RUS New site

Advanced search
Login:
Password:
[ New messages · Forum rules · Members ]
Page 16 of 18«121415161718»
Forum » SpaceEngine » Mods and Addons » MOD - Creating a planet 0.980 (How to make your own planets)
MOD - Creating a planet 0.980
JackDoleDate: Monday, 24.10.2016, 01:10 | Message # 226
Star Engineer
Group: Local Moderators
Germany
Messages: 1738
Status: Offline
PlutonianEmpire,
do you mean something like this?



These are textures, which I have made transparent with Photoshop.

I have tried to make procedural planets transparent, but this does not work well.


Attachments: 8928545.jpg(239Kb)





Don't forget to look here.

 
TheSpaceLeviathanDate: Monday, 24.10.2016, 01:29 | Message # 227
Observer
Group: Users
United States
Messages: 18
Status: Offline
JackDole, I just now tried to put a star in my script in the star folder, and then i went into my planet script in the planets folder and told the planet to revolve around the star I chose, which was Chara. My planet still did not show up in the game even after not changing anything about the planet other than the star it was orbiting (changed that to "Chara").

Ostarisk, I made my planet orbit Chara and I double checked that my sc file was in addone/catalogs/planets. However it still did not work.


Edited by TheSpaceLeviathan - Monday, 24.10.2016, 01:33
 
JackDoleDate: Monday, 24.10.2016, 01:31 | Message # 228
Star Engineer
Group: Local Moderators
Germany
Messages: 1738
Status: Offline
TheSpaceLeviathan,
can you post your scripts?





Don't forget to look here.

 
TheSpaceLeviathanDate: Monday, 24.10.2016, 01:43 | Message # 229
Observer
Group: Users
United States
Messages: 18
Status: Offline
JackDole,
Okay, so here is what I made:
Code
Planet    "TheExuberantLeviathan"
{
    ParentBody     "Chara"
    Class        "Terra"

    Mass            2.62244
    Radius          8186.81
    InertiaMoment   0.32956

    RotationPeriod  7272.92
    Obliquity       1.52326
    EqAscendNode    -66.3976

    AlbedoBond      0.368479
    AlbedoGeom      0.442175
    Brightness      2
    Color          (0.496 0.338 0.220)

    Life
    {
  Class   "Organic"
  Type    "Multicellular"
  Biome   "Marine/Terrestrial"
    }

    Surface
    {
  SurfStyle       0.119263
  OceanStyle      0.0778471
  Randomize      (-0.389, -0.741, -0.568)
  colorDistMagn   0.0598182
  colorDistFreq   792.996
  detailScale     21056.9
  colorConversion true
  seaLevel        0.558768
  snowLevel       0.724057
  tropicLatitude  0.0444762
  icecapLatitude  10
  icecapHeight    0.209027
  climatePole     0.5625
  climateTropic   0.5625
  climateEquator  0.6875
  heightTempGrad  0.375
  tropicWidth     0.5
  mainFreq        1.00358
  venusFreq       1.16779
  venusMagn       0
  mareFreq        4.14602
  mareDensity     0.0600082
  terraceProb     0.240295
  erosion         0.111163
  montesMagn      0.229048
  montesFreq      300.073
  montesSpiky     0.966431
  montesFraction  0.338465
  dunesMagn       0.0580924
  dunesFreq       74.7536
  dunesFraction   0.884418
  hillsMagn       0.144615
  hillsFreq       1086.28
  hillsFraction   0.938433
  hills2Fraction  0.104698
  riversMagn      53.6229
  riversFreq      3.00901
  riversSin       7.23337
  riversOctaves   2
  canyonsMagn     0.0637007
  canyonsFreq     199.916
  canyonFraction  0.19463
  cracksMagn      0.139809
  cracksFreq      0.774138
  cracksOctaves   0
  craterMagn      0.648941
  craterFreq      25.5748
  craterDensity   0
  craterOctaves   0
  volcanoMagn     0.604565
  volcanoFreq     0.695326
  volcanoDensity  0.4
  volcanoOctaves  3
  volcanoActivity 2
  volcanoFlows    0.718215
  volcanoRadius   0.486712
  volcanoTemp     1266.99
  lavaCoverTidal  0
  lavaCoverSun    0
  lavaCoverYoung  0
  stripeZones     1.91098
  stripeTwist     0.90336
  cycloneMagn     2.94334
  cycloneFreq     1.04696
  cycloneDensity  0.356118
  cycloneOctaves  2
  colorSea       (0.040, 0.100, 0.200, 1.000)
  colorShelf     (0.150, 0.480, 0.460, 1.000)
  colorBeach     (0.820, 0.730, 0.570, 0.000)
  colorDesert    (0.420, 0.360, 0.220, 0.000)
  colorLowland   (0.220, 0.230, 0.220, 0.000)
  colorUpland    (0.570, 0.540, 0.420, 0.000)
  colorRock      (0.100, 0.100, 0.100, 0.000)
  colorSnow      (1.000, 1.000, 1.000, 1.308)
  colorLowPlants (0.010, 0.010, 0.010, 0.000)
  colorUpPlants  (0.020, 0.030, 0.080, 0.000)
  BumpHeight      15.8525
  BumpOffset      8.85788
  DiffMapAlpha   "Water"
  SpecBrightWater 0.65
  SpecBrightIce   0.85
  SpecularPower   55
  Hapke           0
  SpotBright      4
  SpotWidth       0.05
  DayAmbient      0.07
    }

