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Forum » SpaceEngine » Mods and Addons » MOD - Creating a Planet 0.95 (How to make your own planets)
MOD - Creating a Planet 0.95
HarbingerDawnDate: Friday, 01.03.2013, 04:14 | Message # 106
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Conquesti, a tutorial for creating new catalog worlds already exists in this sticky thread. Please at least check the sticky threads and use the search function before creating a new thread...




All forum users, please read this!
My SE mods and addons
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DarkcloakDate: Monday, 06.05.2013, 03:06 | Message # 107
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I think I've totally missed something, because I miss a LOT, but is the process for editing a planet after adding it done primarily through the editor, now, and not so much in a script?
 
HarbingerDawnDate: Monday, 06.05.2013, 03:12 | Message # 108
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You can do it either way, the editor just makes it easier to make changes and see what looks good, but to use it properly you should still understand how the script works.




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DarkcloakDate: Monday, 06.05.2013, 03:52 | Message # 109
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Quote (HarbingerDawn)
You can do it either way, the editor just makes it easier to make changes and see what looks good, but to use it properly you should still understand how the script works.


Gotcha. Cool, because I have to be doing something wrong. I've created a planet around a star that I added, and no matter what I do to it, it continues to be a scorched terra with life. I mean, that's hilarious, but I wasn't really looking to create fire-breathing dragons for my life. When I look in the map, the orbit ring for the planet is red rather than green.
 
HarbingerDawnDate: Monday, 06.05.2013, 04:00 | Message # 110
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Quote (Darkcloak)
When I look in the map, the orbit ring for the planet is red rather than green.

Red means the object is selected.





All forum users, please read this!
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Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DarkcloakDate: Monday, 06.05.2013, 04:04 | Message # 111
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Quote (HarbingerDawn)

Red means the object is selected.


Oh, wow... oh dear.... I actually knew that... oh my. Yep, it must be bed time, because I just had an SE version of a "Where's the 'ANY' key?" moment. Thank you, and goodnight. I'll fix this later. biggrin

[EDIT] Fixed: it was user error. smile


Edited by Darkcloak - Monday, 06.05.2013, 19:37
 
ExospaceDate: Monday, 06.05.2013, 23:44 | Message # 112
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I have a problem with procedural planets.
When I edit a planet, with some specific parameters, and I export it, I realize that when you export some values ​​are changed (especially the frequencies and magnitudes of the landforms). Even knowing that the values ​​have changed, I type in the file, and indeed the planet is not the same. I modify the values ​​in the code of the planet, but the planet still not be the same, if you enter the editor can check that the display values ​​are not the same as the code. if I want to restore the look of my planet, I have to enter the values ​​in the editor and there is no way that they remain there.

I'm using version 0.97, I do not know if the problem is because it's a beta, but the fact is that there is no way to export the planets as I want.
 
EnkiDate: Friday, 12.07.2013, 19:02 | Message # 113
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I was trying to make a moon for my gas giant, but no matter what I do, the surface of the planet is mostly flat with some dunes here and there. I can't get it to make mountains or canyons or anything fancy. But it's not my computer because I've gone to other planets in the galaxy that work beautifully. I figured it must be my script, but I exported a script for a moon that was full of mountains and tweaked the values of my moon just short of copying the other moon right over mine. What is my script lacking in? (I realize someone above me posted a question. Please answer him before you get to me. Thanks.)

Code

Moon    "Minerva I"    // Type of object ant it's name
{
   ParentBody      "Minerva"    // The body, around wich this planet orbits
   Class           "Selena"     // Class of a planet

   Radius          3052.2      // Radius in km
   Mass            0.02        // Mass in Earth's masses
   Oblateness      0.10        // Oblataness

   Albedo          0.12                   // Albedo
   Color          (0.768, 0.898, 1.000 )  // Color of a particle

   RotationPeriod  35.31        // Rotation period in hours
   RotationEpoch   2451545.0    // Epoch of rotatoin elements, Julian date
   Obliquity       12.3         // Obliquity of rotation axis in degrees
          
