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Forum » SpaceEngine » Mods and Addons » MOD - Creating a planet 0.980 (How to make your own planets)
MOD - Creating a planet 0.980
LookAtDatDakkaDate: Thursday, 24.12.2015, 04:55 | Message # 31
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I'm having problem with atmospheres and oceans on Terras, Deserts, and Titans.

Troubleshooting

What have I done wrong?

Attachments: datdakka_troubl.pak(4Kb)





NVIDIA 960 GTX 2048MB
 
JackDoleDate: Sunday, 27.12.2015, 18:40 | Message # 32
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Quote superpeanut9 ()
Halp! My asteroid looks unbelievably hideous,and probably not what it should look like.

Do you mean something like this? I think it looks funny.



The reason is that the surface parameters do not match such a small object.

Furthermore, Mass and Radius match not good. And the SemiMajorAxis is much too large.

Try this script.
Code

DwarfMoon "S2010 J 1/Jupiter LI"
{
    ParentBody    "Jupiter"
    Class  "Asteroid"

    Radius  1
    
    DiscDate    "2010.09.07"

    Orbit
    {
  Epoch  2455446.5
  SemiMajorAxis    0.15584670351463
  Eccentricity    0.324
  Period  1.9789608651094
  Inclination    163.24
  PericenterDist    0.10494801782593
  ArgOfPericenter    225.36
  AscendingNode    321.99
    }
}


It gives this asteroid.


Attachments: 6653254.jpg(62Kb) · 5199910.jpg(54Kb)





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superpeanut9Date: Sunday, 27.12.2015, 20:01 | Message # 33
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Thnx! It looks MUCH better now tongue biggrin




ethanlol
 
iTzDate: Wednesday, 30.12.2015, 01:26 | Message # 34
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For custom textures such as custom rings, where would I put them?
 
JackDoleDate: Wednesday, 30.12.2015, 14:32 | Message # 35
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Quote iTz ()
For custom textures such as custom rings, where would I put them?

In '...\textures\planets'





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Joe1990Date: Wednesday, 13.01.2016, 18:00 | Message # 36
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Hello I'm having difficulty creating a new planetary system. Basically the star does not appear where I want it to (it floats in the space between galaxies) and there are no planets.

Here is the star script:

Quote
StarBarycenter "Sullust system"
{
RA 0 05 14.71
Dec 24 35 08.00
Dist 382945140.8644
Class "G2V"
}


And the Planets Script:

Quote
Star "Sullust (S)"
{
ParentBody "Sullust system"
Class "G2 V"

Orbit
{
Type "STATIC"
}
}

Planet "Sullumun"
{
ParentBody "Sullust (S)"
Class "GasGiant"

Radius 82000 km // Radius in km
Mass 442
RotationPeriod 29 hours // Rotation period in hours

Orbit
{
Epoch 2454762
Period 2.2 // Orbital period in years
SemiMajorAxis 0.7432
Inclination 2.5
Eccentricity 0.03
ArgOfPericen 124.3
}
}

Planet "Lununmo"
{
ParentBody "Sullust (S)"
Class "GasGiant"

Radius 90000 km // Radius in km
Mass 855
RotationPeriod 35 hours // Rotation period in hours

Orbit
{
Epoch 2454762
Period 3.295 // Orbital period in years
SemiMajorAxis 1.1043
Inclination 2.5
Eccentricity 0
ArgOfPericen 144.23
}
}

Planet "Sullust"
{
ParentBody "Sullust (S)"
Class "Terra"

Mass 0.443
Radius 7844.002
InertiaMoment 0.3302205

Oblateness 0.01284845

RotationPeriod 25
Obliquity 5.89
EqAscendNode 0

Albedo 0.327
Brightness 2
Color (0.494 0.565 0.632)

Life
{
Class "Organic"
Type "Multicellular"
Biome "Terrestrial"
Panspermia "true"
}

