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Forum » SpaceEngine » Mods and Addons » Lens Flares / Ghosts Mods
Lens Flares / Ghosts Mods
SolarLinerDate: Friday, 28.03.2014, 22:17 | Message # 16
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That's a result of the anamorphic lens. An anamorphic lens is a wide-angle lens that "stretches" vertically the image into the film, to not loose image quality. Once viewed on a special viewer or processed, they are reverted to the normal aspect ratio, thus giving squished lens flares.
The trick used here is to put an aspect ratio of 0.5 to all the flares and ghosts.
http://en.wikipedia.org/wiki/Anamorphic_format

So this is intentional, and what an anamorphic lens flare should look like.





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BetelgeuzeDate: Sunday, 27.04.2014, 13:29 | Message # 17
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flare and ghosts stars

click the star_flare
folders in common

Attachments: 9042817.png(34Kb)
 
FireintheholeDate: Friday, 04.03.2016, 03:42 | Message # 18
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I created a flare. I'm not fully satisfied with the ghosts, so maybe I'll change them later.

Flare:


Ghosts:


To install, simply extract the files to your textures/flares directory.

Attachments: Flares_and_ghos.zip(1Kb)





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FireintheholeDate: Wednesday, 09.03.2016, 14:31 | Message # 19
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Made another:

Attachments: Flare.rar(57Kb)





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KvikiDate: Wednesday, 09.03.2016, 15:04 | Message # 20
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That first flare looks very much like its from NASA photos. Pretty cool smile




 
SalvoDate: Wednesday, 09.03.2016, 16:14 | Message # 21
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Quote Kviki ()
That first flare looks very much like its from NASA photos

I've tried to make a flare that looks like those, but the result was not very satisfying, also I still need to update it for the newer versions wacko





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Edited by Salvo - Wednesday, 09.03.2016, 16:15
 
FireintheholeDate: Wednesday, 09.03.2016, 19:19 | Message # 22
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Quote Kviki ()
That first flare looks very much like its from NASA photos. Pretty cool

Thank you. Yeah, I try to make them as photo-realistic as possible smile





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Destructor1701Date: Monday, 14.03.2016, 13:28 | Message # 23
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Quote SpaceEngineer ()

What need to be improved in the ghosts system?

Quote Kviki ()
There is really one thing it lacks, as I said before, if you use asymmetrical shapes for ghosts it's impossible to make them rotate so the same side always faces the center of the flare. I used to call it ''tidal locked'' ghosts back in the beta


I'd also like to see some off-screen ghosts caused by indirect light reflecting off the camera lens barrel. Here's one example (the flare-up as the camera pans away from the sun), but it happens in many ways.





 
FireintheholeDate: Monday, 14.03.2016, 14:36 | Message # 24
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Quote Destructor1701 ()
I'd also like to see some off-screen ghosts caused by indirect light reflecting off the camera lens barrel. Here's one example (the flare-up as the camera pans away from the sun), but it happens in many ways.

That would be nice, and it would be more realistic if the ghosts were brighter when close to the light source, and gradually fading away once the light source goes distant. Now they have an equal brighness that fades away rather instantly once the light source reaches a certain visual magnitude.





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SpaceEngineerDate: Monday, 14.03.2016, 15:37 | Message # 25
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Quote Fireinthehole ()
That would be nice, and it would be more realistic if the ghosts were brighter when close to the light source, and gradually fading away once the light source goes distant. Now they have an equal brighness that fades away rather instantly once the light source reaches a certain visual magnitude.

It's not easy to derive a formula which will work nice for for red dwarfs and blue supergiants, because of extremely large difference in luminosity.





 
FireintheholeDate: Monday, 14.03.2016, 17:38 | Message # 26
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Quote SpaceEngineer ()
It's not easy to derive a formula which will work nice for for red dwarfs and blue supergiants, because of extremely large difference in luminosity.

Couldn't they just be proportional to the size of the lens flare?





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FireintheholeDate: Sunday, 27.03.2016, 18:17 | Message # 27
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I made a little better.

Flare:


Ghosts:

Attachments: Improved.rar(4Kb)





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GameDate: Thursday, 31.03.2016, 14:57 | Message # 28
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Quote Destructor1701 ()
I'd also like to see some off-screen ghosts caused by indirect light reflecting off the camera lens barrel. Here's one example (the flare-up as the camera pans away from the sun), but it happens in many ways.


This feels like it can be difficult to accomplish since it can't just rely on a shader, but needs to account for the position of the star relative to the camera orientation.
 
sinsforealDate: Sunday, 24.04.2016, 20:40 | Message # 29
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Fireinthehole, Whoa there jj. Way too many ghosts to be realistic :P




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FireintheholeDate: Monday, 25.04.2016, 13:39 | Message # 30
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Quote sinsforeal ()
Fireinthehole, Whoa there jj. Way too many ghosts to be realistic :P

A very long lens tube perhaps tongue





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