   Surface
   {
    Style            0.2600855
    Randomize          (0.758, 0.124, 0.852)
    colorDistMagn    0.08512531
    colorDistFreq    641.2302
    detailScale      2814.924
    colorConversion  true
    drivenDarkening  0.5
    seaLevel         0.15234
    snowLevel        0.24531
    tropicLatitude   0.2086042
    icecapLatitude   0.5
    icecapHeight     0.2027558
    climatePole      1
    climateTropic    0.45
    climateEquator   0.625
    tropicWidth      0.07
    mainFreq         1.782364
    venusFreq        0.8325415
    venusMagn        0.3021545
    mareFreq         1.7402154
    mareDensity      0.1635124
    terraceProb      0.4152364
    erosion          0.3256421
    montesMagn       0.3514242
    montesFreq       554.6301      
    montesFraction   0.4812141      
    dunesMagn        0.06845245
    dunesFreq        250.632
    dunesFraction    0.2652265
    hillsMagn        0.21321325    
    hillsFreq        621.3651
    hillsFraction    0.42513354
    hills2Fraction   0.37515345
    canyonMagn       0.013522211
    canyonFreq       312.5151
    canyonFraction   -0.75512135   
    cracksMagn    0.7632156
    cracksFreq   4.5351351
    cracksOctaves  0
    craterMagn       0.72624   
    craterFreq       150.3256
    craterDensity    0.214121
    craterOctaves    9
    craterRayedFactor  0.1
    colorSea           (1.000, 1.000, 1.000, 0.500)
    colorShelf         (0.950, 0.950, 0.950, 0.500)
    colorBeach         (0.500, 0.500, 0.500, 0.750)
    colorDesert        (0.850, 0.850, 0.850, 1.000)
    colorLowland       (0.870, 0.870, 0.870, 1.000)
    colorUpland        (0.930, 0.930, 0.930, 1.000)
    colorRock          (1.000, 1.000, 1.000, 1.000)
    colorSnow          (1.000, 1.000, 1.000, 1.000)
    colorLowPlants     (0.870, 0.870, 0.870, 1.000)
    colorUpPlants      (0.930, 0.930, 0.930, 1.000)
    BumpHeight       12.3
    BumpOffset       0.3
    DiffMapAlpha       "Ice"
    SpecularBright   0.3
    SpecularPower    150.0
    DayAmbient       0.2
    Lommel           0.8
    Exposure         2
    Life             false
   }

   NoClouds        true
     
   NoOcean         true

   Atmosphere
   {
    Model          "Jupiter"
    Height          30
//  Density         2.088588e+008
    Pressure        .0001   // in bars
    Greenhouse      600    //Change temp in Kelvins
    Bright          0.1    //Apply sparingly or you'll get a white globe.
    Opacity         0.01   //Decrease for translucency.
    SkyLight        1
   }

   NoAurora        true
     
   Norings         true

   NoCometTail     true

       Orbit        
       {
    RefPlane        "Ecliptic"  // Orbit reference plane
    Epoch           2451545.0   // Orbital parameters epoch, Julian date
    Period          0.005195     // Orbital period in years - 1.896175 days
    Eccentricity    0.01265     // Eccentricity
    Inclination     0.51346     // Inclination in degrees
    AscendingNode   39.31601    // Longitude of ascending node in degrees
    SemiMajorAxis   0.002312       // Semimajor axis in astronomical units
    ArgOfPericen    268.7741    // (or ArgOfPericenter) Argument of pericenter in degreesn
    MeanAnomaly     348.84963   // Mean anomaly in degreess
       }
}


Here's the moon I found. This one was full of mountains. I think it was at the bookmark, Gas Giant with Eight Moons on SE .97.

Code

Moon    "8.1"
{
   ParentBody     "8"
   Class        "IceWorld"

   Mass            0.0006840397
   Radius          527.7729
   InertiaMoment   0.3972176

   Oblateness      0.001447644

   Obliquity       5.008956e-006
   EqAscendNode    143.5583

   Albedo          0.3
   Color          (0.494 0.343 0.228)

   Surface
   {
    Style           0.4371977
    Randomize      (0.393, 0.971, 0.220)
    colorDistMagn   0.07797553
    colorDistFreq   644.0952
    detailScale     2714.924
    colorConversion true
    drivenDarkening 0.7
    seaLevel        0.1594627
    snowLevel       0.9860851
    tropicLatitude  0.2086042
    icecapLatitude  0.5
    icecapHeight    0.2027558
    climatePole     1
    climateTropic   0.45
    climateEquator  0.625
    tropicWidth     0.07
    mainFreq        2.062866
    venusFreq       0.9553827
    venusMagn       0.1671828
    mareFreq        1.920519
    mareDensity     0.136847
    terraceProb     0.4552169
    erosion         0
    montesMagn      0.2345029
    montesFreq      237.6903
    montesFraction  0.3833581
    dunesMagn       0.04252917
    dunesFreq       7644.423
    dunesFraction   0.2801901
    hillsMagn       0.1181599
    hillsFreq       718.9744
    hillsFraction   0.3696156
    hills2Fraction  0.3123793
    canyonsMagn     0.004003978
    canyonsFreq     162.5971
    canyonFraction  -0.7939088
    cracksMagn      0.0658943
    cracksFreq      2.982268
    cracksOctaves   0
    craterMagn      1.062924
    craterFreq      17.84686
    craterDensity   0.810425
    craterOctaves   9
    craterRayedFactor 0.2150079
    colorSea       (1.000, 1.000, 1.000, 0.500)
    colorShelf     (0.950, 0.950, 0.950, 0.500)
    colorBeach     (0.500, 0.500, 0.500, 0.750)
    colorDesert    (0.850, 0.850, 0.850, 1.000)
    colorLowland   (0.870, 0.870, 0.870, 1.000)
    colorUpland    (0.930, 0.930, 0.930, 1.000)
    colorRock      (1.000, 1.000, 1.000, 1.000)
    colorSnow      (1.000, 1.000, 1.000, 1.000)
    colorLowPlants (0.870, 0.870, 0.870, 1.000)
    colorUpPlants  (0.930, 0.930, 0.930, 1.000)
    BumpHeight      10.55546
    BumpOffset      4
    DiffMapAlpha   "Ice"
    SpecularBright  0.3
    SpecularPower   150
    DayAmbient      0.2
    Lommel          0.8
    Exposure        2
   }

