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Forum » SpaceEngine » Mods and Addons » Mosfet Space-y Mods (Ships, planets, you name it)
Mosfet Space-y Mods
MosfetDate: Friday, 18.03.2016, 02:40 | Message # 1
World Builder
Group: Users
Italy
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Here are my mods.
I'm using SpaceEngine default modules, by starting from the Ship Editor in java, but I tweak textures, sizes and rotations in order to repurpose the meshes. Nothing fancy, only some transparency and light emissions.

Surface Habitats:

Habitat 1



The Cupolas:



Ships:

The Arca I: Live crop transportation ship. It comes with nearly 247 acres of terrain protected under 3 domes, ready for outer system colonies


the cockpit is rather spacious



The zip file contains the .pak files and instructions.

Download MannedSpace_Corp.zip: tested with 0974 beta8-RC1

Download MannedSpaceCorp pak for 0974 RC2: it works with SE 0974 RC3/0980. To be placed in Addons folder.




Messier catalogue designation patch for SE 0974 RC2:

Most of objects listed in Messier catalog are present in SE as New General Catalog objects, and all galaxies and globular clusters have also associated its Messier number.

This patch will update those objects without Messier designation in SE 0974 RC2, mostly open clusters, so they will have both NGC/IC and Messier numbers.
Four Messier objects: Lagoon, Dumbbell, Little Dumbbell and De Marain's nebulas were missing and this patch adds their placeholders with standard models and with data I've found. Their depiction in SE, therefore, will not match their real astronomical images (yet).

Download Messier Catalog Patch Pak for SE 0974 RC2: to be placed in Addons folder.

Messier catalogue patch pak for SE 0974 RC3:

This patch adds missing Messier numbers to open clusters in RC3 plus the M 24 Sagittarius star cloud, completing the entire catalog of 110 objects.

Download Messier Patch for SE 0974 RC3: to be placed in Addons folder.

From SE 0980 and following versions the complete Messier Catalog is included with the software, so this patch is unnecessary.

Please let me know if you find something wrong.

Fun fact I learned:
Charles Messier started his famous catalog in 1774 because he was interested in finding comets, so he compiled a list of non-cometary faint objects to avoid mistakes. This is hilarious and profoundly human.



Coalsack Nebula / C 99:

This is a model for a rather important object of southern sky which is missing from SE. It's in the Caldwell catalogue with designation C 99, better known as Coalsack Nebula, right near Southern Cross constellation.

Download Coalsack Nebula / C99 zip file: Unzip in the addons folder.


Attachments: 9856595.jpg(221Kb) · 3580713.jpg(165Kb) · 2853785.jpg(348Kb) · 7867313.jpg(450Kb) · 2093785.jpg(202Kb) · 6930175.jpg(160Kb) · 2233730.jpg(191Kb) · 7528251.jpg(140Kb) · 8434547.jpg(78Kb)





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram


Edited by Mosfet - Thursday, 25.08.2016, 09:57
 
MosfetDate: Friday, 18.03.2016, 02:41 | Message # 2
World Builder
Group: Users
Italy
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Work in progress:

Robotic arm



Control center and cockpit updates




Modular ships: still having fun with base modules sketching... And It keeps me safely far from texturing phase.



Attachments: 8743348.jpg(337Kb) · 6788131.jpg(197Kb) · 3390673.jpg(225Kb) · 1071440.jpg(188Kb) · 0601370.jpg(156Kb) · 1314914.jpg(292Kb)





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram


Edited by Mosfet - Friday, 20.05.2016, 17:42
 
MosfetDate: Friday, 01.04.2016, 21:59 | Message # 3
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Ok, I'm out of ideas at the moment, so even if I'm not satisfied with textures, I'll publish the results so far anyway. Any suggestion from more experienced ship builders and amateurs alike is welcomed!




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
JackDoleDate: Friday, 01.04.2016, 23:24 | Message # 4
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I have this error message in the console.


Attachments: 2502055.jpg(227Kb)





Don't forget to look here.

 
MosfetDate: Saturday, 02.04.2016, 09:03 | Message # 5
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I've noticed that warning and I'm not sure how to get rid of it. I had dome.sm compiled directly by ShipEditor, it's as if some material is missing. Strange thing though, if that's the case it should get the same error for the other two domes as well, I guess.
I'll try using the .obj output to see if I can solve this in blender, but man that's an interface that only the devil itself could call it "friendly".





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
MosfetDate: Saturday, 02.04.2016, 21:29 | Message # 6
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Italy
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I've been able to solve that pesky warning on the dome mesh. I had to use the .obj output of ship editor and let SE compiling a new mesh, which is by the way around 3MB greater than the previous one.

I've updated the download, but if you don't feel like redownload the entire package, here's a patch.
Simply by placing the .pak under your SpaceEngine models/spacecrafts/Addons folder it will replace the mesh.

Download dome patch





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
MosfetDate: Wednesday, 13.04.2016, 00:02 | Message # 7
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Updated the first post with a patch for adding missing Messier numbers in RC2.
http://en.spaceengine.org/forum/17-3381-61073-16-1458268851





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram


Edited by Mosfet - Wednesday, 13.04.2016, 00:03
 
quarior14Date: Wednesday, 13.04.2016, 13:01 | Message # 8
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You have the imagination to make the space vessels with base materials. I can already imagine when you can do it all with your own textures, already the cockpit of Arca 1 is impressive not to mention that it is just a global browser, I wonder what will look stellar browser.




Quarior
 
Oatmeal_SpigeonDate: Monday, 25.04.2016, 23:33 | Message # 9
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Why do all of these habitats hover 200 meters above the ground?




"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."

Edited by Oatmeal_Spigeon - Tuesday, 26.04.2016, 05:57
 
MosfetDate: Tuesday, 26.04.2016, 08:25 | Message # 10
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Beats me.
I suspect this has something to do with the way SE uses to generate procedural surfaces of objects. Right now the ships reaching the surface of a planet are stuck, so technically they touched the surface.
If you find a really flat surface with a near zero altitude above sea, then the "space station" will be much nearer, seemingly touching the terrain sometimes. Good luck with that on Selenas.
It could also be that, given the parameter
Quote
Class "Station"

SE makes some assumptions regarding the boundaries of objects, but I'm wildly speculating here.
At the moment the only way to correct this is by slightly editing the position and rotation of x y z axis.

Yes, it's a pain.





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram


Edited by Mosfet - Tuesday, 26.04.2016, 08:33
 
dalekkhan00Date: Tuesday, 26.04.2016, 15:14 | Message # 11
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JackDole, how did you get that wormhole?
 
MosfetDate: Tuesday, 26.04.2016, 15:48 | Message # 12
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...Maybe if you search for "Arda"?




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
JackDoleDate: Tuesday, 26.04.2016, 16:24 | Message # 13
Star Engineer
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Germany
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Quote dalekkhan00 ()
JackDole, how did you get that wormhole?

The wormhole in the screenshot does not exist anymore.
But if you have my 'Hiszs' addon you can search for 'Wolka L4 Wormhole' or 'Wolka L5 Wormhole'.
However, these are now Stargates.

Also you can, if you have installed the Interstellar addon find such a wormhole at Saturn.
Or you can use this script. It created the Saturn wormhole.

Code
Star    "Saturn Wormhole"
{
    ParentBody     "Saturn"
    ConnectTo      "Gargantua Wormhole"
    Class          "Wormhole"
    Luminosity      0

    Mass            1.0e-10    // Earth masses
    Radius          1.0  // km
    Length          1.0  // km
    WarpWidth       0.05    // km

    Orbit
    {
  Period         0.001678300043
  SemiMajorAxis  0.0009314839571
  Eccentricity   0.0023
  Inclination    0
  LongOfPericen  32.879
  MeanAnomaly    22.695
    }
}





Don't forget to look here.



Edited by JackDole - Thursday, 16.06.2016, 23:30
 
MosfetDate: Thursday, 16.06.2016, 23:24 | Message # 14
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Italy
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I've made an attempt with nebulae by adding the Coalsack Nebula C99. I tried to match as much as I could real images, but even if I experimented quite a bit, I'm afraid I don't grasp the CubeMap method yet.
If you have a suggestion or you want to modify the model in order to better approximate the real object, you're welcome.
Download in OP.





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram


Edited by Mosfet - Thursday, 16.06.2016, 23:27
 
sinsforealDate: Friday, 17.06.2016, 00:04 | Message # 15
Space Pilot
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Mosfet, Thanks for making that

http://i.imgur.com/fDwALZc.png





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
Forum » SpaceEngine » Mods and Addons » Mosfet Space-y Mods (Ships, planets, you name it)
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