight shining through breaks in a cloudy sky?

Yes, and mountains shadow -landspaces- in the atmosphere, I'm pretty sure that's what he mean, I can't wait to see this feature cool
 
smjjamesDate: Monday, 01.10.2012, 20:29 | Message # 107
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Quote (Solaris)
Quote (smjjames)
What do you mean by this? Are you talking about sunlight shining through breaks in a cloudy sky?

Yes, and mountains shadow -landspaces- in the atmosphere, I'm pretty sure that's what he mean, I can't wait to see this feature cool


Yeah, that'll make screenshots, especially sunrise/sunset, even cooler.

Quote (SpaceEngineer)
In the editor: importing of textures, catalogs and models, exporting of procedural textures, catalogs and models (content sharing with Celestia, etc.)


Oh hey, how about Universe Sandbox 3 (in either direction)? It'll be going into Beta in a few months and it's a massive improvement (new graphics engine using Unity) and the planets textures will be procedurally generated (I think, or there will be an editor that would work on the same procedural principle like the editor in SE, but with different options obviously. ). While Ubox3 won't generate textures as deeply as Space Engine, it would still be cool if we could export the textures for use and possibly use Ubox3 textures in SE? You'd have to talk with Dan Dixon about it if you want to coordinate.







Edited by smjjames - Monday, 01.10.2012, 20:43
 
Destroyer123Date: Saturday, 06.10.2012, 21:40 | Message # 108
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This is both and idea and a question. someone else have probably posted this but i havent found it so lets get on with it. First i know you are busy you need to fix the game stop crashes making the game or engine work but in the future would it be possible to add weather and seasons. Like when its summer on a planet with a very elepical orbit the clouds increase and water start to boil away. When it moves away water returns and fewer clouds are seen and later the water freese. And weather was just a question like stroms and waves and rain . Of course this is an idea whhen the engine is more wokring and i dont even know if it would be possible to do. You could have it as option in menu. So thats both a question and and idea.




"Somewhere something incredibly is wating to be known"
Carl sagan
 
Antza2Date: Saturday, 06.10.2012, 21:44 | Message # 109
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There is a search function. Use it, please.




Go to antza2.deviantart.com for cool photos!
 
HarbingerDawnDate: Saturday, 06.10.2012, 21:51 | Message # 110
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Destroyer123, those things have already been mentioned many times and are listed here on the to-do list. Please look in the obvious places in addition to using the search function before creating a new thread.




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ConquestiDate: Monday, 08.10.2012, 14:05 | Message # 111
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I would like to see improvements in:

-Represented constellations for lines or figures.

-To see comets

-For a type of planets different surfaces. Now they all are equal.

-Rocks or stones in planetary surfaces.

-That lower the requirements of the system on having loaded textures.

-Life in planets. Trees, plants, flowers, animals, structures. It should not be difficult. See the case of Noctis IV. A game ancient but addictive.

-For the intelligent life in some cases you structure (cities).

-That the Sun has solar spots.

-Northern lights.

Thanks
 
SolarisDate: Monday, 08.10.2012, 14:38 | Message # 112
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Hello Conquesti, those things have already been mentioned many times and are listed here (TODO list), Did you read it? smile

Also you have already ask about Sunspots and you had a answer
Please try to use the search fonction before creating new threads.
Thanks !
 
MartekDate: Friday, 12.10.2012, 03:06 | Message # 113
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I want to say on behalf of everyone in here and myself - YOU ARE DOING EXCELLENT! This program is everything I would ever dream of and it truly proves that there is life out there like our species. There has to be! Its a big universe!

Anyhow, a simple suggestion. COMETS.

We have Nebulas and Galaxies. I'd LOVE to see animated dust and ion tail comets or if not animated then we can just have it look real. A comment would resemble a galaxie with a thick core and dust and particles jetting off of it. smile

Other than that, this is my simple suggestion. I would love you to include Hale Bopp, Hyakutake, West, Halley's all the big ones. Would be incredible! Shoemaker Levy 9 too hitting Jupiter back in 1995! So awesome!

Next would be Civilization. Please add some city lights on Earth and other planets that might be just like Earth. That would be amazing!

Space Stations, would love to see those around Earth and planets with life.

Multiplayer - Simple multiplayer with a server that the player can run. This would be great to explore and work together!

Ground Exploration. - I would LOVE to get out of the ship as it lands and walk out of the ship, grab some tools and start gathering materials, food, etc. I would love to build things too on it as a traveler normally would.

I know this is a lot of stuff but this could make for a VERY good program/game in the near future. Keep up the great work!

THANK YOU!





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anonymousgamerDate: Friday, 12.10.2012, 03:08 | Message # 114
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Please use the search function. You have no idea how many times this has been suggested.




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MartekDate: Friday, 12.10.2012, 03:10 | Message # 115
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Quote (anonymousgamer)
Please use the search function. You have no idea how many times this has been suggested.


I did and instead of separate threads on several things,, I figured to use ONE thread and some different explanations as to why. Problem?





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smjjamesDate: Friday, 12.10.2012, 03:16 | Message # 116
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Quote (Martek)
Quote (anonymousgamer)
Please use the search function. You have no idea how many times this has been suggested.

I did and instead of separate threads on several things,, I figured to use ONE thread and some different explanations as to why. Problem?


Because this?





 
MartekDate: Friday, 12.10.2012, 03:27 | Message # 117
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Quote (smjjames)
Because this?


This was good, friend. Thank you! Looks like Infinity has competition. LOVE SE. If it goes to where we need to pay for it with all the goodies on THAT list believe me I WILL pay TOP DOLLAR!





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HarbingerDawnDate: Friday, 12.10.2012, 03:47 | Message # 118
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From now on, any suggestions made that are already on the To-Do list will be merged with it. So if anyone makes a suggestion thread and it disappears, check here.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SalvoDate: Friday, 12.10.2012, 12:18 | Message # 119
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Do you have any idea to how make animations? Because the player can change the flow of time, and this make everything more difficult sad




The universe is not required to be in perfect harmony with human ambition.

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(still don't know why everyone is doing this...)
 
SpaceEngineerDate: Friday, 12.10.2012, 13:44 | Message # 120
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Quote (Salvo)
Do you have any idea to how make animations? Because the player can change the flow of time, and this make everything more difficult

This is a very big problem in SE. There are many nice GPU-based algorithms like flow noise for animated clouds, particle systems with physics and interaction with bodies, N-body gravity and gasodynamic simulations, etc etc. But they all are simulations, ie iterative algorithms, they starts calculation from some initail state and then perform one iteration every time tick. In SE you might arrive at a planet at any time in its history, so to obtain the actual texture of clouds, the engine must run all iterations from initial state (planet birth?) to the current time. This is toooo expensive! You cannot easily accelerate the time scale - the calculations will take forever. And you cannot reverse time - almost all iterative algorithms may run only in the forward time direction. The solution may be in resetting the system to an initial state every 1000 cycles and start completely new iterations, blending it with previous iteration to hide transition effect.

*





 
Forum » SpaceEngine » Development Status » SpaceEngine TODO List - Updated 14th Dec 2015 (What's planned for future releases)
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