   NoClouds        true

   NoOcean         true

   NoAtmosphere    true

   NoAurora        true

   Norings         true

   NoCometTail     true

   Orbit
   {
    SemiMajorAxis   0.0008667925
    Period          0.004273557
    Eccentricity    0.02114934
    Inclination     0.3758218
    AscendingNode   143.5583
    ArgOfPericenter 260.0627
    MeanAnomaly     30.17455
    RefPlane       "Equator"
   }
}





"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke


Edited by Enki - Friday, 12.07.2013, 19:03
 
SpaceEngineerDate: Friday, 12.07.2013, 20:52 | Message # 114
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Answer for both Exospace and Enki:
There are some bugs in script export, they are fixed in the next patch. May this is the issue. Fractions of various landscape forms are calculated incorrectly. Their sum must be equal to 1.0, but negative values have no sense:

canyonFraction -0.75512135

Try use parameters of Pandora and other fictional planets, and then change them a bit.





 
EnkiDate: Saturday, 13.07.2013, 00:50 | Message # 115
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Quote (SpaceEngineer)
Fractions of various landscape forms are calculated incorrectly. Their sum must be equal to 1.0, but negative values have no sense:

canyonFraction -0.75512135

Try use parameters of Pandora and other fictional planets, and then change them a bit.

You mean:
[montesfraction]+[dunesfraction]+[hillsfraction]+[hills2fraction]+[canyonfraction]=1.0?
And the reason why "canyonfraction"as negative in the SE generated script was to prevent canyons then.
But how come the SE generated one totals to 1.33 unless I don't include "hills2fraction"? What then is the difference between "hills2fraction" and just "hillsfraction"?

Thanks for your help. smile





"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
 
SpaceEngineerDate: Sunday, 14.07.2013, 00:29 | Message # 116
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Quote (Enki)
[montesfraction]+[dunesfraction]+[hillsfraction]+[hills2fraction]+[canyonfraction]=1.0?

Exactly.

Quote (Enki)
And the reason why "canyonfraction"as negative in the SE generated script was to prevent canyons then.

No, it must be just zero. As I said, there is a bug in the exporting script function. You have to edit fractions manually in the notepad after exporting the script, to give them values equal to shown in the editor GUI.

Quote (Enki)
But how come the SE generated one totals to 1.33 unless I don't include "hills2fraction"?

To disable some landscape feature, set its fraction to zero.

Quote (Enki)
What then is the difference between "hills2fraction" and just "hillsfraction"?

This is a different types of landscape: hills is like sand dunes, hills2 is this:

http://imageshack.us/a/img9/6480/f45o.jpg
http://spaceengine.ucoz.ru/_fr/4/3525534.jpg





 
EnkiDate: Monday, 15.07.2013, 01:47 | Message # 117
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Thanks. smile

Added (15.07.2013, 04:47)
---------------------------------------------
I tried setting the values so they totaled 1. It got a little better, but I'd seen detailed mountains in SE before and there were none, so I went back to the moon I specified, which it turns out the bookmark said, "Ice Giant," not "Gas Giant," and for some reason the mountains were all gone! I tweaked the values so that the whole moon would be mountains and hit update. The moon was flat...
Why won't SE render mountains anymore?




"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
 
SpaceEngineerDate: Monday, 15.07.2013, 14:44 | Message # 118
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Ice giants and gas giants have no landscape.




 
EnkiDate: Monday, 15.07.2013, 14:54 | Message # 119
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Quote (SpaceEngineer)
Ice giants and gas giants have no landscape.

Oh, sorry I was talking about the name of the bookmark I went to, Ice Giant with Eight Moons. I originally said gas giant by mistake, but I was on the first moon of the icegiant at that bookmark.

EDIT: I never got my moons to have mountains, but now I have another problem. I can't get another moon to display itself. Is there a limit to far a moon can be placed for a certain sized planet? This moon is 1.8 million km from an Earth sized planet. I tested the orbital parameters in Universe Sandbox and they seemed stable, even when orbiting alongside a Luna sized moon. I show the moon temporarily and if I move it too far in any direction it disappears, even when I'm looking at the dayside.

EDIT2: Nevermind the moon that won't show up. I changed the parentbody to the barycenter and it suddenly worked.





"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke


Edited by Enki - Tuesday, 16.07.2013, 18:40
 
TheExplorerDate: Friday, 23.08.2013, 19:45 | Message # 120
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Quote (SpaceEngineer)
Body A: SemiMajorAxis = R * MassB / (MassA + MassB)

Yaya this is great in all BUT HOW DO I DOWNLOAD IT??!!?!?!
 
Forum » SpaceEngine » Mods and Addons » MOD - Creating a Planet 0.95 (How to make your own planets)
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