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Forum » SpaceEngine » Mods and Addons » Addon Development Thread (Discuss new addons you're developing)
Addon Development Thread
VoekoevakaDate: Tuesday, 16.07.2013, 00:13 | Message # 286
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My computer works well now :



I plan do make a lot of models for this one, a lot of pillars will be made with a high resolution.

Attachments: 8426834.jpg(78Kb)





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RetsofDate: Tuesday, 16.07.2013, 00:15 | Message # 287
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Quote (SpaceEngineer)
Image must by 8-bit grayscale, no alpha.

Ah, Thanks.
Quote (SpaceEngineer)
I don't understand.

Like... instead of using the circular blob, I tell it to use one of the other ones to the right.

EDIT: Oh wow, huge difference.

Old:


New:



Attachments: 5668646.jpg(91Kb) · 5678072.jpg(120Kb) · 7035257.png(136Kb)


Edited by Retsof - Tuesday, 16.07.2013, 00:43
 
ContineoDate: Thursday, 18.07.2013, 04:52 | Message # 288
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Hey guys. I'm working on an addon that is based on the "Alien" films and franchise. I dunno if anyone has already made such an addon for Space Engine, but I am going to make it anyway.



I'm posting this to gain some information and suggestions to complete the addon and to share with you guys, of course.

Here's the script.

Code

Planet    "Calpamos"
{
      ParentBody      "ZET2 Ret"
      Class           "GasGiant"

      Mass             1000.555
      Radius           71500

      Obliquity        12.15

      Surface
      {
       Style            0.80
       Randomize       (0.38, 0.25, 0.61)
       colorDistFreq   7.0
       colorDistMagn   0.4
       twistZones      5
       twistMagn       0.3
      }

      Clouds
      {
       Height           300
       Velocity         100 // km/h
      }

      Clouds
      {
       Height           500
       Velocity         400 // km/h
      }

      Clouds
      {
       Height           700
       Velocity         800 // km/h
      }

      Atmosphere
      {
       Height     1000
       Model     "Neptune"
       Bright     10.0
       Opacity    1.0
       SkyLight   3.0
       EclipseBright   250.0
       EclipseColor  ( 1.000 0.600 0.200 )
      }

      Rings
      {
       InnerRadius      134100
       OuterRadius      224100
       FrontBright      1.0
       BackBright       5.0
       Density          1.0
       Exposure         2.0
      }

      Orbit
      {
       SemiMajorAxis   1.0
       Eccentricity    0.01
       Inclination     0.001
       AscendingNode   100.5
       LongOfPericen   15.3
       MeanLongitude   35.1
      }
}

Moon    "Calpamos I"
{
      ParentBody      "Calpamos"
      Class         "Selena"
           
      Radius           2500
      Mass  0.002

      NoRings  true
      NoAtmosphere  true
      NoAurora true

      Orbit
      {
       SemiMajorAxis   0.0030
       Eccentricity   0.00 // 0.02
       Inclination     0.01
       AscendingNode   147
       ArgOfPericen    293
       MeanAnomaly     315
      }
}

Moon    "LV-223/Calpamos II"
{
      ParentBody    "Calpamos"
      Class  "Terra"

      Radius  6020
      Mass  0.86

      Obliquity  21.51
           
      Surface
      {
       Life             true
       seaLevel         0.40
       mareDensity      0.0
       craterDensity    0.0
       icecapLatitude   0.91
       BumpHeight       13.5
          climatePole      1.0
          climateTropic    0.6
          climateEquator   0.6
       colorLowPlants   (0.69, 0.58, 0.38, 0.00)
       colorUpPlants    (0.59, 0.50, 0.31, 0.00)          
       colorSea        (0.040, 0.100, 0.200, 1.000)      
          colorShelf      (0.150, 0.480, 0.460, 1.000)      
          colorBeach    (0.850, 0.740, 0.550, 0.000)      
      }

      Ocean
      {
       Height  3.4
      }

      Clouds
      {
       Coverage     0.20
       mainFreq     1.0
       twistMagn    1.3
       Velocity     40
       Height        7
       BumpHeight    0.5
      }

      Atmosphere
      {
       Height       60
       Greenhouse   35
       Pressure     1.0
       Density      1.3
       Model        "Earth"
       Bright        10.0
       Opacity  1.0
       SkyLight    3.0
       EclipseBright   250.0
       EclipseColor    ( 1.000 0.600 0.200 )
      }

      NoRings true

      Orbit
      {
       SemiMajorAxis    0.0055
       Eccentricity     0.001      
       Inclination      2.04
       AscendingNode   0.0
       ArgOfPericen     90.0
       MeanAnomaly      360.0
      }
}

Moon    "Acheron/LV-426/Calpamos III"
{
      ParentBody      "Calpamos"
      Class         "Terra"

      Radius           5080
      Mass             0.68

      Obliquity        6.075
           
      Surface
      {
       Life             true
       seaLevel         0.38
       mareDensity      0.0
       craterDensity    0.0
       icecapLatitude   0.85
       BumpHeight       12.3
          climatePole      1.0
          climateTropic    0.6
          climateEquator   0.6
       colorLowPlants   (0.44, 0.29, 0.22, 0.00)
       colorUpPlants    (0.47, 0.32, 0.28, 0.00)
       colorSea        (0.040, 0.100, 0.200, 1.000)      
          colorShelf      (0.150, 0.480, 0.460, 1.000)      
          colorBeach      (0.850, 0.740, 0.550, 0.000)      
      }      

