Русская версия

Advanced search

[ New messages · Members · RSS ]
Page 1 of 41234»
Forum » SpaceEngine » Mods and Addons » Kerbal Space Program solar system addon [updated] (All the KSP planets now in Space Engine 0.97.1! [v1.4])
Kerbal Space Program solar system addon [updated]
RockoRocksDate: Wednesday, 14.08.2013, 08:53 | Message # 1
Pioneer
Group: Users
Belgium
Messages: 487
Awards: 3
Status: Offline




+bonus:

NovaSilisko's poroposed KSP planets, inspired from this thread on the Kerbal Space Program forum.
Includes artistic impressions of possible future KSP planets and moons such as a second gas giant, Daphy, Potatus etc.
Requires Kerbal Space Program addon (download link above)

Updated as of 24/07/2014 (1.4)

Download additional bonus planets

------------


screenshots with * are with real brightness on
** sizes of the planets, their orbits and other physical properties are similiar to the REAL solar system and NOT to the Kerbol system found in Kerbal Space Program (this would make all planets 'Scorched' and possibly have bugs!). Planet radii are the same as in the game, but x10, whereas semi major axii are x100 000).

For those who are less interested in downloading over 660 MB of texture data, there also exists another lightweight KSP addon which can be downloaded here and uses only procedural texture data (except for Jool):
[WIP]Kerbol System for Space Engine
credit : SolarLiner

Attachments: 5741659.png(207Kb) · Bonus_KSP_Propo.zip(321Kb) · KerbolSystem.sc(15Kb) · 5473403.txt(1Kb) · 7306864.jpg(138Kb)







Edited by RockoRocks - Thursday, 24.07.2014, 10:47
 
Destructor1701Date: Thursday, 15.08.2013, 05:22 | Message # 2
Explorer
Group: Users
Ireland
Messages: 274
Awards: 1
Status: Offline
The improvement is vast! Well done!




 
RockoRocksDate: Thursday, 15.08.2013, 21:30 | Message # 3
Pioneer
Group: Users
Belgium
Messages: 487
Awards: 3
Status: Offline
Quote (Destructor1701)
The improvement is vast! Well done!


I have already revamped Eve, Gilly, Moho and Duna as well.





 
Billy_MayesDate: Tuesday, 27.08.2013, 11:57 | Message # 4
Pioneer
Group: Users
Finland
Messages: 383
Awards: 1
Status: Offline
Any progress on the system Rockorocks?
Do you have an idea when it would be finished?
 
RockoRocksDate: Wednesday, 28.08.2013, 17:55 | Message # 5
Pioneer
Group: Users
Belgium
Messages: 487
Awards: 3
Status: Offline
Quote (Billy_Mayes)
Any progress on the system Rockorocks?
Do you have an idea when it would be finished?

I'm sorry but recently I have been inactive on it. I am currently working on it again so you can expect it to be released around 31th of August





 
Billy_MayesDate: Thursday, 05.09.2013, 17:29 | Message # 6
Pioneer
Group: Users
Finland
Messages: 383
Awards: 1
Status: Offline
Have you had any progress? (Sorry for asking, I'm just excited a lot for this smile )

Edited by Billy_Mayes - Thursday, 05.09.2013, 17:29
 
RockoRocksDate: Monday, 09.09.2013, 17:46 | Message # 7
Pioneer
Group: Users
Belgium
Messages: 487
Awards: 3
Status: Offline
Hello!!! Sorry for being inactive on this project lately, I might work on it again later and I must say the large textures are sometimes slow and laggy. The textures are also very large files, about 39 MB each.






Edited by RockoRocks - Monday, 09.09.2013, 17:49
 
HarbingerDawnDate: Monday, 09.09.2013, 18:33 | Message # 8
Cosmic Curator
Group: Administrators
United States
Messages: 7031
Awards: 10
Status: Offline
Quote (RockoRocks)
I must say the large textures are sometimes slow and laggy. The textures are also very large files, about 39 MB each.

