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Forum » SpaceEngine » Mods and Addons » [Community Addon] Custom Universe ((Mod Dump))
[Community Addon] Custom Universe
KexittDate: Sunday, 15.05.2016, 20:08 | Message # 61
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PlutonianEmpire, I think he can make a galaxy biggrin




http://kexitt.deviantart.com/
 
JackDoleDate: Sunday, 15.05.2016, 20:37 | Message # 62
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How about two colliding and merging galaxies?

And the two dominant empires are conducting a massive war to decide who will rule the large future galaxy.





Don't forget to look here.

 
OstariskDate: Sunday, 15.05.2016, 22:07 | Message # 63
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How 'bout three galaxies, like Arp 272, where the two larger merging galaxies just met and are getting to know each other, and then a small/larger galaxy that either is isolated(so no way of interstellar travel), or the merging galaxies are at war and the other galaxy is going like:
Quote
whoa, whoa, what going on!? why u fight?






My mods
 
JackDoleDate: Sunday, 15.05.2016, 22:24 | Message # 64
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Quote Ostarisk ()
whoa, whoa, what going on!? why u fight?

Because:
Quote
This Galaxy Ain't Big Enough For Both Of Us!





Don't forget to look here.

 
PlutonianEmpireDate: Monday, 16.05.2016, 01:59 | Message # 65
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Quote Kexitt ()
PlutonianEmpire, I think he can make a galaxy biggrin

Thanks. smile The suggestion I had before deleting it was a fictitious purple or violet "Sa" Class galaxy. (No, not inspired by that "prince" musician, I've been itching for a purple galaxy for a while.)





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Monday, 16.05.2016, 02:00
 
OstariskDate: Monday, 16.05.2016, 04:33 | Message # 66
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Quote PlutonianEmpire ()
I've been itching for a purple galaxy for a while.

Steps to make one:
1. go to wikipedia to find a real life Sa type galaxy
2. find a picture and save it
3. play with the hue and saturation tools in a photo editor(like photoshop)until you get a purplish color
4. make png and sys texutres
5. code in a new galaxy for space engine
6. add the model in "models.cfg"
DONE!






My mods
 
OstariskDate: Monday, 16.05.2016, 04:38 | Message # 67
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I think I'm going to set up a new challenge here, since I'm having trouble with my own system....


Challenge:
Your challenge is to give this life terra:
Code

Planet    "Example"
{
    ParentBody     "Must be a G2V star"
    Class        "Terra"

    Mass            2.229907
    Radius          7818.808
    InertiaMoment   0.3320761
    
    RotationPeriod  2.3148
    Obliquity       -39.617
    EqAscendNode    329.0148

    Albedo          0.3493316
    Brightness      2
    Color          (0.401 0.446 0.522)

    Life
    {
  Class   "Organic"
  Type    "Multicellular"
  Biome   "Marine/Terrestrial"
  Panspermia "true"
    }

    Surface
    {
  SurfStyle       0.3077797
  OceanStyle      0.2028921
  Randomize      (-0.072, 0.676, 0.109)
  colorDistMagn   0.04681189
  colorDistFreq   634.7236
  detailScale     20110.41
  colorConversion true
  drivenDarkening -1
  seaLevel        0.637773
  snowLevel       1
  tropicLatitude  0.9975113
  icecapLatitude  1
  icecapHeight    0.7039484
  climatePole     0.4375
  climateTropic   0.5625
  climateEquator  0.6875
  heightTempGrad  0.375
  tropicWidth     0.08332245
  mainFreq        0.6815002
  venusFreq       1.128318
  venusMagn       0.3557464
  mareFreq        4.223767
  mareDensity     0.0603597
  terraceProb     0.1345289
  erosion         0.1121992
  montesMagn      0.1697747
  montesFreq      328.138
  montesFraction  0.2761405
  dunesMagn       0.05998859
  dunesFreq       39.67846
  dunesFraction   0.1297106
  hillsMagn       0.1332484
  hillsFreq       687.6066
  hillsFraction   0.4654644
  hills2Fraction  -0.595175
  riversMagn       59.45945
  riversFreq       2.929009
  riversSin        6.908671
  riversOctaves    2
  canyonsMagn     0.02018468
  canyonsFreq     72.90114
  canyonFraction  0.4533303
  cracksMagn      0.075603
  cracksFreq      0.3462668
  cracksOctaves   0
  craterMagn      0.4520706
  craterFreq      31.06397
  craterDensity   0
  craterOctaves   0
  craterRayedFactor 0
  volcanoMagn      0.6573749
  volcanoFreq      0.5027695
  volcanoDensity   0.4
  volcanoOctaves   2
  volcanoActivity  0.8181832
  volcanoFlows     0.2366364
  volcanoRadius    0.236505
  volcanoTemp      1503.64
  lavaCoverTidal   0
  lavaCoverSun     0
  lavaCoverYoung   0
  twistZones      3.349727
  twistMagn       0
  cycloneMagn     1.86701
  cycloneFreq     0.6086689
  cycloneDensity  0.05779064
  cycloneOctaves  0
  colorSea       (0.040, 0.100, 0.200, 1.000)
  colorShelf     (0.150, 0.480, 0.460, 1.000)
  colorBeach     (0.740, 0.730, 0.610, 0.000)
  colorDesert    (0.450, 0.420, 0.380, 0.000)
  colorLowland   (0.530, 0.480, 0.400, 0.000)
  colorUpland    (0.600, 0.540, 0.420, 0.000)
  colorRock      (0.170, 0.160, 0.160, 0.000)
  colorSnow      (1.000, 1.000, 1.000, 1.308)
  colorLowPlants (0.230, 0.200, 0.020, 0.000)
  colorUpPlants  (0.500, 0.470, 0.050, 0.000)
  BumpHeight      16.41849
  BumpOffset      10.47127
  DiffMapAlpha   "Water"
  SpecBrightWater  0.65
  SpecBrightIce  0.85
  SpecularPower   54.99999
  Hapke           0
  SpotBright      4
  SpotWidth       0.05
  DayAmbient      0.07
    }

    Clouds
    {
  Height          2.196777
  BumpHeight      5.677885
  Hapke           0.2
  SpotBright      2
  SpotWidth       0.15
  DayAmbient      2
  mainFreq        1.032121
  mainOctaves     10
  Coverage        0.248886
  twistZones      3.349727
  twistMagn       0
    }

    Clouds
    {
  Height          4.394043
  BumpHeight      5.352437
  Hapke           0.2
  SpotBright      2
  SpotWidth       0.15
  DayAmbient      2
  mainFreq        1.032121
  mainOctaves     10
  Coverage        0.248886
  twistZones      3.349727
  twistMagn       0
    }

    Clouds
    {
  Height          6.59082
  BumpHeight      5.06153
  Hapke           0.2
  SpotBright      2
  SpotWidth       0.15
  DayAmbient      2
  mainFreq        1.032121
  mainOctaves     10
  Coverage        0.248886
  twistZones      3.349727
  twistMagn       0
    }

    Ocean
    {
  Height          10.47127
  Hapke           0
  SpotBright      2
  SpotWidth       0.15
  DayAmbient      2
    }

    NoLava          true

    Atmosphere
    {
  Model          "Earth"
  Height          50.03337
  Density         1.162638
  Pressure        1.224642
  Greenhouse      33.01151
  Bright          10
  Opacity         1
  SkyLight        3.333333
    }

    Aurora
    {
  Height      167.715
  NorthLat    61.02819
  NorthLon    -112.851
  NorthRadius 1814.457
  NorthWidth  1887.028
  NorthRings  6
  NorthBright 0.3
  NorthParticles 0
  SouthLat    -76.88632
  SouthLon    83.68233
  SouthRadius 2221.292
  SouthWidth  2432.379
  SouthRings  5
  SouthBright 0.3
  SouthParticles 0
  TopColor    (1.000 1.000 1.000)
  BottomColor (0.000 1.000 0.000)
    }

    NoRings         true

    NoCometTail     true

    Orbit
    {
  SemiMajorAxis   1.000001
  Period          1
  Eccentricity    0.01670863
  Inclination     226.3399
  AscendingNode   173.2124
  ArgOfPericenter 43.01181
  MeanAnomaly     207.3785
  RefPlane       "Ecliptic"
    }
}

and give it a life terra moon that:
1. does not pull the parent terra into an ellipsoid
2. does not do any kind of tidal heating
3. must not freeze over
4. looks cool
5. is for version 0.9.7.2 - 0.9.7.3






My mods
 
KexittDate: Monday, 16.05.2016, 04:46 | Message # 68
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Quote Ostarisk ()
5. code in a new galaxy for space engine
6. add the model in "models.cfg"

Wait, wait. I think we should start putting galaxies into the game after some people post here their star systems and nebulas. After that someone will put all galaxies into the game.





http://kexitt.deviantart.com/
 
OstariskDate: Monday, 16.05.2016, 05:25 | Message # 69
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Quote Kexitt ()
I think we should start putting galaxies into the game after some people post here their star systems and nebulas.

yeh, ok dry






My mods
 
OstariskDate: Monday, 16.05.2016, 06:54 | Message # 70
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anyone going to fill in my challenge btw? wink





My mods
 
KexittDate: Monday, 16.05.2016, 07:10 | Message # 71
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I don't know anything about coding planets. Sorry




http://kexitt.deviantart.com/
 
OstariskDate: Monday, 16.05.2016, 07:41 | Message # 72
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Kexitt, You don't have to make a planet from scratch





My mods


Edited by Ostarisk - Monday, 16.05.2016, 07:41
 
KexittDate: Monday, 16.05.2016, 09:13 | Message # 73
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Tell me what names can you give to your galaxies? (Ostarisk, Hornblower)




http://kexitt.deviantart.com/
 
JackDoleDate: Monday, 16.05.2016, 11:15 | Message # 74
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Kexitt,
Quote Kexitt ()
I think we should start putting galaxies into the game after some people post here their star systems and nebulas. After that someone will put all galaxies into the game.

I think this is impractical.
I think, first should a galaxy be there.
This galaxy should not be too far away from the Milky Way, that the rounding errors are making not to big problems with the coordinates.

Then star systems, star clusters and nebulae could be placed in and around this galaxy.

Or did I misunderstand something?
Should we our systems, nebulae and clusters place in the Milky Way, and the galaxies are added only for decoration?

I mean, I can not place a star system somewhere, and afterwards it turns out that it is precisely in the central black hole of a galaxy! biggrin



What I would also find very interesting is the Milky Way in about 3 billion years, when we collide with the Andromeda galaxy!

That should give some interesting night skies.





Don't forget to look here.



Edited by JackDole - Monday, 16.05.2016, 11:27
 
KexittDate: Monday, 16.05.2016, 11:28 | Message # 75
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We need star system that will be our main(like solar system)

For custom universe we should install SE in another folder and remove all catalogs IMO





http://kexitt.deviantart.com/
 
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