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Forum » SpaceEngine » Mods and Addons » Halo Universe Planets WIP - Help Welcome
Halo Universe Planets WIP - Help Welcome
Jabberwockxeno6109Date: Monday, 14.01.2013, 04:35 | Message # 31
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Well, as you know, I have a CCS crusier tongue
 
AbaKotondDate: Monday, 14.01.2013, 21:31 | Message # 32
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Guys, and who will make Visegrád, turul and Csodaszarvas?




Remember remember the fifth of november.
 
TuskinDate: Wednesday, 16.01.2013, 00:28 | Message # 33
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Visegrád is a town on Reach, not a planet.

I plan on making Turul and Csodaszarvas with Reach since they're the moons of Reach.

I started working on Reach because I had some free time, the in game planet editor is very helpful!

I don't have the Temperatures exact yet, off by 1-2 Kelvin

It has a crazy orbit too.. Due to the fact the orbit strays so far from the sun it says its a cool instead of temperate.

And it doesn't have a Northern (I think that is north) Ice Cap

I'd like to point out, I know very little about physics, for all I know, how I have this set up would cause it to blow up.


Added (16.01.2013, 03:28)
---------------------------------------------
someone from a forums I visit manged to extract the texture of Reach from the game



I'm not actually going to be using the texture itself, the quality is poor, but I'll try to make a bumpmap based off it and let the program itself generate the features.

Edited by Tuskin - Tuesday, 15.01.2013, 05:32
 
Jabberwockxeno6109Date: Thursday, 17.01.2013, 14:12 | Message # 34
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Quote (Tuskin)
I'm not actually going to be using the texture itself, the quality is poor


Mind sharing the texture?

I may be able to work some magic and make it better.
 
TuskinDate: Thursday, 17.01.2013, 18:07 | Message # 35
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here ya go, its in .tif format, i can convert it to something else if you can't open it

https://dl.dropbox.com/u/23810060/m45_corvette_holo_color.rar
 
Halowraith1Date: Thursday, 25.04.2013, 18:34 | Message # 36
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What about Ghibalb? Charum Hakkor?




assuming direct control
 
TuskinDate: Friday, 26.04.2013, 00:11 | Message # 37
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I'm assuming those are planets from the new books?
 
ContineoDate: Sunday, 16.02.2014, 23:56 | Message # 38
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Here's some screenshots of what I have finished on a Halo addon I've been working on. I'll share the script in fragments, since it's too long to be posted all at once. I still have a lot more to do until it is complete.

Reach


Harvest


Arcadia


Threshold and Basis


Substance and Opusculus


Chu'ot and Eayn

Attachments: 7808231.jpg(86Kb) · 0763339.jpg(59Kb) · 3492334.jpg(60Kb) · 3593016.jpg(39Kb) · 4028432.jpg(55Kb) · 1404302.jpg(40Kb)
 
Fireinthehole-Date: Monday, 17.02.2014, 01:53 | Message # 39
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The moon Basis seem to be a map of Mars just with another colour. In this image you can see Valles Marineris smile






Love Space Engine!
 
ContineoDate: Tuesday, 18.02.2014, 01:37 | Message # 40
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Quote

The moon Basis seem to be a map of Mars just with another colour. In this image you can see Valles Marineris


So, I should give Basis a colour scheme of whites and blues, correct?

Here's the unedited script.
Code

// Soell (Iota Horologii)

Planet    "Threshold/Soell b/HR 810 b"
{
  ParentBody     "HR 810"
  Msini           617.308
  DiscMethod     "RadVel"
  DiscDate       "1999"
  Updated        "2013.04.08"
  Radius          107302

  Obliquity       15.1  // no data

  Surface  
  {  
   //Randomize      (0.64, 0.37, 0.82)
   twistZones      1
   twistMagn       0.3
   StyleRange     (0.50)
   colorSea       (0.63, 0.60, 0.55, 1.00)
   colorShelf     (0.70, 0.70, 0.69, 1.00)
   colorBeach     (0.80, 0.87, 0.92, 1.00)
   colorDesert    (0.65, 0.42, 0.27, 1.00)
   colorLowland   (0.73, 0.33, 0.27, 1.00)
   colorUpland    (0.75, 0.35, 0.29, 1.00)
   colorRock      (0.90, 0.55, 0.29, 1.00)
   colorSnow      (0.95, 0.59, 0.22, 1.00)
  }

