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Forum » SpaceEngine » Mods and Addons » Modification of asteroids and selenes
Modification of asteroids and selenes
KludDate: Tuesday, 27.10.2015, 16:19 | Message # 31
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Quote Canleskis ()
It's now working, no more crash. Thank you, beautiful mod


Ok.

But now you need to re-download and
install because updated.
 
Brett001Date: Tuesday, 27.10.2015, 16:32 | Message # 32
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Works fine! smile Thanks! JackDole , Klud excellent work!
 
FireintheholeDate: Tuesday, 27.10.2015, 16:48 | Message # 33
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Quote Klud ()
Yes, you're right, it is not correct, is not working properly.This is not the same as what was in the first case.
Now it will be changed.

Thanks again.

P.S. Update done.

When I thought it couldn't look better. shok

Excellent work!





Love SpaceEngine!
 
n0b0dyDate: Tuesday, 27.10.2015, 16:48 | Message # 34
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Quote Klud ()
But now you need to re-download and
install because updated.


For me (Nvidia GTX-780) it worked from the beginning. I am using Rodrigo's shaders with latest 0974 patch 7. Do I need to re-download?
 
CanleskisDate: Tuesday, 27.10.2015, 18:14 | Message # 35
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Quote Klud ()
Quote Canleskis ()

Ok.

But now you need to re-download and
install because updated.


Yeah I saw that it was updated and have already downloaded this new version.


Edited by Canleskis - Tuesday, 27.10.2015, 18:57
 
KoshDate: Tuesday, 27.10.2015, 21:00 | Message # 36
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Installed these MODS on SE 0794 patch 7. Works just fine, they should be a standard part of SE. Comments WOW! What a difference. :)

Windows 7 Ultimate 32 bit


Edited by Kosh - Tuesday, 27.10.2015, 21:02
 
KludDate: Tuesday, 27.10.2015, 21:59 | Message # 37
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Quote n0b0dy ()
For me (Nvidia GTX-780) it worked from the beginning. I am using Rodrigo's shaders with latest 0974 patch 7. Do I need to re-download?


In your case, this is not necessary.
 
TinmanDate: Wednesday, 28.10.2015, 17:19 | Message # 38
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Hi.

If you use this mod with Rodrigo's addon.
There are strange Canyons.

This is Rodrigo's addon:



And this yours and with Rodrigo's addon:



and some other things:

Rodrigo's addon:



and yours with Rodrigo's addon:



Its a wonderful mod. smile
 
GP300Date: Friday, 30.10.2015, 19:42 | Message # 39
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Quote DeathStar ()
This needs to be in the base game if you ask me.


I agree.
 
KludDate: Friday, 30.10.2015, 22:03 | Message # 40
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Quote Tinman ()
There are strange Canyons.


Yes I know.
Now I updated the file. But relief in general has become more flat.
 
PlutonianEmpireDate: Friday, 04.12.2015, 06:38 | Message # 41
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I am noticing that a custom selena, whose original script file does not define specific terrain parameters except for coloring and randomization, has literally patch-like terrain. However I am unsure if this is an issue with my Intel HD chip or an issue with the shaders:



The se.log is the attachment. I am using the Rodrigo shaders and the dune shaders as well. 0.974 patch 7.

The original code:

Code


Moon "Lethe"
{
    ParentBody      "Belle Hades"
    Class           "Selena"
    Radius          1326.2126
    Mass            0.005454
    Albedo          0.119
    Surface
    {
  Randomize      (-0.707, 0.222, -0.393)
  mainFreq        1.910903
  colorSea       (0.900, 0.900, 0.900, 0.000)
  colorShelf     (0.600, 0.600, 0.600, 0.000)
  colorBeach     (0.236, 0.205, 0.192, 0.000)
  colorDesert    (0.330, 0.288, 0.269, 0.200)
  colorLowland   (0.424, 0.370, 0.346, 0.500)
  colorUpland    (0.377, 0.329, 0.308, 0.800)
  colorRock      (0.500, 0.500, 0.500, 1.000)
  colorSnow      (1.000, 1.000, 1.000, 1.000)
    }
    NoClouds        true
    NoOcean         true
    NoAtmosphere    true
    NoAurora        true
    NoRings         true
    NoCometTail     true
    Orbit
    {
  Period            0.01243604242249774948665297741273
  SemiMajorAxis     0.00065712418057832690796447278577475
  Eccentricity      0.0153
  Inclination       2.1748
  AscendingNode     313.2269
  ArgOfPericen      83.7125
  MeanAnomaly       128.7635
  RefPlane "Ecliptic"
    }
}


The exported code:

Code
Moon    "Lethe"
{
    ParentBody     "Belle Hades"
    Class        "Selena"

    Mass            0.005454
    Radius          1326.213
    InertiaMoment   0.3886167

    Obliquity       2.1748
    EqAscendNode    313.2269

    Albedo          0.119
    Brightness      3.5
    Color          (0.950 0.900 0.861)

    Surface
    {
  SurfStyle       0.284876
  OceanStyle      0.4481804
  Randomize      (-0.707, 0.222, -0.393)
  colorDistMagn   0.0586371
  colorDistFreq   178.3773
  detailScale     3411.094
  colorConversion true
  drivenDarkening 0
  seaLevel        0.1632711
  snowLevel       2
  tropicLatitude  0.4216531
  icecapLatitude  10
  icecapHeight    0.1977087
  climatePole     0.9375
  climateTropic   0.3125
  climateEquator  0.6875
  heightTempGrad  0.625
  tropicWidth     0.07
  mainFreq        1.910903
  venusFreq       1.106808
  venusMagn       0
  mareFreq        0.4863397
  mareDensity     0.001938752
  terraceProb     0.1551618
  erosion         0
  montesMagn      0.05941669
  montesFreq      63.04434
  montesSpiky     0.8699769
  montesFraction  0.801365
  dunesMagn       0.03224542
  dunesFreq       1716.279
  dunesFraction   0.383941
  hillsMagn       0.1406485
  hillsFreq       165.4712
  hillsFraction   0.6009592
  hills2Fraction  0.8014649
  riversMagn      60.54967
  riversFreq      3.52889
  riversSin       6.016728
  riversOctaves   0
  canyonsMagn     0.03233755
  canyonsFreq     38.98921
  canyonFraction  0.5435562
  cracksMagn      0.02777581
  cracksFreq      0.409229
  cracksOctaves   0
  craterMagn      0.6550766
  craterFreq      3.732444
  craterDensity   0.7738173
  craterOctaves   11
  craterRayedFactor 0.4584008
  volcanoMagn     0.1977851
  volcanoFreq     0.9511886
  volcanoDensity  0.3393977
  volcanoOctaves  1
  volcanoActivity 1.18317
  volcanoFlows    0.3788444
  volcanoRadius   0.6274254
  volcanoTemp     1494.476
  lavaCoverTidal  0
  lavaCoverSun    0
  lavaCoverYoung  0
  colorSea       (0.900, 0.900, 0.900, 0.000)
  colorShelf     (0.600, 0.600, 0.600, 0.000)
  colorBeach     (0.236, 0.205, 0.192, 0.000)
  colorDesert    (0.330, 0.288, 0.269, 0.200)
  colorLowland   (0.424, 0.370, 0.346, 0.500)
  colorUpland    (0.377, 0.329, 0.308, 0.800)
  colorRock      (0.500, 0.500, 0.500, 1.000)
  colorSnow      (1.000, 1.000, 1.000, 1.000)
  BumpHeight      20
  SpecBrightWater 0
  SpecBrightIce   0
  SpecularPower   55
  Hapke           1
  SpotBright      4
  SpotWidth       0.05
  DayAmbient      0.07
    }

    NoClouds        true

    NoOcean         true

    NoLava          true

    NoAtmosphere    true

    NoAurora        true

    NoRings         true

    NoCometTail     true

    Orbit
    {
  SemiMajorAxis   0.0006571242
  Period          0.01243604
  Eccentricity    0.0153
  Inclination     2.1748
  AscendingNode   313.2269
  ArgOfPericenter 83.7125
  MeanAnomaly     128.7635
  RefPlane       "Ecliptic"
    }
}

Attachments: 6166370.jpg(312Kb) · 5102950.log(89Kb)





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Friday, 04.12.2015, 06:39
 
KludDate: Sunday, 06.12.2015, 22:07 | Message # 42
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This can be corrected if you turn off Rayed craters in "tg_selena_height.glsl" :
Code
    // Rayed craters
    float craterRayedSqrtDensity = craterSqrtDensity * sqrt(craterRayedFactor);
    if (craterRayedSqrtDensity > 0.05)
    {
        noiseH           = 0.5;
        noiseLacunarity  = 2.218281828459;
        noiseOffset      = 0.8;
        noiseOctaves     = 3;  // Craters roundness distortion
        craterDistortion = 1.0;
        craterRoundDist  = 0.03;
        heightFloor      = -0.5;
        heightPeak       = 0.6;
        heightRim        = 1.0;
        float craterRayedOctaves = floor(craterOctaves * craterRayedFactor);
        float craterRayedMagn = craterMagn * pow(0.62, craterOctaves - craterRayedOctaves);
        crater = RayedCraterNoise(point, craterRayedMagn, craterFreq, craterRayedSqrtDensity, craterRayedOctaves);
        //noiseOctaves = 11.0;
        //noiseH       = 1.0;
        //noiseOffset  = 1.0;
        //crater = 0.5 * RidgedMultifractalDetail(point * 0.3 * montesFreq + Randomize, 2.0, 0.25 * crater);
//        height += crater;
    }
 
PlutonianEmpireDate: Tuesday, 08.12.2015, 04:27 | Message # 43
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It works now, thank you! smile




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
JonahrfDate: Thursday, 24.12.2015, 17:39 | Message # 44
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Why do large asteroids look so blurry?
Attachments: 0740645.jpg(478Kb)
 
FireintheholeDate: Thursday, 24.12.2015, 19:53 | Message # 45
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Quote Jonahrf ()
Why do large asteroids look so blurry?

I've also noticed. It seems like the smaller the asteroid, the more realistic. They look best up to 100 km.





Love SpaceEngine!
 
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