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Forum » SpaceEngine » Mods and Addons » New M104/S0 model
New M104/S0 model
astronikiDate: Wednesday, 18.07.2012, 21:11 | Message # 1
Space Pilot
Group: SE team
Poland
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Hi, this is my first post here. I've been active a few years ago in the Orbiter community, making texture addons to enhance the aesthetics of the simulator.
Space Engine is simply amazing, a dream come true. I thought some of the textures could use some artistic overhaul, so i went and made a new model for M104 and S0 galaxies, basing on NGC 7049 and a few other lenticular galaxies. It came out nice so i thought I'll share it.
Here are some screenshots:






Make sure to delete the cache folder after installation.
The texture files are here:
www.deviantart.com/download/7787857418240049/m104_by_mcwgogs-d5to7kn.zip
all go to the \data\textures\galaxies folder
And the \data\models\galaxies\Hubble file needs to be edited so the M 104 entry is this:
Code
GalaxyModel    "S0"    // M 104 model
{
      Method  "SpiralGalaxy"
      Position    (0, 0, 0)
      Radius  (1.0, 0.5, 0.3)    // (disk radius, bulge radius, bulge thickness)
      BBoxRes  (10, 10, 10)

      SpriteObliquityZ    0.5

      floatLOD    0    // 0 = false
      LODbase  1

      FrontTexture    "M104.*"
      SysTexture      "M104_sys.*"
      FrontImage      "M104_small.*"
      SideImage       "S0_side.*"

      emParticleColor  (0.7, 0.7, 0.7)
      absParticleColor    (0.2, 0.1, 0.0)
      bParticleColor  (0.46, 0.42, 0.40)
      BulgeRadius  (1.0, 1.0, 1.0)

      emDetailR    0.3
      emDetailZ    0.3
      absDetailR    0.8
      absDetailZ    0.6
      bDetailR    0.4
      bDetailZ    0.4

      emParticleDispR  0.8
      emParticleDispZ  0.8
      absParticleDispR    0.3
      absParticleDispZ    0.3
      bParticleDispR  0.9
      bParticleDispZ  0.8

      emParticleSizeCenter  4.0
      emParticleSizeEdge  3.2
      absParticleSizeCenter  2.2
      absParticleSizeEdge  2.2
      bParticleSizeCenter  4.0
      bParticleSizeEdge  4.0

      emParticleMinBrightCenter    0.5
      emParticleMinBrightEdge  0.01
      absParticleMinBrightCenter    0.1
      absParticleMinBrightEdge    0.1
      bParticleMinBrightCenter    0.4
      bParticleMinBrightEdge  0.3

      emParticleBrightnessCenter    0.11
      emParticleBrightnessEdge    0.1
      absParticleBrightnessCenter    1.0
      absParticleBrightnessEdge    2.0
      bParticleBrightnessCenter    0.6
      bParticleBrightnessEdge  0.1
}


Edit: This model is already included in patch 0.9.6.2

Attachments: 5344406.jpg(60Kb) · 1936354.jpg(58Kb) · 3758379.jpg(70Kb) · 6404422.jpg(82Kb) · 6958234.jpg(98Kb)





Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1


Edited by astroniki - Sunday, 03.02.2013, 11:04
 
DoctorOfSpaceDate: Wednesday, 18.07.2012, 21:44 | Message # 2
Galaxy Architect
Group: Global Moderators
Pirate
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Wonderful and beats my remake of the M104. I'll definitely use yours nice job.




Intel Core i7-5820K 4.2GHz 6-Core Processor
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apenpaapDate: Wednesday, 18.07.2012, 22:45 | Message # 3
World Builder
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Antarctica
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Absolutely gorgeous. A tip for everyone installing this: delete your Cache folder, as there's a good chance your Sombrero galaxy will end up looking like a hybrid of the standard model and this awesome improvement otherwise (it happened to me).




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
astronikiDate: Wednesday, 18.07.2012, 22:57 | Message # 4
Space Pilot
Group: SE team
Poland
Messages: 115
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Ah yes, thanks for the reminder apenpaap, i've added the vital info to the first post. smile




Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1
 
Destructor1701Date: Thursday, 19.07.2012, 15:24 | Message # 5
Pioneer
Group: Users
Ireland
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Does anyone know how to correct the Galaxy's orientation?

Even after deleting the cache, it looks like this from Earth in my 0.96.1:


Hardly the iconic side-on shot we know and love.

Astroniki obviously knows how, given the first screenshot in the thread!







Edited by Destructor1701 - Thursday, 19.07.2012, 15:25
 
astronikiDate: Thursday, 19.07.2012, 19:43 | Message # 6
Space Pilot
Group: SE team
Poland
Messages: 115
Status: Offline
Yes the galaxy in the catalog is not oriented properly. (That's not even M104 on the screenshots, just some random S0 galaxy using the same model.
To orient the galaxy properly you need to open the \data\catalogs\galaxies\galaxies10k.sc with wordpad or something, find the entry for M104 and change the orientation so it reads;

Quat (104.7827, 0.8718392, -0.3028268, -0.3849576)

That should orient the galaxy about right.





Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1
 
HarbingerDawnDate: Thursday, 19.07.2012, 19:46 | Message # 7
Cosmic Curator
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United States
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I have noticed that in 0.96 there are quite a few galaxies that are not oriented properly (M 51 being another prominent example), even though the orientation parameters are identical to 0.95. Very peculiar...

Anyway, nice model smile





All forum users, please read this!
My SE mods and addons
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SpaceEngineerDate: Thursday, 26.07.2012, 15:25 | Message # 8
Author of Space Engine
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Russian Federation
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I like to include this addon to the next patch (with some modifications - fixed sysbsystems texture, etc) smile What do you think?




 
astronikiDate: Thursday, 26.07.2012, 16:08 | Message # 9
Space Pilot
Group: SE team
Poland
Messages: 115
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Yes, you're the boss smile




Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1
 
apenpaapDate: Thursday, 26.07.2012, 16:16 | Message # 10
World Builder
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Antarctica
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I think that would be great; it looks very good, and much better than the standard Sombrero model (which I've always thought didn't look quite right).




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
SpaceEngineerDate: Thursday, 26.07.2012, 16:31 | Message # 11
Author of Space Engine
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Russian Federation
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Ok, can you send me a front RGBA texture in tga or photoshop format? I can't open it in Photoshop correctly (it always multiply alpha on RGB!) to fix dust intensity and make correct sybsystems model based on dust channel.




 
SolarisDate: Monday, 30.07.2012, 21:16 | Message # 12
World Builder
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France
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First I wanna say that I really like this model , especialy the glow, really good job astroniki.
But why not rename this model as NGC 7049 ? It just fit perfectly.

Attachments: 5762201.jpg(120Kb) · 4674547.png(210Kb)


Edited by Solaris - Monday, 30.07.2012, 21:18
 
Crashman1390Date: Sunday, 03.02.2013, 07:26 | Message # 13
Explorer
Group: Users
Canada
Messages: 229
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Your download is broken, can you re-upload your files so people can download them?




[b]I was wrong, this forum still has a horrible community.[/b]
 
astronikiDate: Sunday, 03.02.2013, 11:15 | Message # 14
Space Pilot
Group: SE team
Poland
Messages: 115
Status: Offline
Quote (Crashman1390)
Your download is broken, can you re-upload your files so people can download them?

I've fixed the link. This galaxy is already included if you have patch 0.9.6.2

Quote (Solaris)
But why not rename this model as NGC 7049 ? It just fit perfectly.

I made this as an general S0 galaxy model, rather than a specific galaxy.





Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1
 
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