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Forum » SpaceEngine » Mods and Addons » Rodrigo's Terrain Mods
Rodrigo's Terrain Mods
Bells_TheoremDate: Thursday, 06.08.2015, 05:40 | Message # 106
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Same here. sad

Linking my se.log from the last time I loaded the program with the shaders folder in hopes someone can help.

Attachments: 4997107.log(38Kb)
 
n0b0dyDate: Thursday, 06.08.2015, 07:47 | Message # 107
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These shaders are for SE 0974 patch 04. If you try to use them with latest patch 05 they will not work.
 
Bells_TheoremDate: Thursday, 06.08.2015, 07:53 | Message # 108
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Quote n0b0dy ()
These shaders are for SE 0974 patch 04. If you try to use them with latest patch 05 they will not work.


Ahh! That would explain it then. Thank you!
 
KludDate: Tuesday, 11.08.2015, 23:36 | Message # 109
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Bells_Theorem

The trouble is that the file that you downloaded via the link on the previous page and renamed tg_clouds_height.glsl has earlier creation time than shaders.pak of patch 0.5. You need to re-download the file, and then he will have a date today and will work.
 
n0b0dyDate: Monday, 17.08.2015, 17:17 | Message # 110
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Quote Klud ()
The trouble is that the file that you downloaded via the link on the previous page and renamed tg_clouds_height.glsl has earlier creation time than shaders.pak of patch 0.5. You need to re-download the file, and then he will have a date today and will work


It is not as simple as that: Space Engineer changes the shader code slightly in every patch release (the files that are included in shaders.pak file inside SpaceEngine\system folder) so if you just re-download the shader files from here and put them in system\shaders folder they will be using code from previous patch and may cause problems.

We have to wait for Rodrigo to study and then modify the shader files from this latest 05 patch after consulting Space Engineer for any questions he may have smile
 
DoctorOfSpaceDate: Monday, 17.08.2015, 17:41 | Message # 111
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You can always edit them yourselves. Just take the original shader, the modified one, and the new one from the patch and compare differences in a program like WinMerge then copy over the changes to the right sections.




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RodrigoDate: Tuesday, 18.08.2015, 15:59 | Message # 112
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I'll upload an uptade later today
 
Bells_TheoremDate: Tuesday, 18.08.2015, 22:30 | Message # 113
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Awesome. Looking forward to it biggrin
 
spacerDate: Wednesday, 19.08.2015, 06:05 | Message # 114
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where to put the files?
in the system folder there isnt shaders folder. there is shaders.pak and its file i cant open wacko





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer


Edited by spacer - Wednesday, 19.08.2015, 06:15
 
n0b0dyDate: Wednesday, 19.08.2015, 17:17 | Message # 115
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Quote spacer ()
where to put the files?


you create the ''shaders'' folder inside ''system'' folder (without the '').
 
n0b0dyDate: Wednesday, 19.08.2015, 17:37 | Message # 116
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Quote spacer ()
there is shaders.pak and its file i cant open


.pak files are .zip files. Just rename them to .zip (you need to change some windows settings in order to be able to see and modify file extensions: go to windows explorer menu item file and folder options and look for a setting named ''show file extensions for known file types'' and enable it).

But best thing is to wait for Rodrigo to upload his new shader files and put them inside shaders folder.

Also to Doctor of Space: Would you be so kind to update your shipwarp.glsl shader for latest patch? Thank You smile

My internet connection is crap in this place I am holidaying - there is virtually no signal
 
DoctorOfSpaceDate: Wednesday, 19.08.2015, 19:10 | Message # 117
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It doesn't work in the latest patch, when I try my ship warp shaders I get strange screen artifacts. I am currently using an older patch for now.




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spacerDate: Thursday, 20.08.2015, 01:43 | Message # 118
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n0b0dy, thank you! so i can just delete the shaders.pak, creat folder with the name shaders and put all the shaders that was in the shaders.pak in it?




"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
PlutonianEmpireDate: Thursday, 20.08.2015, 04:19 | Message # 119
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Nope! Create the shaders folder anyway and leave the shaders.pak as it is. The game will know how to handle everything for you. smile




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Edited by PlutonianEmpire - Thursday, 20.08.2015, 04:20
 
spacerDate: Thursday, 20.08.2015, 06:33 | Message # 120
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PlutonianEmpire, Ok thanks! but delete from the shaders.pak the files that rodrigo files need to switch?




"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer


Edited by spacer - Thursday, 20.08.2015, 06:37
 
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