RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 1 of 212»
Forum » SpaceEngine » Mods and Addons » A slight modification of craters and volcanoes.
A slight modification of craters and volcanoes.
KludDate: Sunday, 18.10.2015, 22:00 | Message # 1
Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
As a result, small changes in the shader got smooth the edges of craters that
a positive impact on their form:

Before:



After:



And also change the shape of volcanoes:

Before:



After:



Link

Unpack in your SE installation folder.

Attachments: 8641629.jpg(95Kb) · 7561232.jpg(94Kb) · 0904760.jpg(56Kb) · 4458764.jpg(56Kb)


Edited by Klud - Monday, 19.10.2015, 12:43
 
DoctorOfSpaceDate: Sunday, 18.10.2015, 22:13 | Message # 2
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Looks very nice, you should specify which version of the program this is for though.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
KludDate: Sunday, 18.10.2015, 22:47 | Message # 3
Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
Thanks.
Yes, I forgot that.
It was tested with 0.974 patches 6 and 7 only.
With 0.973 not working.
 
Thomas988Date: Sunday, 18.10.2015, 23:20 | Message # 4
Space Pilot
Group: Users
United States
Messages: 125
Status: Offline
Awesome! biggrin




All you need in life are space games and typhlosions.
 
Donatelo200Date: Monday, 19.10.2015, 01:34 | Message # 5
Explorer
Group: Users
United States
Messages: 261
Status: Offline
Is this compatible with rodrigo's shaders? As i'm still getting the messed up volcanoes. I did remember to clear the cache by the way.




CPU: Intel Core i7-4790K
GPU: Nvidia GTX 1080
SSD: Samsung 850 Evo 250GB
HDD: Toshiba DT01ACA200 2TB
HDD: WD Blue 1TB (2012)
RAM: Unknown 16G-D3-1600-MR 2x8GB
MBD: MSI Z97S SLI Krait Edition (MS-7922)
 
KludDate: Monday, 19.10.2015, 16:56 | Message # 6
Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
Quote Donatelo200 ()
Is this compatible with rodrigo's shaders?


Yes.

Quote Donatelo200 ()
As i'm still getting the messed up volcanoes.


Yes, I know.
I asked Rodrigo to change some parameters.
 
christopherguinnupDate: Tuesday, 20.10.2015, 02:38 | Message # 7
Observer
Group: Users
Pirate
Messages: 11
Status: Offline
Oh snap! Wonderful improvements, both! cool
 
SlamminKhanDate: Tuesday, 20.10.2015, 15:42 | Message # 8
Observer
Group: Users
United States
Messages: 12
Status: Offline
Christ I was wondering when the volcanoes would get fixed.
 
RodrigoDate: Wednesday, 21.10.2015, 00:26 | Message # 9
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
Quote Klud ()
I asked Rodrigo to change some parameters.

Done.
 
n0b0dyDate: Wednesday, 21.10.2015, 11:24 | Message # 10
Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
Great add-on! I think Rodrigo's and Klud's shaders should be included as default for every upcoming patch :)

One minor observation regarding the craters: Although smooth crater edges are more realistic on planets with atmospheres, they would look unnatural on airless selenas because there is no erosion at 0 atm. It would be great if there could be an equation in the shader file where one variable is atm pressure and the derivative is degree of erosion in crater edge. As atm pressure increases so smoothness of crater edge increases. I have no clue however as to how this can be implemented :'(

PS: One can argue however that there could be errosion in airless bodies due to tectonic activity - I haven't thought of that


Edited by n0b0dy - Wednesday, 21.10.2015, 11:29
 
KludDate: Thursday, 22.10.2015, 13:18 | Message # 11
Astronaut
Group: Users
Russian Federation
Messages: 72
Status: Offline
On the bodies without atmosphere there is "thermal erosion" (with large fluctuations in temperature, because of this very hot rocks, first, and then, when cooled, cracked and broken) and the impact of micrometeorites.
It destroys relief.

A few photos of Apollo 11 & 17:


http://www.lpi.usra.edu/resources/apollo/catalog/70mm/

Attachments: 9492601.jpg(181Kb) · 0237142.jpg(297Kb) · 9759984.jpg(169Kb)


Edited by Klud - Thursday, 22.10.2015, 13:20
 
Bells_TheoremDate: Tuesday, 27.10.2015, 23:34 | Message # 12
Explorer
Group: Users
United States
Messages: 188
Status: Offline
Quote Klud ()
On the bodies without atmosphere there is "thermal erosion" (with large fluctuations in temperature, because of this very hot rocks, first, and then, when cooled, cracked and broken) and the impact of micrometeorites.
It destroys relief.


Never thought about how much thermal erosion affects the surface of an airless planet. Makes perfect sense. Can't wait to install your shaders biggrin
 
37ophiuchiDate: Saturday, 20.02.2016, 20:31 | Message # 13
Observer
Group: Users
Pirate
Messages: 16
Status: Offline
Appears not to be working with the recent RC1 version. Error message upon loading the program: Shaders cannot be loaded.

Edited by 37ophiuchi - Saturday, 20.02.2016, 20:31
 
CanleskisDate: Saturday, 20.02.2016, 21:07 | Message # 14
Space Pilot
Group: Users
Pirate
Messages: 117
Status: Offline
Quote 37ophiuchi ()
Appears not to be working with the recent RC1 version. Error message upon loading the program: Shaders cannot be loaded.


This mod is implemented in the 0.9.7.4
 
37ophiuchiDate: Saturday, 20.02.2016, 21:22 | Message # 15
Observer
Group: Users
Pirate
Messages: 16
Status: Offline
Quote Canleskis ()
This mod is implemented in the 0.9.7.4


Maybe it got accidentally un-implemented with the RC1 version, as I encounter plenty of odd-shaped, ugly volcanoes.
 
Forum » SpaceEngine » Mods and Addons » A slight modification of craters and volcanoes.
Page 1 of 212»
Search: