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Forum » SpaceEngine » Mods and Addons » MOD - Creating a Planet 0.95 (How to make your own planets)
MOD - Creating a Planet 0.95
RockoRocksDate: Monday, 29.12.2014, 08:41 | Message # 196
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HarbingerDawn, like iTz said, it actually worked simply by capitalizing the 'R' in NoRings.




I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
KeosteyonDate: Thursday, 01.01.2015, 13:18 | Message # 197
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Does the same approach to adding new planets still work for the new version?
 
HarbingerDawnDate: Thursday, 01.01.2015, 15:14 | Message # 198
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Yes, nothing has changed. Just make sure the date of the catalog file you're using is newer than the date of the pak file (if you're modifying a default catalog), and that you add the catalog entry to universe.cfg. Aside from pak system configurations everything is the same as before.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
KeosteyonDate: Thursday, 01.01.2015, 15:33 | Message # 199
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Okay. Thanks. biggrin
And how do I add city lights to one of my planets?


Edited by Keosteyon - Thursday, 01.01.2015, 15:48
 
HarbingerDawnDate: Thursday, 01.01.2015, 16:46 | Message # 200
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Quote Keosteyon ()
And how do I add city lights to one of my planets?

You need a map for it. Look at Earth's script for an example of how to add it.





All forum users, please read this!
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Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
KeosteyonDate: Thursday, 01.01.2015, 16:59 | Message # 201
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Okay. Unfortunately, Earth's script is in the PAK files. And I don't know how to open that.
 
HarbingerDawnDate: Thursday, 01.01.2015, 17:15 | Message # 202
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Just open it like a zip archive.




All forum users, please read this!
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Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
BambusmanDate: Thursday, 01.01.2015, 17:15 | Message # 203
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Quote Keosteyon ()
Okay. Unfortunately, Earth's script is in the PAK files. And I don't know how to open that.

You can open Pak files with winrar or 7zip.
 
KeosteyonDate: Thursday, 01.01.2015, 17:29 | Message # 204
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Okay.
 
KeosteyonDate: Thursday, 01.01.2015, 23:13 | Message # 205
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I got it to work! Thanks guys.
Attachments: 0967413.jpg(212Kb)
 
Tangle10Date: Saturday, 03.01.2015, 20:57 | Message # 206
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Can you edit a non-catalog star system, like one in Triangulum? If so, how do you add a moon to a planet there?

Edit: now all I need is where Triangulum would be in the sky relative to however SE does it...





Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.

Edited by Tangle10 - Saturday, 03.01.2015, 21:26
 
HarbingerDawnDate: Saturday, 03.01.2015, 23:04 | Message # 207
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You cannot alter procedural systems. The only thing you can do is export the system to a catalog and edit that. Basically, you would create a duplicate of the system, which would still need to be manually placed like any other star system.




All forum users, please read this!
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Tangle10Date: Sunday, 04.01.2015, 00:42 | Message # 208
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Quote HarbingerDawn ()
You cannot alter procedural systems. The only thing you can do is export the system to a catalog and edit that. Basically, you would create a duplicate of the system, which would still need to be manually placed like any other star system.


Luckily, I figured it out. Is there a way to find a procedural system's location?





Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.
 
HarbingerDawnDate: Sunday, 04.01.2015, 03:00 | Message # 209
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Quote Tangle10 ()
Is there a way to find a procedural system's location?

From in or near the system, select Sol, go to debug mode (NumPad *) and look at the RA, Dec, and Distance values. To place a star at that location, take RA and add/subtract 12 hours, change the sign of Dec (i.e. multiply by -1), and of course just use the distance value in parsecs. But if you try to make a catalog star too far from Sol (>20 kpc) the system's star sprite will be buggy, though will otherwise work fine.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpyroDate: Sunday, 25.01.2015, 14:40 | Message # 210
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I have a question: Is it possible to force life to exist on created planets that otherwise would be inhospitable? Because I decided to get creative and make a Scorched Desert with super-fast clouds with life on it, but no "With Life" tag showed up.
And I haven't tried this yet, but can you make life on planets with super-eccentric orbits? (And do they even exist in this version?)





I'm back, but am I here to stay? Hopefully!
 
Forum » SpaceEngine » Mods and Addons » MOD - Creating a Planet 0.95 (How to make your own planets)
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