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Forum » SpaceEngine » Development Status » Questions regarding future development of SE
Questions regarding future development of SE
DevonXDate: Friday, 06.05.2011, 13:47 | Message # 1
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
This program must be some of the most amazing work i have ever seen. Even tho is still unstable its amazing. What future features do you plan to add to the engine? And when can we expect the next update? Keep up the amazing work smile
 
SpaceEngineerDate: Friday, 06.05.2011, 17:09 | Message # 2
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
Hi! I made SpaceEngine TODO list public, you may read it here: http://en.spaceengine.org/forum/9-11-1

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DevonXDate: Friday, 06.05.2011, 18:11 | Message # 3
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
Quote (SpaceEngineer)
Hi! I public SpaceEngine TODO list, you may read it here: http://en.spaceengine.org/forum/9-11-1

Wow just WOW! Im speachless o_o This is way beyond AWESOME. Thank you very much for the list. Your the best. I have been dreaming of a program like this since i started to learn about space at school. And yes this may be the wrong topic but i noticed a glitch when i go to a star in another galaxy. if you go to a star in another galaxy and then try to go to the planet the auto pilot misses the planet. Thanks again. smile
 
SpaceEngineerDate: Friday, 06.05.2011, 19:09 | Message # 4
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
Thanks:)

This bug seems to be fixed in 0.93 verson. Try to press 'g' twice again if you miss the planet.

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DevonXDate: Friday, 06.05.2011, 19:31 | Message # 5
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
Quote (SpaceEngineer)
Thanks:)
This bug seems to be fixed in 0.93 verson. Try to press 'g' twice again if you miss the planet.

Yes it seems to be have fixed. Just to bad it crashes when i try to land at the planet:\ will this be fixed in the next version ?

 
GabrielDate: Saturday, 07.05.2011, 10:39 | Message # 6
Space Tourist
Group: Users
Australia
Messages: 20
Status: Offline
I registered only to let you know that the work you are doing on SpaceEngine is amazing and very appreciated. Keep up the good work, I am looking forward to future updates and regularly checking the website for new information. I can't wait to see the future of this project, the public TODO list is really exciting.
 
SpaceEngineerDate: Sunday, 08.05.2011, 16:56 | Message # 7
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
Quote (DevonX)
will this be fixed in the next version ?


I hope so:) The problem is detecting or calculating the size of textures and meshes in VRAM, that makes incorrection. I cant understand why OpenGL consumes 300-500 kb for storing texture 256*256*4 without mipmaps (=256 kb). This discrepancy is the cause of memory overflow and the crash. Maybe I need to review the algorithm of memory cache...

Quote (Gabriel)
I registered only to let you know that the work you are doing on SpaceEngine is amazing and very appreciated. Keep up the good work, I am looking forward to future updates and regularly checking the website for new information. I can't wait to see the future of this project, the public TODO list is really exciting.


Thanks:)

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palpekDate: Tuesday, 17.05.2011, 10:05 | Message # 8
Observer
Group: Newbies
Germany
Messages: 1
Status: Offline
I also registered just to say thank you for your work and for allowing people to try this out for free.

I've learned about this software from forums at somethingawful.com - one of the biggest forums on the internet. There is a 7-page thread about this amazing engine - I'll just link it here: http://forums.somethingawful.com/showthread.php?threadid=3403902. There are many posters working in the gaming industry on that forum, so it would be great if you dropped by (registration however is not free).

I was just wondering if you tried showing this engne to NASA for example as they would be probably very interested in it. A polished version would probably end up on every physics class computer.

Good luck!

 
SpaceEngineerDate: Tuesday, 17.05.2011, 12:42 | Message # 9
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
palpek
Yes, I know about this forum. Reading threads about SpaceEngine on English forums helps me to understand main problems and bugs of engine. I found that they mostly talk about the instability. I will probably fix the main cause of problem so that new version will be much more stabler.

About NASA: How can I show SpaceEngine to them? I currently use many NASA maps of Solar System and planets, and have plans to create some kind of GIS system based on planetary engine. For example, you can take a photo of some interesting place on Ganymede, taken by a spacecraft, and then place it onto Ganymede's surface in Space-Engine, then interactively apply the required deformations. This is only an idea of mine at the moment smile

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NeonDate: Sunday, 22.05.2011, 17:05 | Message # 10
Explorer
Group: SE team
Australia
Messages: 205
Status: Offline
Well don't just register for just that... lol use SE and
the forum... we need peeps to build it up biggrin
 
KakerMixDate: Monday, 30.05.2011, 01:35 | Message # 11
Observer
Group: Newbies
United States
Messages: 1
Status: Offline
Hi, just registered so I can keep up to date on this amazing program. I grew up playing Starflight ( http://en.wikipedia.org/wiki/Starflight ) so being able to explore a massive area from galaxy to planet surface is both amazing and humbling.
This program was brought to my attention from here: http://forums.somethingawful.com/showthr....umber=1

Hopefully I can help get this wonderful program of yours more attention as it rightfully deserves it.


Edited by KakerMix - Monday, 30.05.2011, 01:36
 
NeonDate: Monday, 30.05.2011, 18:45 | Message # 12
Explorer
Group: SE team
Australia
Messages: 205
Status: Offline
You can explore more than the galaxy, you can explore the entire universe,
and every known galaxy smile
 
SpaceEngineerDate: Monday, 30.05.2011, 21:52 | Message # 13
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
...if there are no crashes when you leave the Milky Way:) then I've fixed the major causes of crashes with procedural stars, so new version must be more stable:)

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