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Forum » SpaceEngine » Mods and Addons » MOD - Creating a planet 0.980 (How to make your own planets)
MOD - Creating a planet 0.980
Joe1990Date: Thursday, 14.01.2016, 14:49 | Message # 46
Observer
Group: Users
United Kingdom
Messages: 10
Status: Offline
Quote JackDole ()
Have you correctly entered the system in the universe.cfg?
This should look like this:


Quote JackDole ()

And the scripts done in the correct folder?
StarBarycenter script in 'catalogs\stars' and the system script in 'catalogs\planets'?


Looks like it, even gave them the names in your example.
 
JackDoleDate: Thursday, 14.01.2016, 15:01 | Message # 47
Star Engineer
Group: Local Moderators
Germany
Messages: 1734
Status: Offline
Joe1990,

then I do not understand it, your system has always shown correctly for me.
Even when it was not in the galaxy. :(





I have just discovered that your planet is a little hot. More than 800 Kelvin.

Attachments: 7000836.jpg(138Kb)





Don't forget to look here.



Edited by JackDole - Thursday, 14.01.2016, 15:04
 
Joe1990Date: Thursday, 14.01.2016, 15:33 | Message # 48
Observer
Group: Users
United Kingdom
Messages: 10
Status: Offline
Here's the log, for what it's worth:

Quote
SpaceEngine Version 0.9.7.3 beta

STARTING
Loading script "config/main.cfg"
[MT] Loading script "config/universe.cfg"
[MT] Loading script "config/user.cfg"
[MT] Loading image "textures/common/splash08.jpg"
[MT] 19 localizations found
DONE

INITIALIZING OPENGL
[MT] Vendor: NVIDIA Corporation
[MT] Renderer: GeForce GTX 970/PCIe/SSE2
[MT] OpenGL version: 4.5.0 NVIDIA 361.43
[MT] GLSL version: 4.50 NVIDIA
[MT] Saving script "config/main.cfg"
[MT] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility 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GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[MT] Floating-point pixel format: GL_RGBA16F_ARB
[MT] Half float supported
[MT] 3D textures supported
[MT] Swap control tear not supported
[MT] Stereoscopic draw buffers not supported
[MT] Binary shader program supported
[MT] Sync objects supported
[MT] Max texture image units: 32
[MT] Max vertex texture image units: 32
[MT] Max combined texture image units: 192
[MT] Max texture size: 16384
[MT] Max rectangle texture size: 16384
[MT] Max cubemap texture size: 16384
[MT] Max 3D texture size: 2048
[MT] Max viewport size: 16384 x 16384
[MT] Max anisotropy: 16
[MT] Max multisamples: 32
[MT] Draw buffers: 8
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INITIALIZING OPENAL
[MT] Vendor: Creative Labs Inc.
[MT] Renderer: Software
[MT] OpenAL Version: OpenAL 1.0
[MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
[MT] ALC Default device specifier: DirectSound3D
[MT] ALC Device specifier: DirectSound
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[MT] Number of CPUs: 4
[MT] Loader threads: 2
[MT] RAM granularty: 4 kb
[MT] Total RAM: 4095 Mb
[MT] Available RAM: 3910 Mb
[MT] Physical VRAM: 4096 Mb
[MT] Available VRAM: 3732 Mb
[MT] Max. used VRAM: 4096 Mb
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[MT] Product name: Oculus Rift DK1
[MT] Manufacturer: Oculus VR
[MT] Display resolution: 1280 x 800
[MT] Render resolution: 2242 x 1553
[MT] Default FOV: 129.872
[MT] Maximum FOV: 149.937
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[MT] Loading shader "cache/shaders/bin/planet_transp_atm_light2.bin"
[MT] Loading shader "cache/shaders/bin/planet_sun_light2.bin"
[MT] Loading shader "cache/shaders/bin/planet_atm_sun_light2.bin"
[MT] Loading shader "cache/shaders/bin/water_light2.bin"
[MT] Loading shader "cache/shaders/bin/water_atm_light2.bin"
[MT] Loading shader "cache/shaders/bin/sky_light2.bin"
[MT] Loading shader "cache/shaders/bin/sky_sun_light2.bin"
[MT] Loading shader "cache/shaders/bin/rings_light2.bin"
[MT] Loading shader "cache/shaders/bin/planet_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_atm_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_ice_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_ice_atm_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_water_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_water_atm_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_transp_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_transp_atm_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_sun_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_atm_sun_light3.bin"
[MT] Loading shader "cache/shaders/bin/water_light3.bin"
[MT] Loading shader "cache/shaders/bin/water_atm_light3.bin"
[MT] Loading shader "cache/shaders/bin/sky_light3.bin"
[MT] Loading shader "cache/shaders/bin/sky_sun_light3.bin"
[MT] Loading shader "cache/shaders/bin/rings_light3.bin"
[MT] Loading shader "cache/shaders/bin/planet_light4.bin"
[MT] Loading shader "cache/shaders/bin/planet_atm_light4.bin"
[MT] Loading shader "cache/shaders/bin/planet_ice_light4.bin"
[MT] Loading shader "cache/shaders/bin/planet_ice_atm_light4.bin"
[MT] Loading shader "cache/shaders/bin/planet_water_light4.bin"
[MT] Loading shader "cache/shaders/bin/planet_water_atm_light4.bin"
[MT] Loading shader "cache/shaders/bin/planet_transp_light4.bin"
[MT] Loading shader "cache/shaders/bin/planet_transp_atm_light4.bin"
[MT] Loading shader "cache/shaders/bin/planet_sun_light4.bin"
[MT] Loading shader "cache/shaders/bin/planet_atm_sun_light4.bin"
[MT] Loading shader "cache/shaders/bin/water_light4.bin"
[MT] Loading shader "cache/shaders/bin/water_atm_light4.bin"
[MT] Loading shader "cache/shaders/bin/sky_light4.bin"
[MT] Loading shader "cache/shaders/bin/sky_sun_light4.bin"
[MT] Loading shader "cache/shaders/bin/rings_light4.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_light0.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_diff_light0.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_light1.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_diff_light1.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_bump_light1.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_diff_bump_light1.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_diff_asp_light1.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_diff_asp_bump_light1.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_diff_spec_light1.bin"
[MT] Loading shader "cache/shaders/bin/spacecraft_diff_bump_spec_light1.bin"
[MT] Loading image "textures/common/CommonTexSE.pak/particle.png"
[MT] Loading shader "system/shaders/particle.glsl"
DONE

LOADING GALAXIES
[MT] Loading image "textures/common/CommonTexSE.pak/galaxy_bulge.png"
[MT] Loading image "textures/common/CommonTexSE.pak/sprites_gal.png"
[MT] Loading image "textures/common/CommonTexSE.pak/sprites_neb.png"
[MT] Loading shader "system/shaders/galaxy_point.glsl"
[MT] Loading shader "system/shaders/galaxy_sprite.glsl"
[MT] Loading shader "system/shaders/galaxy_sprite_blur.glsl"
[MT] Loading shader "system/shaders/galaxy_map_point.glsl"
[MT] Loading shader "system/shaders/galaxy_map_line.glsl"
[MT] Loading shader "system/shaders/galaxy_map_mark.glsl"
[MT] Loading shader "system/shaders/galaxy_plane.glsl"
[MT] Loading shader "system/shaders/galaxy_plane_map.glsl"
[MT] Loading shader "system/shaders/galaxy_bulge.glsl"
[MT] Loading shader "system/shaders/galaxy_bulge_map.glsl"
[MT] Loading shader "system/shaders/galaxy_model.glsl"
[MT] Loading shader "system/shaders/galaxy_model_map.glsl"
[MT] Loading galaxies catalogs
[MT] Loading script "catalogs/CatalogsSE.pak/galaxies/galaxies10k.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/galaxies/StarWars.sc"
[MT] Building galaxies octree
DONE