Don't use them as single textures, split them up into tiles with CubeMap. In the future this will probably be mandatory for all SE planet textures.






Athlon II X4 640 o/c 3.3 GHz, 16 GB DDR3 RAM, GeForce GTX 480 w/ 1536 MB VRAM
 
RockoRocksDate: Saturday, 21.09.2013, 09:44 | Message # 9
Pioneer
Group: Users
Belgium
Messages: 487
Awards: 3
Status: Offline
Quote (HarbingerDawn)
Don't use them as single textures, split them up into tiles with CubeMap. In the future this will probably be mandatory for all SE planet textures.

I tried but the problem is I don't know how to convert .png to .raw files?? Please help (I have GIMP)
doesn't seem to work for me


sniff







Edited by RockoRocks - Saturday, 21.09.2013, 09:50
 
HarbingerDawnDate: Saturday, 21.09.2013, 09:51 | Message # 10
Cosmic Curator
Group: Administrators
United States
Messages: 7031
Awards: 10
Status: Offline
Quote (RockoRocks)
I tried but the problem is I don't know how to convert .png to .raw files?? Please help

There are many programs you can use for this. GIMP, Photoshop, and IrfanView all work.






Athlon II X4 640 o/c 3.3 GHz, 16 GB DDR3 RAM, GeForce GTX 480 w/ 1536 MB VRAM
 
RockoRocksDate: Saturday, 21.09.2013, 10:14 | Message # 11
Pioneer
Group: Users
Belgium
Messages: 487
Awards: 3
Status: Offline
Quote (HarbingerDawn)
There are many programs you can use for this. GIMP, Photoshop, and IrfanView all work.

I finally found out how to convert PNG to RAW with IrfanView smile
Although, converting single images to CubeMap increased the file size alot (from 29,5 MB to 104 MB)







Edited by RockoRocks - Saturday, 21.09.2013, 10:22
 
SolarLinerDate: Saturday, 21.09.2013, 13:07 | Message # 12
Explorer
Group: Users
France
Messages: 160
Awards: 1
Status: Offline
Quote (RockoRocks)
Although, converting single images to CubeMap increased the file size alot (from 29,5 MB to 104 MB)

Yep, but they are alot faster to load now smile

Great work on the Kerbol system ! I tried doing a KSP Mod for SE but I canceled it because it caused too many problems.
Did you scaled values by a factor (ie: Kerbin radius * 60 and same for every scalable parameter)? What did you got for the Sun? Did you use SE's procedural features for the "revamping" ? Have you found a working atmosphere for Jool?





SolarLiner for you. :)
 
RockoRocksDate: Saturday, 21.09.2013, 14:33 | Message # 13
Pioneer
Group: Users
Belgium
Messages: 487
Awards: 3
Status: Offline
Quote (SolarLiner)
Have you found a working atmosphere for Jool?

Yes, Greenworld.atm





 
SolarLinerDate: Sunday, 22.09.2013, 09:41 | Message # 14
Explorer
Group: Users
France
Messages: 160
Awards: 1
Status: Offline
Oh, that was so simple ... biggrin
Good luck in the making of the addon smile





SolarLiner for you. :)
 
RockoRocksDate: Wednesday, 16.10.2013, 19:23 | Message # 15
Pioneer
Group: Users
Belgium
Messages: 487
Awards: 3
Status: Offline
UPDATE: I will continue working on this addon now. Please note that each texture folder will be around 105 MB, plus about 11 MB from some smaller 2k textures. In total, it will be about 577 MB. Because of Mediafire's free 200 MB limit, you will probably have to download each texture seperately, plus the catalog files. I will just upload it to Google Drive instead
Sneak peek:

Added (16.10.2013, 23:23)
---------------------------------------------
Done revamping Dres!
old:

new:







Edited by RockoRocks - Wednesday, 16.10.2013, 16:05
 
Forum » SpaceEngine » Mods and Addons » Kerbal Space Program solar system addon [updated] (All the KSP planets now in Space Engine 0.97.1! [v1.4])
Page 1 of 41234»
Search: