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Forum » SpaceEngine » Mods and Addons » Avatar system mod
Avatar system mod
n0b0dyDate: Tuesday, 14.07.2015, 16:47 | Message # 16
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Quote DoctorOfSpace ()
He made it in the editor.

You can get a really old version here

And the one in his screens, I think, is this one


Chears Doc for digging this old one out smile
I am wondering though how I am going to make it work in the latest version wacko

Also out of curiosity is the editor compatible with 0974?
I want to give it a try and build this:


Its from a documentary called: evacuate earth which is about a neutron star destroying the whole sol system and earth but it has a rather poor scenario.
 
DoctorOfSpaceDate: Wednesday, 15.07.2015, 00:28 | Message # 17
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Quote n0b0dy ()
I am wondering though how I am going to make it work in the latest version


Open in editor, export as SSS, put in SE, open SE and spawn ship.

Quote n0b0dy ()
I want to give it a try and build this:


You could build something that looks similar but it obviously won't be animated.





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SpaceEngineerDate: Friday, 25.09.2015, 21:08 | Message # 18
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My updated version have planets from the Avatar wiki (planets in ACB system, trojan planets of Polythemus etc). Satellites of Polythemus and other gas giants have names what I gave to them, because Avatar wiki didn't say anything.
Maybe you can merge this with surface parameters from your addon.
If someone import the starship and shuttle model, we could release the full Avatar addon smile

Attachments: 3515822.sc(18Kb)





 
RoswellDate: Monday, 29.02.2016, 00:13 | Message # 19
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LOL TROJAN PLANETS LOLLLL
 
MosfetDate: Monday, 29.02.2016, 11:02 | Message # 20
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in astronomy a trojan object is an object that shares the same orbit of another larger object, usually following or preceding it near a lagrangian point.




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RoswellDate: Monday, 29.02.2016, 20:35 | Message # 21
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It's ok I understand but it's funny too.

Edited by Roswell - Monday, 29.02.2016, 20:36
 
RoswellDate: Monday, 29.02.2016, 20:37 | Message # 22
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hmmm don't like -5. -_-
 
RoswellDate: Tuesday, 01.03.2016, 06:12 | Message # 23
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Oh my god I'm thinking it's won't work when I tried to go into our milky way and, I tried to go to Alpha Centauri A and I was surprised when I saw many "polyphemus" in this system. I'm so happy :O





Attachments: 7695273.jpg(307Kb) · 2480131.jpg(303Kb) · 9336517.jpg(296Kb) · 5936660.jpg(311Kb)


Edited by Roswell - Tuesday, 01.03.2016, 06:13
 
RockoRocksDate: Sunday, 03.04.2016, 10:50 | Message # 24
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DoctorOfSpace, you're doing God's work




I will be inactive on this forum for the time being. Might come back eventually

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PlutonianEmpireDate: Monday, 18.04.2016, 04:12 | Message # 25
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I added atmospheric composition to Pandora as well as "fake" bioluminescence using the volcano surface parameters. I have also added the Trojan planetoids in Polyphemus' la grangian points, provided in SpaceEngineer's file.

Is this good at all? smile

Attachments: tmp_840-Avatar1.sc(57Kb)





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Edited by PlutonianEmpire - Monday, 18.04.2016, 04:13
 
DoctorOfSpaceDate: Monday, 18.04.2016, 21:52 | Message # 26
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Quote PlutonianEmpire ()
Is this good at all?


That bioluminescence is a very neat hack, I wonder if it could be adapted for city lights in other addons.

Your updates are nice, I haven't had time to do it myself and I am glad someone else has done it.

Did you use the Avatar wiki by any chance for the atmospheric composition?

http://james-camerons-avatar.wikia.com/wiki/Pandora

I will check the parameters of the known bodies from the wiki to make sure they match





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PlutonianEmpireDate: Tuesday, 19.04.2016, 01:38 | Message # 27
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Yes, I did. I used the info from both the Wiki and the book, which I have (the Activist Survivalist Guide one, I don't know if there are other books).




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DoctorOfSpaceDate: Tuesday, 19.04.2016, 01:45 | Message # 28
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I have begun to experiment with that bioluminescence thing to see if I can get city like lights on planets, but its a bit iffy.








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PlutonianEmpireDate: Tuesday, 19.04.2016, 01:49 | Message # 29
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Yeah, it is. I got it from the "city lights" mini tutorial ( http://en.spaceengine.org/forum/17-3370-1 ), which I'm sure you have seen by now. I did also include it in the procedural terrain for Belle Hades in my Hadeus addon, which is only good for RC 1, because of a bug in RC 2 (an issue with the stars).




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DoctorOfSpaceDate: Tuesday, 19.04.2016, 02:03 | Message # 30
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I have not seen that thread, must've missed it while I was away. Hopefully I will be able to do something interesting with this.




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