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Forum » SpaceEngine » Mods and Addons » (0.97.1)Star System Report Generator
(0.97.1)Star System Report Generator
AmwhereDate: Friday, 22.11.2013, 04:19 | Message # 1
Astronaut
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I hinted at this some time ago - and only now realized that I didn't release it. smile

How to use (You'll need to latest .Net runtime.):
Unzip the zip into any folder you'd like.
Visit an interesting system in SE and export it. (ESC menu -> Editor -> Export System)
Repeat as desired.
Open SystemReport.exe.
Click on "Select File" and find and select the exported system.
Select your options:
"Sci Fi Naming" relabels objects in a "Sci-Fi" style - Deneb I, Deneb IIc, etc.
"All in Directory" reads all the exported systems in the same directory that hasn't been read in yet.
The random name dropdown gives you different options on applying random names.

Click on the Parse Button and wait for it to close. Then, go to where the SystemReport is and open either _index.html or the system file of your choice.

Attachments: SystemReport041.zip(483Kb)


Edited by Amwhere - Thursday, 06.02.2014, 22:23
 
SalvoDate: Friday, 22.11.2013, 18:44 | Message # 2
Star Engineer
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Italy
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Cool, it would be awesome if that could happen runtime while using SE smile




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
AmwhereDate: Saturday, 28.12.2013, 06:56 | Message # 3
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Is there is any interest in me updating this for 0.97.1?
 
DisasterpieceDate: Saturday, 28.12.2013, 07:16 | Message # 4
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I would certainly download it.




I play teh spase engien
 
apenpaapDate: Sunday, 29.12.2013, 17:13 | Message # 5
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It definitely sounds interesting, I'd love a 0.9.7.1 edition.




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
AmwhereDate: Saturday, 04.01.2014, 04:05 | Message # 6
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Ok - here's my first pass at a version for 0.97.1 - it's updated in the opening post.
 
apenpaapDate: Saturday, 04.01.2014, 15:20 | Message # 7
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Fantastic, this is a lot of fun to play around with.




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
PhilDate: Saturday, 04.01.2014, 19:52 | Message # 8
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Any screenshots of what this mod outputs exactly?
How is it different from just saving a location and re-visiting it?

Thanks.
 
FaceDeerDate: Saturday, 04.01.2014, 21:32 | Message # 9
Space Pilot
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Canada
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Just generated a report on one of my favorite "this could be a sci fi RPG setting" systems and I think I spotted a problem. When determining the habitability of a planet it's not taking everything into account when calculating temperature. The temperature ranges under the "physical data" section are off too.

A moon that's got a temperature of 312.6K with a greenhouse effect of 74.247K is listed as "domed cities only" because "Cold Temperature - 220.97K". The non-greenhouse-effect temperature would be 238K, so there's still 17K unaccounted for. This is a moon of a gas giant and orbits a binary star, so maybe those are factors. The moon in question is:

Code

Place    "Interesting set of 5 moons"
{
   Body    "RS 8411-7-7-1124661-42 5.1"
   Parent    "RS 8411-7-7-1124661-42 5"
   Pos  (-1.300287876503103e-010, 4.140443413472306e-014, -4.225098249781636e-011)
   Rot  (-0.02623019599722513, -0.6638325449901246, 0.7067142115969359, -0.2432968395947686)
   Date    "2013.12.30 04:27:52.39"
   Vel  3.1157509e-016
   Mode    2
}


Oh, and I also notice that it skipped doing an entry for the non-life-bearing Terra in that moon system. Would it be possible to get it to do those too? Non-life-bearing moons are interesting from an RPG perspective too, after all. smile


Edited by FaceDeer - Saturday, 04.01.2014, 21:44
 
AmwhereDate: Saturday, 04.01.2014, 23:57 | Message # 10
Astronaut
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The differences in temperatures in multiple star systems is because SE does it wrong - basically it does this:
Temp = FluxToTemp(Star A's Flux) + FluxToTemp(Star B's Flux)
Rather than:
Temp = FluxToTemp(Star A's Flux + Star B's Flux)
I could "fix" the reporter to match SE, if there's a call for it.

I've also changed it so it reports all major moons - the new zip is in the opening post.
 
FaceDeerDate: Sunday, 05.01.2014, 00:25 | Message # 11
Space Pilot
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Hm... I think maybe "fixing" it to match SE would be better, since it would match up with what we see in SE itself even though it's theoretically wrong. Otherwise it results in a lot of planets and moons that are described as ice worlds in your tool and yet have maps with wide open oceans and lush greenery everywhere, and worlds that your tool describes as hospitable yet appear as infernal deserts in SE. Hopefully SE will be updated to use the proper calculation in a future version (has a bug report been filed?).

It's a pity planet export doesn't give object-identifying names to the files it puts out, inserting maps directly into this report would be fantastic. I can do it manually in the meantime. smile
 
AmwhereDate: Sunday, 05.01.2014, 22:16 | Message # 12
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Adding images to the report is something I would LOVE to do - but it's not possible to do.
"Fixing" things proved somewhat more difficult than I thought, but I think I've got it. Now just to test it.
 
FaceDeerDate: Sunday, 05.01.2014, 23:48 | Message # 13
Space Pilot
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Is 022 the version with the temperature calculations "fixed" to match SE? It's still giving me the same 220.97K result for RS 8411-7-7-1124661-42 5.1 as the first version did.

Fortunately adding images by hand isn't difficult, just tedious. Lots of copy, paste, rename, resize. Only worth doing for the important planets currently. smile
 
AmwhereDate: Monday, 06.01.2014, 00:28 | Message # 14
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0.22 actually fixes a problem with reading planets with huge axial tilt - like Vanth's 1e038.
 
FaceDeerDate: Monday, 06.01.2014, 01:17 | Message # 15
Space Pilot
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Ah, alright. I'll keep an eye on this thread and nab any other updates that come along. smile

After poking around through some more of these reports I'm curious, where did you get the planetary classifications from? I like them, would love to see what they're based on.

Oh, and a possible suggestion for future development. You might want to handle tide-locked planets specially when calculating habitability. I was just pondering the innermost planet of Bozop, a tide-locked barren blazing rock, and the habitability rating is based off of the planet's average temperature. Since it has no atmosphere to redistribute the heat, though, the dark side of that planet might be quite reasonable to put domed colonies on.
 
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