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Forum » SpaceEngine » Mods and Addons » Rodrigo's Terrain Mods
Rodrigo's Terrain Mods
RodrigoDate: Monday, 25.07.2016, 17:48 | Message # 211
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Quote Bells_Theorem ()
ice flows for icy dwarf


I think it could be done. Can you show us a photo example?

Quote Bells_Theorem ()
work on young surfaces


I´m trying to, but no success so far. Anyone got an idea?
 
Bells_TheoremDate: Monday, 25.07.2016, 18:36 | Message # 212
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I was thinking relatively flat or shallowly undulating un-cratered flowy regions. Something like Tombaugh Regio on Pluto...



If you can suppress impact craters in an region then that would pretty much indicate a younger surface.

A close-up view of the region.



Edited by Bells_Theorem - Monday, 25.07.2016, 23:14
 
Bells_TheoremDate: Monday, 25.07.2016, 23:19 | Message # 213
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Rodrigo,

I imagine these features should also be a significant portion of the planets surface as well.

I'm betting that most Pluto sized or larger icy bodies will have some internal heating and convection resulting in very young surface features with little to no impact craters. So these are probably the norm rather than the exception.
 
PlutonianEmpireDate: Monday, 25.07.2016, 23:26 | Message # 214
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That makes me think the best way to implement that first Pluto image would be river-like lines or cracks-like lines protruding web-like into mares on iceworlds. smile




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Bells_TheoremDate: Tuesday, 26.07.2016, 22:54 | Message # 215
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A simple Worley noise algorithm might serve as a decent facsimile. With a few tweeks I imagine you can get a pretty good approximation.

https://en.wikipedia.org/wiki/Worley_noise





Edited by Bells_Theorem - Tuesday, 26.07.2016, 22:58
 
RodrigoDate: Saturday, 30.07.2016, 19:59 | Message # 216
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Could you guys try this out and see if it looks good? Iceworlds now can have pluto-like, europa-like or selena-like terrain. Also included valleys in selenas with high volcanism and changed a bit the code for terras, deserts and titans...
Attachments: 2291272.rar(31Kb)
 
spacerDate: Saturday, 30.07.2016, 20:02 | Message # 217
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Rodrigo, tested:







"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
PlutonianEmpireDate: Saturday, 30.07.2016, 20:48 | Message # 218
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Does this work with 0.98 as is, or doe it need to be updated?




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spacerDate: Sunday, 31.07.2016, 07:13 | Message # 219
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PlutonianEmpire, the images i posted is from 0.98 smile




"we began as wanderers, and we are wanderers still"
-carl sagan

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PlutonianEmpireDate: Sunday, 31.07.2016, 07:18 | Message # 220
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Thank you. smile




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spacerDate: Sunday, 31.07.2016, 07:33 | Message # 221
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i dont know if this should be like that. but i noticed that with both rodrigo or plutonian mods.
the landscape of the planets become more flat and there isnt very high mountains.
there isnt any mountains range, but its has more little hills or mini mountains.
before:


after:





"we began as wanderers, and we are wanderers still"
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Bells_TheoremDate: Sunday, 31.07.2016, 09:53 | Message # 222
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Very nice. Definitely headed in the right direction.



I like the distribution. Big enough to be a significant feature, but not spammed all over. I would remove the linear fractures from the smooth regions and enhance the grooves a bit more. Maybe add some of the micro texture from my second image of Pluto.
 
PlutonianEmpireDate: Sunday, 31.07.2016, 17:35 | Message # 223
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spacer, that's because of the mountain style, originally designed by Klud or Rodrigo, I don't remember. In my mod, I disabled the height suppression effect caused by the terraces, but even then they still seemed low. I couldn't multiply the montes height by any number after that because very high terrain causes the cliff sediment layering texture to glitch out. I'll try to find a screenshot of it. I should also mention that my mod has both mountain styles, replacing one of the hills. If you have a custom planet you know well, you can find them both. :)

Edit: A link to the Klud mountains, for reference: http://en.spaceengine.org/forum/17-3291-1

Edit 2: The sediment glitch in action, when multiplying the mountain height by 3 in tg_terra_height:


Attachments: 0484721.jpg(194Kb)





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Edited by PlutonianEmpire - Monday, 01.08.2016, 02:33
 
Bells_TheoremDate: Monday, 01.08.2016, 04:20 | Message # 224
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Rodrigo,

Can you make the flow regions a lighter material than the older surfaces, or is that something that has to be done with a palette? I think that would distinguish it more as a young fluid material as apposed to the older cratered tholin regions. Again much like the Tombaugh Regio.



By the way I love the way they encroach into craters just as you would expect.


Edited by Bells_Theorem - Monday, 01.08.2016, 04:24
 
PlutonianEmpireDate: Tuesday, 02.08.2016, 02:20 | Message # 225
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Edit:Nvm, seems to be a game bug instead. dry




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Edited by PlutonianEmpire - Tuesday, 02.08.2016, 05:30
 
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