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Forum » SpaceEngine » Mods and Addons » AstroNiki's mods
AstroNiki's mods
astronikiDate: Wednesday, 01.07.2015, 20:11 | Message # 1
Space Pilot
Group: SE team
Poland
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Astroniki Addon Pack v 1
For Release Candidate 1
This pack contains:

* Orion Nebulae, Pleiades star cluster nad surrounding nebulae,

* Milky Way model (Note that a different MilkWay_sys.jpg texture means some procedural stars will change or dissapear.)

* A update to some of my flares - AstroNiki flares and AstroNiki ghosts.
(note the high caps N) Look best with flare size at 3. Adjust bloom until you can just about make out Suns disc from Earth. I consider all the other Astroniki ghosts and flares as obsolete as some of them were work in progress or outdated.

Using the pak system so installation is easy. Simply copy the contents of the zip into SE main directory.
This will only overwrite galaxies/models.cfg and nebulae/models.cfg in the models folder.

Download

Always remember to delete the cache folder in the main SE folder after you install.










Attachments: 1162912.jpg(97Kb) · 5938378.jpg(188Kb) · 2452820.jpg(83Kb) · 7146600.jpg(195Kb) · 0099778.jpg(139Kb)





Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1


Edited by astroniki - Tuesday, 23.02.2016, 00:33
 
astronikiDate: Wednesday, 01.07.2015, 20:11 | Message # 2
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Poland
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reserved, lol




Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1
 
HarbingerDawnDate: Thursday, 02.07.2015, 03:06 | Message # 3
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Fantastic! Downloading smile




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
ZackGDate: Thursday, 02.07.2015, 04:05 | Message # 4
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You are missing these as follows in nebula_MilkyWay.sc

-Banards Loop
-Witch Head Nebula
-M 78

Also the horsehead and M42's pngs are facing the wrong way

I have provided an image on what I'm saying.

Attachments: 9105745.jpg(255Kb)





MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)


Edited by ZackG - Thursday, 02.07.2015, 04:32
 
astronikiDate: Thursday, 02.07.2015, 06:04 | Message # 5
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Quote ZackG ()
You are missing these as follows in nebula_MilkyWay.sc

Whoops, accidentally posted the code you supposed to remove instead of mine :). It's fixed now, try again.





Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1
 
BambusmanDate: Thursday, 02.07.2015, 11:03 | Message # 6
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good job looks amazing but i have low fps if i go near it.



Edited by Bambusman - Thursday, 02.07.2015, 11:10
 
ZackGDate: Thursday, 02.07.2015, 18:47 | Message # 7
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Quote Bambusman ()
good job looks amazing but i have low fps if i go near it.

Yea im getting some FPS issue with this as well. not sure if its the fact that there are too many particles in the region.





MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)
 
astronikiDate: Thursday, 02.07.2015, 21:04 | Message # 8
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The low fps seem to be mostly due to the Horsehead nebula. I've updated the models.cfg code with rebalanced values and the fps have gone up. It looks slightly more chunky now.




Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1
 
n0b0dyDate: Friday, 03.07.2015, 06:22 | Message # 9
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Great Addon!

Just one problem (and its solution) if you are using SE 0973 or later:

Have you tried going to our solar system after installing this addon? You may find that it has mysteriously disappeared. Also a lot of errors about this are shown in SE console accessed with the ''~'' key.

Solution: If that is the case then go to your SE\catalogs\Catalogs0973.pak and extract Stars.sc from \stars subfolder. Open it with notepad and do a small change like inserting a space and deleting/undoing it then save it and repack it back to Catalogs0973.pak\stars\subfolder overwritting the old one. Problem solved. cool
 
BambusmanDate: Friday, 03.07.2015, 10:29 | Message # 10
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Quote n0b0dy ()
Have you tried going to our solar system after installing this addon? You may find that it has mysteriously disappeared.

this bug also appears if your not using any mod.


Edited by Bambusman - Friday, 03.07.2015, 10:29
 
HarbingerDawnDate: Friday, 03.07.2015, 12:15 | Message # 11
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astroniki, you forgot to mention one very important thing: any models being replaced must be deleted from the cache, otherwise the new model will not generate. This is especially important for M42.

