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Forum » SpaceEngine » Mods and Addons » Cyrannus "The twelve colonies of Kobol" system (Adapted for SE 0.973/0.974)
Cyrannus "The twelve colonies of Kobol" system
JackDoleDate: Sunday, 03.04.2016, 20:17 | Message # 16
Star Engineer
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Germany
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I think I need a proofreader when I write something here! biggrin




Don't forget to look here.

 
DoctorOfSpaceDate: Sunday, 03.04.2016, 22:33 | Message # 17
Galaxy Architect
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Pirate
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As requested for this system smile




I still have the other ships but no way to convert them currently, these may be posted soon.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
ZackGDate: Monday, 04.04.2016, 01:09 | Message # 18
Space Pilot
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United States
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How did you get the asteroids to show up as bright dots?




MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)
 
JackDoleDate: Monday, 04.04.2016, 10:14 | Message # 19
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Quote ZackG ()
How did you get the asteroids to show up as bright dots?

This only happens in version 0.973. The bright dots are binary asteroids or asteroid with moons, which are heated by tidal forces so that they glow. This is something of a bug in SE 0.973. But I think it looks good!





Don't forget to look here.

 
Forum » SpaceEngine » Mods and Addons » Cyrannus "The twelve colonies of Kobol" system (Adapted for SE 0.973/0.974)
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