      Ocean
      {
       Height           2.674
      }

      Clouds
      {
       Coverage     0.25
       mainFreq     1.0
       twistMagn    3.5
       Velocity     80
       Height       7
       BumpHeight   0.5
      }

      Atmosphere
      {
       Height       60
       Greenhouse   35
       Pressure     1.0
       Density      1.3
       Model        "Jupiter"
       Bright        10.0
       Opacity      1.0
       SkyLight     3.0
       EclipseBright   250.0
       EclipseColor  ( 1.000 0.600 0.200 )
      }

      NoRings  true

      Orbit
      {
       SemiMajorAxis    0.01
       Eccentricity     0.001      
       Inclination      4.08
       AscendingNode    90.0
       ArgOfPericen     0.0
       MeanAnomaly      360.0
      }
}


There's the information on this addon I have so far. If anybody wants to contribute or help it'd be very appreciated.
Here's one of many sources where you can get information on the "Alien" Universe.

http://alienanthology.wikia.com/wiki/Alien_Anthology_Wiki

Attachments: 8063868.jpg(143Kb)


Edited by Contineo - Thursday, 18.07.2013, 05:35
 
TotyDate: Thursday, 18.07.2013, 19:36 | Message # 289
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Current state of development of Star Wars planets addon, including Tatooine, Yavin, Alderaan and Hoth systems. Now for Bespin, Dagobah and Endor to complete the original saga. Then, I will work on the planets of the new movies (Ep 1-2-3) and then the rest: planets of the expanded universe.

http://www.mediafire.com/?xwkg9isoibr93u7



 
HarbingerDawnDate: Thursday, 18.07.2013, 20:01 | Message # 290
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Quote (Toty)
Star Wars planets addon

This goes perfectly with an addon that I plan to release within a few weeks happy





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Crashman1390Date: Thursday, 18.07.2013, 20:15 | Message # 291
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Retsof, the spites don't work for me. As in, the textures don't load. But they look convincing to me by the screenshots. Nice try anyways! smile




[b]I was wrong, this forum still has a horrible community.[/b]
 
RetsofDate: Friday, 19.07.2013, 01:45 | Message # 292
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Quote (Crashman1390)
Retsof, the spites don't work for me. As in, the textures don't load. But they look convincing to me by the screenshots. Nice try anyways!

That's odd. I assume you put it in the right place and deleted the cache? Er, does the textures not loading mean no change, or that black-square thing I had before?

Also, this will change the galaxy sprites as well, and it doesn't look as good in that role, but I don't know how to fix that.


Edited by Retsof - Friday, 19.07.2013, 01:46
 
Crashman1390Date: Friday, 19.07.2013, 04:08 | Message # 293
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No sprites show up. Just stars. I put it in the right folder. Textures/Common/sprites_gal.png




[b]I was wrong, this forum still has a horrible community.[/b]
 
TuskinDate: Saturday, 27.07.2013, 20:51 | Message # 294
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Quote (Toty)
Current state of development of Star Wars planets addon, including Tatooine, Yavin, Alderaan and Hoth systems. Now for Bespin, Dagobah and Endor to complete the original saga. Then, I will work on the planets of the new movies (Ep 1-2-3) and then the rest: planets of the expanded universe.


Now all we need is a model of the Death Star

Where did the X-Wing model come from?


Edited by Tuskin - Saturday, 27.07.2013, 20:51
 
HarbingerDawnDate: Saturday, 27.07.2013, 21:11 | Message # 295
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Quote (Tuskin)
Now all we need is a model of the Death Star

I will be releasing this - and 32 other Imperial ships - when 0.9.7.1 is released.

Quote (Tuskin)
Where did the X-Wing model come from?

DoctorOfSpace's ship thread





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TuskinDate: Saturday, 27.07.2013, 22:59 | Message # 296
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Quote (HarbingerDawn)
I will be releasing this - and 32 other Imperial ships - when 0.9.7.1 is released.


Awesome!

And thanks for the link.
 
RockoRocksDate: Friday, 20.09.2013, 20:43 | Message # 297
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I am currently working on 2 projects : the solar system from Kerbal Space Program, (which is nearly done) click here for preview). I might also make some additional exoplanets later.

Added (20.09.2013, 23:43)
---------------------------------------------
Toty, I am very sorry if I annoy you by this, but can I ask you, do you still work on your Star Wars addon? If you no longer work on it I would consider finishing it, because I like it very much. I saw Star Wars Episode VI a while ago, and I'd like to see it's planets in Space Engine; even if I have to make them myself biggrin





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM


Edited by RockoRocks - Friday, 20.09.2013, 20:45
 
VoekoevakaDate: Saturday, 21.09.2013, 20:22 | Message # 298
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My first try on making a bump map from a 3ds file (I am making a program for this). It works but there's a lot of problems with tiles borders...



If someone have a solution for this...

Attachments: 9183166.jpg(118Kb)





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SpaceEngineerDate: Saturday, 21.09.2013, 21:16 | Message # 299
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Did you taking into account TileRes and TileBorder? Border pixels must duplicate each other on neighboring tiles.




 
VoekoevakaDate: Sunday, 22.09.2013, 00:32 | Message # 300
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Yes, my tiles have a 130 pixel width and height, and I put "AddExtraData" to true on the cubemap config. On catalog files, TileBorder=1 and TileSize=130.

I finished my program and it works well. If you have good .obj/.3ds models of asteroids/moons, I can create bump maps for these (I am searching for Hyperion). I have already models for : Bacchus, Epimetheus, Janus, Larissa, Nereid, Pandora, Phoebe, Prometheus and Proteus, but if you have good models, I'll be glad to take it because some of mine are very low res.





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