Also, for the catalog star names, you can write TET instead of Theta to have SE produce the actual Greek letter smile

There's an issue with the Horsehead Nebula complex as well: it's supposed to be located near Alnitak; that is the star which is ionizing the nebulae.

As for the models themselves, they're beautiful, especially M42 and Barnard's Loop! Though the Horsehead Nebula would benefit from being a separate object, since you could increase the abs sprite density without as large of an FPS drop.

n0b0dy, if you're adding the star data to stars.sc, you should extract the star catalog from the .pak and add to it, not create a new file, and certainly not edit anything in the .pak. There should never be any need to edit anything in a .pak file. I added the mod in 0.9.7.4, and had no problems.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
astronikiDate: Friday, 03.07.2015, 19:08 | Message # 12
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Quote HarbingerDawn ()
any models being replaced must be deleted from the cache

I did write that in the op :P

Quote HarbingerDawn ()
it's supposed to be located near Alnitak


Wikipedia puts and Alnitak at 387 ± 54pc, (in Space Engine it's at 250pc) the horsehead nebula at about 460pc, so they might not be that close. Anyway i've assumed that NGC 2023 ( the blue reflecting nebula below the Horsehead) is somewhat near the Horsehead and flame nebula and i've put them so the star HIP 26816 (471pc in Space engine) is inside blueness of NGC 2023.
According to wikipedia NGC 2023 is at 450 psc so that's still a long way behind Alnitak, although the star it is way to close in SE. Here's a quick fix that might go to the catalog/stars/trapezium.sc:
Code
RemoveStar    "Alnitak"

Star    "Alnitak/Zet Ori/50 Ori/HD 37742"
{
        RA       05 40 45.5    // Right ascension
        Dec     -01 56 34    // Declination
        Dist     387       // Distance from the Sun
        Class   "O9 1b"        // Spectral class
        AppMagn  1.73
}


Thanks for the input folks, i'll be tweaking the model and releasing updates later.





Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1


Edited by astroniki - Friday, 03.07.2015, 19:12
 
HarbingerDawnDate: Friday, 03.07.2015, 20:09 | Message # 13
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Quote astroniki ()
I did write that in the op :P

I read the OP at least twice and somehow my eyes missed that each time. Sorry.

Quote astroniki ()
Wikipedia puts and Alnitak at 387 ± 54pc, (in Space Engine it's at 250pc) the horsehead nebula at about 460pc, so they might not be that close

According to Wikipedia,

Quote Wikipedia
The bright star Alnitak (ζ Ori), the easternmost star in the Belt of Orion, shines energetic ultraviolet light into the Flame and this knocks electrons away from the great clouds of hydrogen gas that reside there.


It also says the Flame Nebula is 415 pc away and Alnitak is 387 ± 54. 415 = 387 + 28. 28 < 54. So their distances are identical within the margin of error.

The best solution IMO is to move both Alnitak and the nebula complex to 415 pc distance.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Sunday, 12.07.2015, 19:12 | Message # 14
Author of Space Engine
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Model is very good, but have too much particles (>250k total). Even on my ПЕЧ780 and 6-core CPU I encounter large FPS drop. The most massive model must be simplified. Maybe remove dust particles from the loop nebula?




 
astronikiDate: Monday, 13.07.2015, 23:04 | Message # 15
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Quote SpaceEngineer ()
Model is very good, but have too much particles (>250k total)

I've updated the models.cfg code in the original post. Now all of the nebulae have 78k particles in total without a very noticeable drop in quality. Let me know if it works properly.
I'll do the catalog distance fixes as HarbingerDawn suggests later on.
Quote SpaceEngineer ()
Maybe remove dust particles from the loop nebula?


These are my favourite particles. There's only a few of them but their size allow the whole complex to blend in into the galaxy's dust particles. What always bothered me was tiny nebulae surrounded by crystal clear space. That's how i think it should work when we have procedural nebulae - large scale galactic dust lanes blended in with smaller knots of nebulae with even smaller details in them.





Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1
 
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