Surface
{
SurfStyle 0.1793651
OceanStyle 0.6190476
Randomize (0.825, 0.762, 0.254)
colorDistMagn 0.04945253
colorDistFreq 685.4799
detailScale 20175.21
colorConversion true
drivenDarkening -1
seaLevel 0.0476191
snowLevel 0.1904762
tropicLatitude 0.1825397
icecapLatitude 1
icecapHeight 0.143
climatePole 0.45
climateTropic 0.45
climateEquator 0.45
heightTempGrad 0.4875
tropicWidth 0.07
mainFreq 0.793312
venusFreq 0.9149652
venusMagn 0.424995
mareFreq 6.658195
mareDensity 0.06269295
terraceProb 0.4474428
erosion 0.6428571
montesMagn 0.1953568
montesFreq 293.566
montesFraction -0.5080165
dunesMagn 0.04201256
dunesFreq 55.31947
dunesFraction 0.9528492
hillsMagn 0.7063492
hillsFreq 594.6204
hillsFraction -0.2465
hills2Fraction -0.03890395
riversMagn 60.95189
riversFreq 2.352026
riversSin 7.30587
riversOctaves 2
canyonsMagn 0.6587301
canyonsFreq 72.66698
canyonFraction 0.05477697
cracksMagn 0.077366
cracksFreq 0.413874
cracksOctaves 0
craterMagn 0.6166287
craterFreq 20.04392
craterDensity 0.9749096
craterOctaves 14
craterRayedFactor 0
volcanoMagn 1.698413
volcanoFreq 2.998955
volcanoDensity 0.8174603
volcanoOctaves 5
volcanoActivity 2
volcanoFlows 0.968254
volcanoRadius 4.166667
volcanoTemp 2404.762
lavaCoverTidal 1
lavaCoverSun 0.5714286
lavaCoverYoung 0.7698413
twistZones 1.587302
twistMagn 0.8730159
cycloneMagn 5.873016
cycloneFreq 0.3253968
cycloneDensity 0.1031746
cycloneOctaves 1
colorSea (0.081, 0.122, 0.138, 0.850)
colorShelf (0.690, 0.827, 0.800, 1.000)
colorBeach (0.580, 0.584, 0.560, 1.000)
colorDesert (0.415, 0.580, 0.533, 1.000)
colorLowland (0.048, 0.044, 0.060, 1.000)
colorUpland (0.038, 0.034, 0.050, 1.000)
colorRock (0.349, 0.341, 0.317, 1.000)
colorSnow (1.000, 1.000, 1.000, 1.000)
colorLowPlants (0.048, 0.044, 0.060, 1.000)
colorUpPlants (0.038, 0.034, 0.050, 1.000)
BumpHeight 20
BumpOffset 13.17116
DiffMapAlpha "Water"
SpecBrightWater 0.65
SpecBrightIce 0
SpecularPower 54.99999
Hapke 0
SpotBright 4
SpotWidth 0.05
DayAmbient 0.07
}

Clouds
{
Height 37.5
BumpHeight 6.731444
Hapke 0.2
SpotBright 2
SpotWidth 0.15
DayAmbient 2
ModulateColor (1.000 1.000 1.000)
mainFreq 0.952381
mainOctaves 6
Coverage 0.3650794
twistZones 1.587302
twistMagn 0.8730159
}

Ocean
{
Height 0.9519176
Hapke 0
SpotBright 2
SpotWidth 0.15
DayAmbient 2
}

Atmosphere
{
Model "Earth"
Height 100
Density 100
Pressure 0.976
Greenhouse 53.76289
Bright 10.27619
Opacity 1
SkyLight 2.301587
}

Aurora
{
Height 115.6452
NorthLat 49.66317
NorthLon -70.87303
NorthRadius 1196.622
NorthWidth 1261.577
NorthRings 3
NorthBright 0.3
NorthParticles 0
SouthLat -59.64113
SouthLon 123.1978
SouthRadius 867.053
SouthWidth 620.672
SouthRings 5
SouthBright 0.3
SouthParticles 0
TopColor (1.000 1.000 1.000)
BottomColor (0.000 1.000 0.000)
}

Rings
{
InnerRadius 8954.605
OuterRadius 16085.59
RotationPeriod 5.831666
RotationOffset 0
FrontBright 1
BackBright 1
Density 1
Exposure 1
}

Orbit
{
Epoch 2454762
SemiMajorAxis 1.4344
Period 0.0728
Eccentricity 0.02
Inclination 5.89
AscendingNode 0
ArgOfPericenter 3.2
MeanAnomaly -3.2
RefPlane "Equator"
}
}


Help or advice would be much appreciated, thanks
 
JackDoleDate: Wednesday, 13.01.2016, 18:53 | Message # 37
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Joe1990,

The distance (Dist) is a little big. That is deep in intergalactic space. Instead of 382 million parsecs I would turn it into 382 945 or 3829.45.





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Joe1990Date: Wednesday, 13.01.2016, 19:27 | Message # 38
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Quote JackDole ()
Joe1990,

The distance (Dist) is a little big. That is deep in intergalactic space. Instead of 382 million parsecs I would turn it into 382 945 or 3829.45.


