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Forum » SpaceEngine » Mods and Addons » [Community Addon] Custom Universe ((Mod Dump))
[Community Addon] Custom Universe
simonecinque1992Date: Sunday, 22.05.2016, 08:00 | Message # 196
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How do I remove these ugly circles from my galaxies?? They appear whenever i add the models for these galaxies :(



Code

GalaxyModel    "Pelina"
{
    UseForObject    "Pelina"
    UseForType      "SBb"

   Method      "SpiralGalaxy"
  Position    (0, 0, 0)
  Radius      (1.1, 0.15, 0.07)    // (disk radius, bulge radius, bulge thickness)
  BBoxRes     (8, 8, 8)

  //SpriteObliquityZ    0.45

  floatLOD    0    // 0 = false
  LODbase     1

  FrontTexture    "Pelina.*"
  SysTexture      "Pelina_small.*"
    FrontImage      "Pelina_sys.*"
  SideImage       "Sc_side.*"

  emParticleColor  (1.0, 1.0, 1.0)
    absParticleColor    (0.08, 0.24, 0.48)
    bParticleColor  (1.0, 0.9, 0.7)
    BulgeRadius   (1.0, 1.0, 1.0)

  emDetailR    1.0
  emDetailZ    0.5
  absDetailR   1.5
  absDetailZ   0.5
  bDetailR     1.0
  bDetailZ     1.0

  emParticleDispR     0.3
  emParticleDispZ     0.3
  absParticleDispR    0.3
  absParticleDispZ    0.5
  bParticleDispR      0.3
  bParticleDispZ      0.3

    emParticleSizeCenter    1.2
  emParticleSizeEdge      1.1
  absParticleSizeCenter   1.1
  absParticleSizeEdge     1.2
    bParticleSizeCenter     1.7
  bParticleSizeEdge       1.7

    emParticleMinBrightCenter   0.001
    emParticleMinBrightEdge     0.001
    absParticleMinBrightCenter  0.03
    absParticleMinBrightEdge    0.075
    bParticleMinBrightCenter    0.05
    bParticleMinBrightEdge      0.05

    emParticleBrightnessCenter  0.1
   emParticleBrightnessEdge    0.3
   absParticleBrightnessCenter 8.0
   absParticleBrightnessEdge   5.0
   bParticleBrightnessCenter   0.3
  bParticleBrightnessEdge     0.0
}

GalaxyModel    "Pelistus"
{
    UseForObject    "Pelistus"
    UseForType      "SBb"

   Method      "SpiralGalaxy"
  Position    (0, 0, 0)
  Radius      (1.1, 0.15, 0.07)    // (disk radius, bulge radius, bulge thickness)
  BBoxRes     (8, 8, 8)

  //SpriteObliquityZ    0.45

  floatLOD    0    // 0 = false
  LODbase     1

  FrontTexture    "Pelistus.*"
  SysTexture      "Pelistus_small.*"
    FrontImage      "Pelistus_sys.*"
  SideImage       "Sc_side.*"

  emParticleColor  (1.0, 1.0, 1.0)
    absParticleColor    (0.08, 0.24, 0.48)
    bParticleColor  (1.0, 0.9, 0.7)
    BulgeRadius   (1.0, 1.0, 1.0)

  emDetailR    1.0
  emDetailZ    0.5
  absDetailR   1.5
  absDetailZ   0.5
  bDetailR     1.0
  bDetailZ     1.0

  emParticleDispR     0.3
  emParticleDispZ     0.3
  absParticleDispR    0.3
  absParticleDispZ    0.5
  bParticleDispR      0.3
  bParticleDispZ      0.3

    emParticleSizeCenter    1.2
  emParticleSizeEdge      1.1
  absParticleSizeCenter   1.1
  absParticleSizeEdge     1.2
    bParticleSizeCenter     1.7
  bParticleSizeEdge       1.7

    emParticleMinBrightCenter   0.001
    emParticleMinBrightEdge     0.001
    absParticleMinBrightCenter  0.03
    absParticleMinBrightEdge    0.075
    bParticleMinBrightCenter    0.05
    bParticleMinBrightEdge      0.05

    emParticleBrightnessCenter  0.1
   emParticleBrightnessEdge    0.3
   absParticleBrightnessCenter 8.0
   absParticleBrightnessEdge   5.0
   bParticleBrightnessCenter   0.3
  bParticleBrightnessEdge     0.0
}


Pelina Galaxy Textures


Pelistus Galaxy Textures


These galaxies will be Abmera's satellites (or companion) :3

Attachments: 5821297.jpg(94Kb) · 5873728.png(31Kb) · 8956706.jpg(256Kb) · 4969632.png(30Kb) · 0045784.jpg(36Kb)





My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System


Edited by simonecinque1992 - Sunday, 22.05.2016, 08:10
 
KexittDate: Sunday, 22.05.2016, 08:28 | Message # 197
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I don't think that two little companions will look okay near Abmera. You can put one near Abmera and another near Hyroia.
I think you should draw your own galaxies rather then just copy
To remove circles you have to play with script. Some settings probably are not correct.(I don't know what is wrong)





http://kexitt.deviantart.com/

Edited by Kexitt - Sunday, 22.05.2016, 08:28
 
simonecinque1992Date: Sunday, 22.05.2016, 09:38 | Message # 198
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Italy
Messages: 470
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Baby Milky Way :3



Catalogs>Galaxies


Models>Galaxies


Size Parison of the original MilkyWay and the Baby MilkyWay

Attachments: 2800387.jpg(62Kb) · 9281615.jpg(161Kb)





My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System


Edited by simonecinque1992 - Sunday, 22.05.2016, 09:56
 
KexittDate: Sunday, 22.05.2016, 09:55 | Message # 199
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simonecinque1992, can you place it away from our galaxies. Because a lot of galaxies do not looks okay. You can make your own galaxy's cluster.




http://kexitt.deviantart.com/
 
simonecinque1992Date: Sunday, 22.05.2016, 09:57 | Message # 200
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Well.. I guess you're right :3




My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System


Edited by simonecinque1992 - Sunday, 22.05.2016, 10:01
 
OstariskDate: Sunday, 22.05.2016, 22:11 | Message # 201
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simoncinque1992, your png galaxy textures also need to be hi-res, the small one is used for when you are far away from it. go to start of thread for tutorial.





My mods


Edited by Ostarisk - Tuesday, 24.05.2016, 01:01
 
OstariskDate: Tuesday, 24.05.2016, 04:34 | Message # 202
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Kexitt, can you make textures and model code for this galaxy?






My mods
 
KexittDate: Tuesday, 24.05.2016, 10:57 | Message # 203
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Ostarisk, later, okay?




http://kexitt.deviantart.com/
 
OstariskDate: Tuesday, 24.05.2016, 12:11 | Message # 204
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Quote Kexitt ()
Ostarisk, later, okay?

Fine






My mods


Edited by Ostarisk - Thursday, 26.05.2016, 02:49
 
OstariskDate: Thursday, 26.05.2016, 01:40 | Message # 205
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Umm, Kexitt, That later is getting really long...





My mods
 
KexittDate: Thursday, 26.05.2016, 04:48 | Message # 206
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ok ok
https://drive.google.com/open?id=0B6wNv3pa0iy1M3J5U0liWm1aTG8





http://kexitt.deviantart.com/
 
OstariskDate: Tuesday, 31.05.2016, 22:51 | Message # 207
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Added a comet and a new planet into my system, still working on it happy

Attachments: 7130202.jpg(76Kb)






My mods
 
steeljaw354Date: Thursday, 02.06.2016, 23:10 | Message # 208
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Can someone make an SC file for the following objects in space for the custom univerese? Gliese 581,Betelgeuse,Vega,Luhman 16, Rigel, Regulus, Achernar, Sedna,Pollux, NML Cigni, Mintaka,Polaris, Alintak, Bellatrix, Y dwarf star about 2 light years away and have these stars with procedural planets.

Edited by steeljaw354 - Thursday, 02.06.2016, 23:18
 
OstariskDate: Thursday, 02.06.2016, 23:17 | Message # 209
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Quote steeljaw354 ()
Can someone make an SC file for the following objects in space for the custom univerese? Gliese 581,Betelgeuse,Vega,Luhman 16, Rigel, Regulus, Achernar, Sedna,Pollux, NML Cigni, Mintaka, and Bellatrix with procedural planets.

We have all those stars, and procedural planets are planets that are given by Space Engine's system builder. do you mean as in moving the stars into the custom galaxies?






My mods
 
steeljaw354Date: Thursday, 02.06.2016, 23:27 | Message # 210
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Yes
 
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