LOADING CLUSTERS
[MT] Loading clusters catalogs
[MT] Loading script "catalogs/CatalogsSE.pak/clusters/clusters_open_named.sc"
[MT] Loading script "catalogs/CatalogsSE.pak/clusters/clusters_open.sc"
[MT] Loading script "catalogs/CatalogsSE.pak/clusters/clusters_globular.sc"
DONE

LOADING NEBULAE
[MT] Loading nebulae catalogs
[MT] Loading script "catalogs/CatalogsSE.pak/nebulae/nebulae_MilkyWay.sc"
DONE

LOADING PLANETS
[MT] Loading shader "system/shaders/corona_plane_tex.glsl"
[MT] Loading shader "system/shaders/corona_plane_proc.glsl"
[MT] Loading shader "system/shaders/comet_tail.glsl"
[MT] Loading shader "system/shaders/aurora.glsl"
[MT] Loading planets catalogs
[MT] Loading script "catalogs/Catalogs0973.pak/planets/Stars.sc"
[MT] Loading script "catalogs/Catalogs0973.pak/planets/BinStars.sc"
[MT] Loading script "catalogs/Catalogs0973.pak/planets/SolarSys.sc"
[MT] Loading script "catalogs/CatalogsSE.pak/planets/SmallMoons.sc"
[MT] Loading script "catalogs/Catalogs0973.pak/planets/Asteroids.sc"
[MT] Loading script "catalogs/CatalogsSE.pak/planets/KuiperBelt.sc"
[MT] Loading script "catalogs/CatalogsSE.pak/planets/AsteroidsSmall.sc"
[MT] Loading script "catalogs/CatalogsSE.pak/planets/KuiperBeltSmall.sc"
[MT] Loading script "catalogs/CatalogsSE.pak/planets/Comets.sc"
[MT] Loading script "catalogs/Catalogs0973.pak/planets/ExoPlanets.sc"
[MT] Loading script "catalogs/CatalogsSE.pak/planets/ExoPlanets-unconfirmed.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Alderaan.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Hoth.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Tatooine.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Yavin.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Dantooine.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Endor.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Bespin.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Dagobah.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Corellia.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Anoat.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Ansion.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Bogden.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/BozPity.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/CatoNeiomoidia.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Coruscant.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Felucia.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Geonosis.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Iego.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Kamino.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Kashyyyk.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Kessel.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Malastare.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/planets/Mustafar.sc"
[MT] Loading script "catalogs/planets/SullustSystem.sc"
[MT] ERROR: "catalogs/CatalogsSW.pak/planets/Malastare.sc" line 388: Closing bracket '}' missed in the tag 'Planet'
DONE

LOADING STARS
[MT] Loading shader "system/shaders/star_point.glsl"
[MT] Loading shader "system/shaders/star_sprite.glsl"
[MT] Loading shader "system/shaders/star_sprite_blur.glsl"
[MT] Loading shader "system/shaders/star_map_point.glsl"
[MT] Loading shader "system/shaders/star_map_line.glsl"
[MT] Loading shader "system/shaders/star_map_mark.glsl"
[MT] Loading star catalogs
[MT] Loading star catalog "catalogs/stars/Stars120k.csv"
[MT] Loading star catalog "catalogs/stars/Stars.sc"
[MT] Loading script "catalogs/Catalogs0973.pak/stars/Stars.sc"
[MT] Loading star catalog "catalogs/stars/BinStars.sc"
[MT] Loading script "catalogs/Catalogs0973.pak/stars/BinStars.sc"
[MT] Loading star catalog "catalogs/stars/ExoPlanetsSuns.sc"
[MT] Loading script "catalogs/Catalogs0973.pak/stars/ExoPlanetsSuns.sc"
[MT] Loading star catalog "catalogs/stars/Starwars.sc"
[MT] Loading script "catalogs/CatalogsSW.pak/stars/Starwars.sc"
[MT] Loading star catalog "catalogs/stars/SullustBC.sc"
[MT] Loading script "catalogs/stars/SullustBC.sc"
[MT] Merging duplicate stars
[MT] Building stars octree
[MT] Bin cat stars: 0
[MT] Csv cat stars: 112523
[MT] Sc new stars: 4088
[MT] Sc del stars: 26
[MT] Merged stars: 453
[MT] Deleted stars: 21
[MT] Failed stars: 0
[MT] Final stars: 116137
DONE