I should have mentioned that I'm using RockoRocks Star Wars Planet Systems. I was trying to get the system inside the galaxy he created. Here's an example of one of his star scripts:

Quote
StarBarycenter "Alderaan system"
{
RA 0 05 14.49
Dec 24 35 09.13
Dist 383000970
Class "G3V"
}


Edited by Joe1990 - Wednesday, 13.01.2016, 19:37
 
SpaceEngineerDate: Wednesday, 13.01.2016, 19:48 | Message # 39
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This code is useless:

Quote Joe1990 ()
Star "Sullust (S)"
{
ParentBody "Sullust system"
Class "G2 V"

Orbit
{
Type "STATIC"
}
}


You may remove it and smply set "Sullust system" as a parent for planets.





 
Joe1990Date: Wednesday, 13.01.2016, 20:12 | Message # 40
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Quote SpaceEngineer ()
You may remove it and smply set "Sullust system" as a parent for planets.


Tried that, it causes the sun to disappear and the words ERROR to be displayed in Type and Spectrum.
 
cburrows243Date: Thursday, 14.01.2016, 01:10 | Message # 41
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This is a very cool feature, but I'm have a few problems with it.
First, my systems seem to be ignoring the ages I set for them.
I also added some planets to Alpha Centauri, and Alpha Centauri Bb turned into a gas giant the size of Saturn.
And two of the stars in my trinary system keep disappearing. :'(

Edit: It looks like Space Engine doesn't like when you try to put planets around more than 1 star in a multiple system.
Also, how can I just remove a preexisting planet?


Edited by cburrows243 - Tuesday, 19.01.2016, 02:41
 
Joe1990Date: Thursday, 14.01.2016, 10:46 | Message # 42
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I have tried literally everything I can think of; it should, based on what little I know, be working fine. Everything I do either results in a star with no planets or a bunch of random planets with no stars, I even checked the log, nothing concerning my system indicates an error. I'm at a total loss.

Here's the latest planet script:

Quote
Star "Sullust(S)"
{
ParentBody "Sullust system"
Class "G2 V"

Orbit
{
Type "STATIC"
}
}

Planet "Sullust"
{
ParentBody "Sullust(S)"
Class "Terra"

Mass 0.443
Radius 7844.002
InertiaMoment 0.3302205

Oblateness 0.01284845

RotationPeriod 25
Obliquity 5.89
EqAscendNode 0

Albedo 0.327
Brightness 2
Color (0.494 0.565 0.632)

Life
{
Class "Organic"
Type "Multicellular"
Biome "Terrestrial"
Panspermia "true"
}

Surface
{
SurfStyle 0.1793651
OceanStyle 0.6190476
Randomize (0.825, 0.762, 0.254)
colorDistMagn 0.04945253
colorDistFreq 685.4799
detailScale 20175.21
colorConversion true
drivenDarkening -1
seaLevel 0.0476191
snowLevel 0.1904762
tropicLatitude 0.1825397
icecapLatitude 1
icecapHeight 0.143
climatePole 0.45
climateTropic 0.45
climateEquator 0.45
heightTempGrad 0.4875
tropicWidth 0.07
mainFreq 0.793312
venusFreq 0.9149652
venusMagn 0.424995
mareFreq 6.658195
mareDensity 0.06269295
terraceProb 0.4474428
erosion 0.6428571
montesMagn 0.1953568
montesFreq 293.566
montesFraction -0.5080165
dunesMagn 0.04201256
dunesFreq 55.31947
dunesFraction 0.9528492
hillsMagn 0.7063492
hillsFreq 594.6204
hillsFraction -0.2465
hills2Fraction -0.03890395
riversMagn 60.95189
riversFreq 2.352026
riversSin 7.30587
riversOctaves 2
canyonsMagn 0.6587301
canyonsFreq 72.66698
canyonFraction 0.05477697
cracksMagn 0.077366
cracksFreq 0.413874
cracksOctaves 0
craterMagn 0.6166287
craterFreq 20.04392
craterDensity 0.9749096
craterOctaves 14
craterRayedFactor 0
volcanoMagn 1.698413
volcanoFreq 2.998955
volcanoDensity 0.8174603
volcanoOctaves 5
volcanoActivity 2
volcanoFlows 0.968254
volcanoRadius 4.166667
volcanoTemp 2404.762
lavaCoverTidal 1
lavaCoverSun 0.5714286
lavaCoverYoung 0.7698413
twistZones 1.587302
twistMagn 0.8730159
cycloneMagn 5.873016
cycloneFreq 0.3253968
cycloneDensity 0.1031746
cycloneOctaves 1
colorSea (0.081, 0.122, 0.138, 0.850)
colorShelf (0.690, 0.827, 0.800, 1.000)
colorBeach (0.580, 0.584, 0.560, 1.000)
colorDesert (0.415, 0.580, 0.533, 1.000)
colorLowland (0.048, 0.044, 0.060, 1.000)
colorUpland (0.038, 0.034, 0.050, 1.000)
colorRock (0.349, 0.341, 0.317, 1.000)
colorSnow (1.000, 1.000, 1.000, 1.000)
colorLowPlants (0.048, 0.044, 0.060, 1.000)
colorUpPlants (0.038, 0.034, 0.050, 1.000)
BumpHeight 20
BumpOffset 13.17116
DiffMapAlpha "Water"
SpecBrightWater 0.65
SpecBrightIce 0
SpecularPower 54.99999
Hapke 0
SpotBright 4
SpotWidth 0.05
DayAmbient 0.07
}

