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Forum » SpaceEngine » Development Status » SpaceEngine TODO List - Updated 14th Dec 2015 (What's planned for future releases)
SpaceEngine TODO List - Updated 14th Dec 2015
metalozDate: Friday, 27.07.2012, 17:19 | Message # 91
Space Tourist
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Brazil
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SpaceEngineer,I really enjoy the fact that we travel into procedural planets
there will be something new in the next versions? (even the current engine is already very amazing)
 
SalvoDate: Monday, 20.08.2012, 15:50 | Message # 92
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I think that at last I will need a Nasa's computer to use this program biggrin




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
lexrazorDate: Saturday, 25.08.2012, 16:43 | Message # 93
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The further SE goes into development and eventually completion should we expect it to get heavier on the machines we run it on or will it get around the same details but lesser GPU consumption?
 
HarbingerDawnDate: Saturday, 25.08.2012, 17:27 | Message # 94
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Quote (lexrazor)
The further SE goes into development and eventually completion should we expect it to get heavier on the machines we run it on or will it get around the same details but lesser GPU consumption?

If the development trend thus far is any indication, the program will likely become more efficient as development progresses. But new features will also be added that will require more power. So I would expect that the system requirements will not change very much. But only SpaceEngineer can really give an authoritative answer to this question.

But SpaceEngine does not make any outrageous demands on computer hardware. Aside from heavy VRAM usage, there is nothing in the engine that could not be easily run by any decent modern PC. SE runs fine on my computer, and when I started using it all my hardware was medium spec stuff from 2009, and I know of builds older than that that can run it on full, as some members of the forum can probably vouch for.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
lexrazorDate: Saturday, 25.08.2012, 17:58 | Message # 95
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You're probably completely right on that. And i can honestly say im running it on one of the oldies lol. The bad side of my situation is that, as far as i understood, the HP laptops tend to overheat a lot ^^" so i cant really run it for a long time and definitely not on full smile
 
GlorymajorDate: Friday, 21.09.2012, 19:41 | Message # 96
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For my sugestion, I think some was already been suggested...

Here goes:

- Volumetric Clouds
- Weather Effects like rain and thuderstorms
- 3D water with waves
- Lava and Volcanoes
- Procedural trees and fire
- Procedural planet rings (like in Infinity, where the rings are countless little ice asteroids)
- Stars animation and better surface
- An ingame tool for size comparison (like putting 2 objects, side by side to visually compare sizes and feel how insignifcant we are in astronomic scales)
- Anything eyecandy will do!!!

Cheers!





PC: Intel i7 3.2 GHz, 8 Gb RAM, GeForce GTX 680 with 2048 Mb VRAM
Laptop: Intel i7 2.3 GHz, 8 Gb RAM, GeForce GTX 675M with 2048 Mb VRAM


Edited by Glorymajor - Wednesday, 26.09.2012, 18:25
 
SalvoDate: Friday, 21.09.2012, 20:30 | Message # 97
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Glorymajor, are you sure that you have actually read the TODO list? biggrin




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Friday, 21.09.2012, 20:32
 
HarbingerDawnDate: Friday, 21.09.2012, 20:38 | Message # 98
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Hello Glorymajor, and welcome to the forum. Please take a moment to read the forum rules.

From the to-do list:

Quote (SpaceEngineer)
Lights of the night side (hot planet, lava, cities)
Volcanoes

Quote (SpaceEngineer)
Animation of clouds, cyclones
Clouds shadows on the landscape
3D clouds with lighting and self-shadowing
God-Rays from the landscapes and clouds in the atmosphere
Different types of clouds, multiple layers
3D water with waves animation, simulation of the tides
Refraction and reflection on the water surface

Quote (SpaceEngineer)
Volcanic eruption, animation of explosions and ash clouds
Glowing lava flow animation

Quote (SpaceEngineer)
Dust and the asteroid belts around stars and planets (rings), animation, or simulation of the motion

Quote (SpaceEngineer)
Weather conditions (rain, snow, fog, lightning, rainbow)
Seasonal changes (snow cover and polar caps, dust storms, evaporation or freezing of the seas and the atmosphere)





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
GlorymajorDate: Friday, 21.09.2012, 20:55 | Message # 99
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Salvo, yes I did... LOL. biggrin

HarbingerDawn, thanks for the welcome!





PC: Intel i7 3.2 GHz, 8 Gb RAM, GeForce GTX 680 with 2048 Mb VRAM
Laptop: Intel i7 2.3 GHz, 8 Gb RAM, GeForce GTX 675M with 2048 Mb VRAM
 
scavengerDate: Saturday, 29.09.2012, 14:15 | Message # 100
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what about 64 bit multi-threaded distributed support for use with grid computing ?
 
spacerDate: Monday, 01.10.2012, 00:21 | Message # 101
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I have an idea that the planet will weather: storms, lightning, rain, and you could see it.
Idea seemed hard to do but it will make the game more invested, more wonderful and more interesting.
I have another idea: the water will see more real it will also look better.
Another idea: that the planets are caves and volcanoes (near volcanoes is basalt and lava) It would also be interesting.
These ideas are very difficult to do them.

sorry if my english not good. smile happy happy happy





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
smjjamesDate: Monday, 01.10.2012, 01:13 | Message # 102
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Quote (spacer)
sorry if my english not good. smile happy happy happy

This is a very international forum, so it's okay.

Anyways, having weather like rain and lightning would definetly be cool, and a future thing as well. The procedural engine already generates cyclones and for tidally locked planets, a giant eternal hypercane.

Volcanoes, definetly, and have there be more of them for moons that are close to their gas giants and experience a lot of tidal heating (Io being a prime example). Also, cryovolcanoes/geysers for those moons and planets that are very cold.





 
SolarisDate: Monday, 01.10.2012, 01:28 | Message # 103
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Hello spacer, welcome to the forum. Please take a moment to read the forum rules.

Many things you have mentioned are already planned, you can read the TODO list for give you a idea of the future of space engine. cool
Please try to use the search fonction before create new threads.

Thanks !
 
spacerDate: Monday, 01.10.2012, 18:13 | Message # 104
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Israel
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Quote (smjjames)
Hello spacer, welcome to the forum. Please take a moment to read the forum rules.

Many things you have mentioned are already planned, you can read the TODO list for give you a idea of the future of space engine.
Please try to use the search fonction before create new threads.

Thanks !


ok ty happy smile biggrin





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
smjjamesDate: Monday, 01.10.2012, 18:28 | Message # 105
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United States
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Quote (SpaceEngineer)
God-Rays from the landscapes and clouds in the atmosphere


What do you mean by this? Are you talking about sunlight shining through breaks in a cloudy sky?

Also, maybe time to update this? Been almost a year.





 
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