LOADING SPACECRAFTS
[MT] Loading materials
[MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/default/AmS.sml"
[MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/default/Dragonfly/fire_dragonfly.sml"
[MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/default/Shuttle.sml"
[MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/default/Skylone.sml"
[MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/modules/SHW.sml"
[MT] Loading aero models
[MT] Loading shaders
[MT] Loading shader "system/shaders/ship_engines.glsl"
DONE

BUILDING DATABASE
[MT] Loading local database
[MT] Loading script "locale/eng-db.cfg"
DONE

INITIALIZING CLUSTERS
[MT] Initializing catalog clusters parameters
[MT] Initializing clusters models
DONE

INITIALIZING NEBULAE
[MT] Initializing catalog nebulae parameters
[MT] Loading shader "system/shaders/nebula_model.glsl"
[MT] Loading shader "system/shaders/nebula_model_map.glsl"
DONE

INITIALIZING GALAXIES
[MT] Loading model "cache/models/galaxies/MilkyWay.gm"
[MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/MilkyWay_small.png"
[MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/MilkyWay_sys.jpg"
[MT] Creating subsystems of galaxy "Milky Way"
[MT] Loading model "cache/models/galaxies/MilkyWay.gm"
DONE

INITIALIZING PLANETS
Initializing planets hierarchy
[MT] ERROR: InitPlanets(): Body "Rietta 1" have unknown parent object "Rietta"
[MT] ERROR: InitPlanets(): Body "Rietta 2" have unknown parent object "Rietta"
DONE

INITIALIZING STARS
DONE

INITIALIZING ENGINE
[MT] Loading shader "system/shaders/prim_tex_quad.glsl"
[MT] Loading shader "system/shaders/prim_wire_obj.glsl"
[MT] Loading shader "system/shaders/prim_fill_obj.glsl"
[MT] Loading shader "system/shaders/body_point.glsl"
[MT] Loading shader "system/shaders/body_sprite.glsl"
[MT] Loading shader "system/shaders/body_sprite_blur.glsl"
[MT] Loading shader "system/shaders/body_point_u.glsl"
[MT] Loading shader "system/shaders/body_sprite_u.glsl"
[MT] Loading shader "system/shaders/body_sprite_blur_u.glsl"
[MT] Loading shader "system/shaders/body_mark.glsl"
[MT] Loading shader "system/shaders/orbit.glsl"
[MT] Loading shader "system/shaders/orbit_map.glsl"
[MT] Number of joysticks detected: 0
[MT] Loading script "config/keys.cfg"
[MT] Loading script "textures/flares/Astroniki2 flares.cfg"
[MT] Loading script "textures/flares/Eden ghosts.cfg"
[MT] Loading shader "system/shaders/map_sphere.glsl"
[MT] Loading script "config/places.cfg"
[MT] Loading script "config/journal.cfg"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/AmS-B.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/AmS-C.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/AmS-S.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/DoctorShip.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Explorer-1.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Explorer-2.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Probe.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/DragonFly.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Shuttle.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Skylone.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/JumpFreighter.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/JumpStarship.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/TorpedoCarrier.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Transport.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Wayfarer.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/X-Wing.sss"
[MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Y-Wing.sss"
[MT] Loading script "music/context.cfg"
DONE

RUNNING ENGINE

...................

[00] Loading shader "system/shaders/mipmap_down.glsl"
[01] Loading shader "system/shaders/mipmap_down.glsl"
[00] Loading shader "system/shaders/mipmap_down_glow.glsl"
[01] Loading shader "system/shaders/mipmap_down_glow.glsl"
[00] Loading shader "system/shaders/mipmap_down_norm.glsl"
[01] Loading shader "system/shaders/mipmap_down_norm.glsl"
[00] Loading shader "system/shaders/mipmap_down_packed_norm.glsl"
[01] Loading shader "system/shaders/mipmap_down_packed_norm.glsl"
[00] Loading shader "system/shaders/bump_to_normal.glsl"
[01] Loading shader "system/shaders/bump_to_normal.glsl"
[00] Loading shader "system/shaders/bump_to_packed_normal.glsl"
[01] Loading shader "system/shaders/bump_to_packed_normal.glsl"
[MT] Loading script "config/user.cfg"
[MT] Creating planetary system of star "Sullust system"
[MT] 2 objects found in catalog
[MT] Loading model "cache/models/galaxies/Starwars1.gm"
[MT] Loading image "textures/galaxies/Starwars_small.png"
[MT] Loading image "textures/galaxies/Starwars_sys.jpg"
[MT] Creating subsystems of galaxy "Star Wars galaxy"
[MT] Loading model "cache/models/galaxies/Starwars1.gm"
[01] Loading image "textures/galaxies/Starwars.png"
[MT] Initializing planetary system of star "Sullust system"
[00] Loading shader "cache/shaders/bin/planet_glow_sun_light0.bin"
[01] Loading atmosphere model "models/atmospheres/Sun.atm"
[00] Loading shader "cache/shaders/bin/planet_glow_atm_sun_light0.bin"
[MT] Saving image "config/exitscreen.jpg"

SAVING USER
[MT] Saving script "config/keys.cfg"
[MT] Saving script "config/user.cfg"
[MT] Saving script "config/main.cfg"
[MT] Saving script "config/spacecrafts.cfg"
DONE

CLOSING LOADER
[MT] Waiting until loader tasks completed
DONE

DESTROYING UNIVERSE
[MT] Destroying planets
[MT] Destroying stars
[MT] Destroying nebulae
[MT] Destroying clusters
[MT] Destroying galaxies
DONE

FINISHED


Quote JackDole ()
I have just discovered that your planet is a little hot. More than 800 Kelvin.


Too close to the sun?

Sullust is supposed to be an icelandic-style lava planet, according to Battlefront.

Added (14.01.2016, 15:33)
---------------------------------------------
Is there maybe a limit to how many new catalog planets Space Engine can support? If so that might mean Rocko's Star Wars planet's might have reached that limit.

If anyone has any other ideas I'd be very thankful to hear them, because I'm at a total loss right now.

Edited by Joe1990 - Thursday, 14.01.2016, 15:07
 
JackDoleDate: Thursday, 14.01.2016, 15:47 | Message # 49
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Quote Joe1990 ()
Here's the log, for what it's worth:

I found this in your SE.log:

Line 348: [MT] ERROR: "catalogs/CatalogsSW.pak/planets/Malastare.sc" line 388: Closing bracket '}' missed in the tag 'Planet'

I have corrected the error.
Place the script in the 'catalogs\planets'. Since it is recent, SE would use it instead of the original.

This may well be the reason.

Attachments: 1776199.zip(2Kb)





Don't forget to look here.

 
Joe1990Date: Thursday, 14.01.2016, 16:47 | Message # 50
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Quote JackDole ()
I found this in your SE.log:

Line 348: [MT] ERROR: "catalogs/CatalogsSW.pak/planets/Malastare.sc" line 388: Closing bracket '}' missed in the tag 'Planet'

I have corrected the error.
Place the script in the 'catalogs\planets'. Since it is recent, SE would use it instead of the original.

This may well be the reason.


That did the trick, thanks so much...
 
JackDoleDate: Thursday, 14.01.2016, 17:34 | Message # 51
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You're welcome.




Don't forget to look here.

 
aimeilianDate: Wednesday, 20.01.2016, 19:22 | Message # 52
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Greetings and salutations!

I've been lurking here for a year or more and occasionally playing around with building systems. In general I've been successful, but one thing continues to flummox me: system hierarchies. I seem to get things right with some systems (e.g. a binary pair of binary stars with planets orbiting each, sometimes even binary)... but here I can't quite figure out what I'm doing wrong.

Nutshell: Binary pair of binary stars, one of which has a heavy planet orbiting far enough to warrant another barycentre around which the stars' barycentre orbits. (E.g. if our system had a close binary and just Jupiter orbiting it, causing a bit of extra wobble.)

In practice, the attached .sc seems to produce the correct results in the engine -- but the heirarchy itself is all messed up. Hopefully the accompanying screen shot clarifies how.

EDIT: oops wacko Correct .sc attached. Thanks for pointing out my error @JackDole!

Could anyone help me figure out what I'm doing wrong?

(And yes, there is a separate .sc for the defined system barycentre Rand 002; I'm pretty sure I've got that and my universe.cfg set up properly smile )

Attachments: 2848993.jpg(285Kb) · Rand002-Stars.sc(3Kb)


Edited by aimeilian - Wednesday, 20.01.2016, 19:47
 
JackDoleDate: Wednesday, 20.01.2016, 19:38 | Message # 53
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aimeilian

I think you have attached the wrong file.





Don't forget to look here.

 
Risk1Date: Sunday, 07.02.2016, 17:17 | Message # 54
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Hey everyone, I have a question for you: how can I create my own planetary rings? I have really no idea
 
quarior14Date: Sunday, 07.02.2016, 17:25 | Message # 55
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Quote Risk1 ()
Hey everyone, I have a question for you: how can I create my own planetary rings? I have really no idea

Quote quarior14 ()
It is simple, to make a ring with custom color, it should be a drawing file (.png for example) with a software that can transparency (Paint.net (free)) and that this file has as dimension 2 in height and 512 in width (512 x 2). That is at the time that the ring is lit and the lower at the time that there less lighting but not when it's all black. Then, with transparency (alpha), it determines whether or not it passes light, she is high, less light passing (at 255) there and instead, it lets all the light. Otherwise for the colors, the colors of your choice. I put my ring custom below as an example (Selta on my mod Blackeshelsystem), the file and a screenshot in Space Engine.
File ring.png :

Screenshot in Space Engine :





Quarior

Edited by quarior14 - Sunday, 07.02.2016, 17:26
 
Risk1Date: Sunday, 07.02.2016, 19:56 | Message # 56
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Quote quarior14 ()
It is simple, to make a ring with custom color, it should be a drawing file (.png for example) with a software that can transparency (Paint.net (free)) and that this file has as dimension 2 in height and 512 in width (512 x 2). That is at the time that the ring is lit and the lower at the time that there less lighting but not when it's all black. Then, with transparency (alpha), it determines whether or not it passes light, she is high, less light passing (at 255) there and instead, it lets all the light. Otherwise for the colors, the colors of your choice. I put my ring custom below as an example (Selta on my mod Blackeshelsystem), the file and a screenshot in Space Engine.


Thank you very much!
 
quarior14Date: Monday, 08.02.2016, 11:11 | Message # 57
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Quote Risk1 ()
Thank you very much!

You're welcome.





Quarior
 
quarior14Date: Wednesday, 10.02.2016, 15:12 | Message # 58
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Is there a way or is developing that seaLevel works ? Because I have the height of the ocean, the maximum and minimum height, and the percentage that oceans cover the planet but it doesn't seem to be in agreement in Space Engine.




Quarior
 
JackDoleDate: Wednesday, 10.02.2016, 15:39 | Message # 59
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Quote quarior14 ()
Is there a way or is developing that seaLevel works

Quote SpaceEngineer ()
seaLevel - relative depth of sea, obsolete parameter (use Ocean tag instead).

'seaLevel' has no valid function more.

Look in 'MOD - Creating a Planet 0.972' under
Quote SpaceEngineer ()
Surface, Ocean, Lava, Clouds





Don't forget to look here.



Edited by JackDole - Wednesday, 10.02.2016, 15:43
 
quarior14Date: Wednesday, 10.02.2016, 15:50 | Message # 60
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@JackDole
Yes I know but I wonder if one day, the setting will return for example imagine that you made a planet, you have 14 km maximum altitude and 7 km deep ocean but occupy 74% of the surface of the planet, I think there will be more land than sea, that's why I suggest that replaces it, it would be more convenient I think.





Quarior
 
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