  Clouds
  {
   Height          300
  }

  Clouds
  {
   Height          500
  }

  Clouds
  {
   Height          700
  }

  Atmosphere
  {
   Height   1000
   Model   "Jupiter"
   Bright   10.0
   Opacity  1.0
   SkyLight 3.0
   EclipseBright  250.0
   EclipseColor ( 1.000 0.600 0.200 )
  }

  Orbit
  {
   Epoch          2450307
   Period         0.8522783201
   SemiMajorAxis  0.91
   Eccentricity   0.24
   ArgOfPericen   343
  }
}

Moon    "Basis/Threshold I/Soell b I/ HR 810 b I"
{
  ParentBody      "HR 810 b"
  Class         "Desert"

  Radius          11924
  Mass  0.958  // no data
   
  Surface
  {
   StyleRange    (0.22)
   mareDensity     0.0
   craterDensity   0.0
   icecapLatitude  0.75
   BumpHeight      8.5
      climatePole     1.0
      climateTropic   0.4
      climateEquator  0.4     
   colorSea       (0.36, 0.26, 0.27, 0.00)
   colorShelf     (0.26, 0.22, 0.27, 0.00)
   colorBeach     (0.85, 0.74, 0.55, 0.00)
   colorDesert    (0.77, 0.67, 0.47, 0.00)
   colorLowland   (0.44, 0.29, 0.17, 0.00)
   colorUpland    (0.64, 0.57, 0.47, 0.00)
   colorRock      (0.22, 0.20, 0.20, 0.00)
   colorSnow      (1.00, 1.00, 1.00, 1.00)
  }

  Clouds
  {
   Coverage     0.1
   mainFreq     1.0
   twistMagn    3.5
   Velocity     40
   Height       15
  }

  Atmosphere
  {
   Height       60
   Greenhouse   10
   Pressure     1.0
   Density      1.3
   Model       "Earth"
   Bright       10.0
   Opacity      1.0
   SkyLight     3.0
   EclipseBright   250.0
   EclipseColor  ( 1.000 0.600 0.200 )
  }

  NoRings  true

  Orbit
  {
   SemiMajorAxis   0.00608242614 // 0.00202747538
   Eccentricity    0.001  // no data
   Inclination     2.02  // no data
   AscendingNode   0.0  // no data
   ArgOfPericen    0  // no data
   MeanAnomaly     21.12  // no data
  }
}
 
ZackGDate: Tuesday, 18.02.2014, 04:42 | Message # 41
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Quote Tuskin ()
someone from a forums I visit manged to extract the texture of Reach from the game

I'm not actually going to be using the texture itself, the quality is poor, but I'll try to make a bumpmap based off it and let the program itself generate the features.

Excuse me for being ignorant but how did you get to that edit mode provided on the picture?





MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)


Edited by ZackG - Tuesday, 18.02.2014, 04:42
 
TuskinDate: Thursday, 20.02.2014, 19:40 | Message # 42
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Select the planet, open the pause menu, click on editor and select "Edit Planet"
 
ZackGDate: Thursday, 20.02.2014, 23:34 | Message # 43
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That helped. Thanks smile




MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)
 
form_d_kDate: Friday, 21.02.2014, 09:02 | Message # 44
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Neat. And here I am, facing my last day at 343 Industries. Goodbye, Mr. Spartan statues. I will miss you all. :*(
 
ContineoDate: Tuesday, 25.02.2014, 02:34 | Message # 45
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Hello. I've finally finished mt Halo Addon of UNSC Colonies. I'm going to share the script with you and post in fragments because of its large size. Maybe my next addon will be of Covenant homeworlds. biggrin If anyone wants to edit the script or point out errors to correct, it would be appreciated.

Added (25.02.2014, 05:34)
---------------------------------------------
Does anyone know the best way to post lengthy scripts? Is it possible? When I post them in separate posts they're cut off halfway through the script.

Edited by Contineo - Tuesday, 25.02.2014, 02:32
 
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