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Forum » SpaceEngine » Mods and Addons » (0.97.1)Star System Report Generator
(0.97.1)Star System Report Generator
DeathStarDate: Monday, 06.01.2014, 01:22 | Message # 16
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Amwhere, I am having problems. The program always gets stuck at 0,00%
 
AmwhereDate: Monday, 06.01.2014, 02:05 | Message # 17
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Quote FaceDeer ()
After poking around through some more of these reports I'm curious, where did you get the planetary classifications from? I like them, would love to see what they're based on.


Hmm? What do you mean?

Also, Deathstar - could you attach a system you tried to your post, please?


Edited by Amwhere - Monday, 06.01.2014, 02:07
 
DeathStarDate: Monday, 06.01.2014, 02:14 | Message # 18
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Amwhere, here you go.

EDIT: Wait, I cant attach it.


Edited by DeathStar - Monday, 06.01.2014, 02:18
 
FaceDeerDate: Monday, 06.01.2014, 03:15 | Message # 19
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Quote Amwhere ()
Hmm? What do you mean?


The row right after a planet or moon's unique ID number has things like "Class B9 Barren World", "Class D7t Tilted Desert World " or "Class I4 Iron World". The meanings are generally straightforward but I was wondering if there was a complete list somewhere (and an explanation for the numbers, since those aren't clear).
 
AmwhereDate: Monday, 06.01.2014, 03:51 | Message # 20
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Ah.

Well, the number is just the average temperature in K divided by 50. A plus/minus means it varies more than 50K.

Barren Worlds are just renamed Selenas - Iron Worlds are Selenas with a density greater than 6.
 
FaceDeerDate: Monday, 06.01.2014, 05:05 | Message # 21
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Ah, I see. Didn't realize it derived so directly from SE's planet classifications. smile
 
AmwhereDate: Monday, 06.01.2014, 20:23 | Message # 22
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"Fixed" version is up.
 
RockoRocksDate: Monday, 06.01.2014, 21:19 | Message # 23
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I just get "NaN" and then the program crashes...




I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
JCandeiasDate: Monday, 06.01.2014, 21:43 | Message # 24
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That happens with catalogue stars, I think. It seems to work only with procedural systems.




They let me use this!
 
FaceDeerDate: Tuesday, 07.01.2014, 04:30 | Message # 25
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Testing out the "fixed" version... woohoo! The planets have the wrong temperatures, matching SE's wrong temperatures! That moon in Bozop that was too cold for comfort is now too warm for comfort, just like it's not supposed to be. smile

Meanwhile, I've been pondering ways to semi-automate the addition of maps to worlds given the limitations of SE's planetary export. I've come up with an idea, if you like. Once System Report has parsed a system, it now knows about the individual planets within that system. Perhaps you could have the GUI dynamically add a button for each one, and then if it's clicked it'll grab whatever diffuse map texture is currently sitting in the export folder and insert it into the output?

Here's a quick and dirty mockup of what I mean:



The workflow is kind of sucky, but workable for a limited number of planets. You'd export the system, parse the system, then go to each planet you cared about and first export the map and then click the corresponding button in the report generator to grab it and insert it. Refocus on a new planet, export map, click button. If you've got multiple systems parsed you'd use a dropdown menu to pick which one you're working on at the moment, or maybe just do the one that's currently selected for parsing. What do you think, a reasonable approach that doesn't require too much trickery?


Edited by FaceDeer - Tuesday, 07.01.2014, 04:32
 
AmwhereDate: Wednesday, 15.01.2014, 01:54 | Message # 26
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Hmm. I think I have an idea; let me mess around and see what I can come up with.

Added (15.01.2014, 04:54)
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Ok, so here's what I have:

The program will create sub-directories for each system (and sub-sub-directories for each body in the system), and all you need to do is put the files in them.

Almost ready - just got to do more testing.

 
FaceDeerDate: Wednesday, 15.01.2014, 04:52 | Message # 27
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Ooh, neat. Are those other categories so you can add a photo of the planet from orbit or a representative photo from "ground level"?
 
AmwhereDate: Wednesday, 15.01.2014, 05:47 | Message # 28
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The Planet Picture is (in my mind) for an orbital shot. The Misc Picture can be anything you want, though.
 
fmraDate: Wednesday, 15.01.2014, 08:14 | Message # 29
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How are you calculating whether the atmosphere is breathable?
 
AmwhereDate: Tuesday, 21.01.2014, 21:05 | Message # 30
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Ok, update is up.
Here's how it works:
If you select "Picture Dialog Shown" and then click parse, you'll get a screen that shows all the major planets and moons of the star system.
"Planet Picture" is meant for an orbital shot - think the famous "Blue Marble" photo.
"Surface Map" is for a surface map.
"Misc Picture" is for anything - and the text box next to it is for labeling the picture.

After the program finishes, you need to put the pictures you want to use in the image folder - each system will have it's own subfolder, and each body you selected will have a subfolder in that folder. These will use their SE names.
"Planet Picture" needs to be o.jpg.
"Surface Map" needs to be surface_diff.png - what SE names its export.
"Misc Picture" needs to be m.jpg.

There's a sample included in the .zip for the Sol System and Earth.

Added (22.01.2014, 00:05)
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After I randomly generate an atmosphere, I make sure the pressures of the various gases are in the right zone for breathing ie, enough oxygen, only so much nitrogen, etc.

 
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