Clouds
{
Height 37.5
BumpHeight 6.731444
Hapke 0.2
SpotBright 2
SpotWidth 0.15
DayAmbient 2
ModulateColor (1.000 1.000 1.000)
mainFreq 0.952381
mainOctaves 6
Coverage 0.3650794
twistZones 1.587302
twistMagn 0.8730159
}

Ocean
{
Height 0.9519176
Hapke 0
SpotBright 2
SpotWidth 0.15
DayAmbient 2
}

Atmosphere
{
Model "Earth"
Height 100
Density 100
Pressure 0.976
Greenhouse 53.76289
Bright 10.27619
Opacity 1
SkyLight 2.301587
}

Aurora
{
Height 115.6452
NorthLat 49.66317
NorthLon -70.87303
NorthRadius 1196.622
NorthWidth 1261.577
NorthRings 3
NorthBright 0.3
NorthParticles 0
SouthLat -59.64113
SouthLon 123.1978
SouthRadius 867.053
SouthWidth 620.672
SouthRings 5
SouthBright 0.3
SouthParticles 0
TopColor (1.000 1.000 1.000)
BottomColor (0.000 1.000 0.000)
}

Orbit
{
Epoch 2454762
SemiMajorAxis 0.85455
Period 1.184651 // Orbital period in years
Inclination 0.0889
Eccentricity 0.02
ArgOfPericen 9.2
}
}


The star renders alright, but the planet is just not there.


Edited by Joe1990 - Thursday, 14.01.2016, 10:50
 
JackDoleDate: Thursday, 14.01.2016, 14:17 | Message # 43
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Joe1990,

I have the StarBarycenter changed a little. Your system is now in the galactic disk.



Code

StarBarycenter "Sullust system"
{
    RA 0 05 14.71
    Dec 24 35 08.00
    //Dist 382945140.8644
    Dist  382999970
    Class "G2V"
}


But I'm not sure that it would look for you the same way.
The distance is just too big. At a distance of 383 million parsecs an arcsecond is about 1856 parsecs or 6056 light years. (If I have calculated correctly.) It is hardly possible to position an object on the distance accurately.
At this distance, the calculations of SE are somewhat random.

Attachments: 2626671.jpg(94Kb) · 0530024.jpg(134Kb) · 1456753.jpg(81Kb)





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Joe1990Date: Thursday, 14.01.2016, 14:23 | Message # 44
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Quote JackDole ()
I have the StarBarycenter changed a little. Your system is now in the galactic disk.


Thanks, big help, but how did you get the planets to show up?

As for positioning, I might ask Rocko how he did it.


Edited by Joe1990 - Thursday, 14.01.2016, 14:24
 
JackDoleDate: Thursday, 14.01.2016, 14:42 | Message # 45
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Quote Joe1990 ()
but how did you get the planets to show up?

Have you correctly entered the system in the universe.cfg?
This should look like this:

Code

StarsCatalogs     // stars catalogs
(
    //"catalogs/stars/Stars120k.dat"    // main star catalog in dat format
    "catalogs/stars/Stars120k.csv"  // main star catalog in csv format
    "catalogs/stars/Stars.sc"
    ...
    ...
    
    "catalogs/stars/SullustBC.sc"  // Your StarBarycenter script
)

...

PlanetsCatalogs    // planets catalogs
(
    "catalogs/planets/Stars.sc"
    ...
    ...
    
    "catalogs/planets/SullustSystem.sc"  // Your script for star and planets
)


And the scripts done in the correct folder?
StarBarycenter script in 'catalogs\stars' and the system script in 'catalogs\planets'?





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