    Clouds
    {
  Height          9.24561
  Velocity        71.7173
  BumpHeight      6.15939
  Hapke           0.2
  SpotBright      2
  SpotWidth       0.15
  DayAmbient      2
  mainFreq        0.95167
  mainOctaves     10
  Coverage        0.280798
  stripeZones     1.91098
  stripeTwist     0.90336
    }

    Ocean
    {
  Height          8.85788
  Hapke           0
  SpotBright      2
  SpotWidth       0.15
  DayAmbient      2
    }

    NoLava          true

    Atmosphere
    {
  Model          "Venus"
  Height          40.934
  Density         50.4667
  Pressure        33.3626
  Greenhouse      42.1505
  Bright          10
  Opacity         1
  SkyLight        3.33333
  Hue             -0.0536628
  Saturation      0.761894

  Composition
  {
   CO2    76.3671
   O2     23.1026
   SO2    0.516328
   N2     0.0133754
   He     0.000286328
   Ne     0.000218122
   H2O    4.03567e-005
   Ar     2.29609e-005
  }
    }

    NoAurora        true

    Rings
    {
  InnerRadius     9352.55
  OuterRadius     17729
  RotationPeriod  2.69586
  RotationOffset  0
  FrontBright     0.885627
  BackBright      0.604524
  Density         0.566464
  Brightness      1
    }

    NoAccretionDisk true

    NoCometTail     true

    Orbit
    {
  RefPlane        "Equator"
  SemiMajorAxis   0.246888
  Period          0.165937
  Eccentricity    0.0703691
  Inclination     1.52326
  AscendingNode   -66.3976
  ArgOfPericenter 188.508
  MeanAnomaly     49.9607
    }
}


Code
Star    "Chara"
{
    ParentBody     "Chara"
    Class        "G0 V"
    Luminosity      1.17555
    MassSol         1.08533
    RadSol          1.11245
    Teff            6030

    Age             4.9823

    InertiaMoment   0.0644814

    RotationPeriod  278.399
    Obliquity       276.976
    EqAscendNode    161.936

    AlbedoBond      0.3
    AlbedoGeom      0.36
    Brightness      2
    Color          (1.000 0.893 0.877)

    Surface
    {
  Randomize      (0.989, -0.313, 0.612)
  colorDistMagn   0.486179
  colorDistFreq   13.9773
  detailScale     1.99146e+006
  colorConversion true
  tropicLatitude  0.5
  icecapLatitude  1
  mareFreq        53.6041
  mareDensity     0.00917267
  erosion         1
  montesFreq      537
  dunesMagn       0.5
  hillsMagn       0.03
  hillsFreq       6188.33
  craterOctaves   0
  BumpHeight      639.688
  BumpOffset      639.688
  SpecBrightWater 0
  SpecBrightIce   0
  SpecularPower   55
  Hapke           1
  SpotBright      4
  SpotWidth       0.05
  DayAmbient      1
    }

    NoClouds        true

    NoOcean         true

    NoLava          true

    Atmosphere
    {
  Model          "Sun"
  Height          7742.67
  Density         0
  Pressure        1
  Bright          10
  Opacity         0
  SkyLight        0
  Hue             0
  Saturation      1
    }

    NoAurora        true

    NoRings         true

    NoAccretionDisk true

    Corona
    {
  Radius      4.01817e+006
  Period      0.0235717
  Brightness  0.5
  RayDensity  3.53412
  RayCurv     14.5533
    }

    NoCometTail     true

    Orbit
    {
  RefPlane        "Static"
  SemiMajorAxis   0
  Period          0
  Eccentricity    0
  Inclination     276.976
  AscendingNode   161.936
  ArgOfPericenter 0
  MeanAnomaly     0
    }
}



Edited by TheSpaceLeviathan - Monday, 24.10.2016, 01:47
 
PlutonianEmpireDate: Monday, 24.10.2016, 01:43 | Message # 230
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
JackDole, yes that was what I was referring to thank you. I had been wondering if it could be applied to procedural worlds as well, but apparently not. Bummer lol

Again, thank you. smile

Edit: I just realized you used a procedural terra in the glitch screeshots. Might certain planet classes do better at being partially transparent than others, or does the bug affect all planet classes?





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Monday, 24.10.2016, 01:46
 
OstariskDate: Monday, 24.10.2016, 02:32 | Message # 231
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
TheSpaceLeviathan, there is no need for that star script. A star with that name already exists:

Attachments: 5552646.jpg(135Kb)






My mods


Edited by Ostarisk - Monday, 24.10.2016, 02:38
 
TheSpaceLeviathanDate: Monday, 24.10.2016, 02:39 | Message # 232
Observer
Group: Users
United States
Messages: 18
Status: Offline
Ostarisk, I tried doing both of that just now, but I'm still having no luck.
 
OstariskDate: Monday, 24.10.2016, 02:50 | Message # 233
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
TheSpaceLeviathan, Check my post again.
Quote Ostarisk ()
TheSpaceLeviathan, there is no need for that star script. A star with that name already exists:






My mods
 
TheSpaceLeviathanDate: Monday, 24.10.2016, 02:53 | Message # 234
Observer
Group: Users
United States
Messages: 18
Status: Offline
Ostarisk, Earlier I was told to make the star script so I did. I deleted the star scripts and tried again right now though, but still I have had no luck.
 
OstariskDate: Monday, 24.10.2016, 03:00 | Message # 235
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
Quote TheSpaceLeviathan ()
Ostarisk, Earlier I was told to make the star script so I did. I deleted the star scripts and tried again right now though, but still I have had no luck.

That's strange. it works for me.

Attachments: 9982912.jpg(194Kb)






My mods


Edited by Ostarisk - Monday, 24.10.2016, 03:03
 
JackDoleDate: Monday, 24.10.2016, 03:08 | Message # 236
Star Engineer
Group: Local Moderators
Germany
Messages: 1738
Status: Offline
TheSpaceLeviathan,
That's right. If the star already exists, you do not need a script for the star.
If you create a script for the star yourself, it must look something like this.

Code

Star    "My Star"
{
    RA      1.563585
    Dec     -55.191259498886
    Dist    586.479873043

    Class       "G0 V"
    Luminosity  1.17555
    MassSol     1.08533
    RadSol      1.11245
    Teff        6030

    Age         4.9823
}


The most important in the script is the position of the star.
RA, Dec and Dist
As well as the Class.

Most of the other data I've left out is not essential. Space Engine creates it itself.
This script belongs in 'addons\catalogs\stars'!

Check the spelling of the folder names.
For the planet script, it must be 'addons\catalogs\planets'.

You can check if there are errors in your scripts by looking at the 'SE.log'. It is in the 'system' directory of Space Engine. You can also post this file here.

The image is from SE 0.971. With you it will look different.

Attachments: 8964294.jpg(143Kb)





Don't forget to look here.



Edited by JackDole - Monday, 24.10.2016, 03:11
 
TheSpaceLeviathanDate: Monday, 24.10.2016, 03:10 | Message # 237
Observer
Group: Users
United States
Messages: 18
Status: Offline
Ostarisk, I will explain to you exactly where my script is located and how I got it.

I went into the directory SpaceEngine/addons and created a folder called "catalogs" and in that folder, I created another folder called "Planets". From here, I right clicked, hovered over the "New" button and selected the option "Text Document". I then renamed this document to "MySystem.sc" and copied everything from my exported script of the planet that I selected. All I did from here was rename the planet and switch it from orbiting "RS 0-0-0-1636-21668-8-157616-2301" to "Chara".
 
JackDoleDate: Monday, 24.10.2016, 03:19 | Message # 238
Star Engineer
Group: Local Moderators
Germany
Messages: 1738
Status: Offline
TheSpaceLeviathan,
Quote JackDole ()
You can check if there are errors in your scripts by looking at the 'SE.log'. It is in the 'system' directory of Space Engine. You can also post this file here.

Post the log file.





Don't forget to look here.

 
TheSpaceLeviathanDate: Monday, 24.10.2016, 03:20 | Message # 239
Observer
Group: Users
United States
Messages: 18
Status: Offline
JackDole, Okay, I am going to try and post the stars and planets part of my SE.log here.

 
JackDoleDate: Monday, 24.10.2016, 03:29 | Message # 240
Star Engineer
Group: Local Moderators
Germany
Messages: 1738
Status: Offline
TheSpaceLeviathan,
that is not enough. There are only the default files. There are no addons in the section.
Post the whole file. At least the beginning of the file.
The existing addon directories are listed there.





Don't forget to look here.

 
Forum » SpaceEngine » Mods and Addons » MOD - Creating a planet 0.980 (How to make your own planets)
Page 16 of 18«121415161718»
Search: