RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 1 of 212»
Forum » SpaceEngine » Mods and Addons » Homeworld Universe v0.12 (Objects from the Homeworld universe)
Homeworld Universe v0.12
HarbingerDawnDate: Tuesday, 11.06.2013, 21:34 | Message # 1
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
After a long delay, finally the first release of my Homeworld universe addon. This first version contains the Kharak system, the Hiigaran system, and the Great Nebula (a.k.a. the Garden of Kadesh). All objects are accurately placed within M 51 (the Whirlpool galaxy), which is the galaxy that the Homeworld story is set in.



Includes:
  • Kharak system with all 7 planets and 2 moons of Haarsuk.
  • Hiigara system with all 6 planets and 1 moon.
  • Garden of Kadesh with custom nebula model.

    Download

    Installation:
    1) Extract the folders in the archive into your SE directory and merge them with the existing folders.
    2) Follow the instructions in the readme file to install the nebula model, database info, and activate the addon in the universe.cfg file.

    Notes:
  • The names Ka'nah and Shinn'a for Kharak's and Hiigara's suns are just random names I gave them a long time ago and have no basis in canon. All other specified object names are canon.
  • Nothing in this release should be considered final and everything is subject to possible future update.
  • The star flare bouncing around inside the systems is normal and is a consequence of placing a catalog star so far from Sol. It's only a cosmetic effect, the systems themselves work fine. You can disable stars motion blur or set it to moving only to make it less noticeable.
  • If you don't want the Kadeshi nebula model to be used for other nebulae in SE, you must comment out/remove the UseForType parameter in the model script.

    This addon is a work in progress. Updates will (hopefully) be made periodically.


    Attachments: Homeworld_SE_v0.zip(9Kb)





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


    Edited by HarbingerDawn - Thursday, 26.12.2013, 06:19
  •  
    ZackGDate: Tuesday, 11.06.2013, 23:44 | Message # 2
    Space Pilot
    Group: Users
    United States
    Messages: 113
    Status: Offline
    Sweet work, Harbinger!




    MOBO:ASUS Sabertooth Mark I
    CPU:Intel I7 4790 3.6Ghz
    GPU:NVIDIA GTX960 4GB
    Memory:32GB 1600Mhz (Corsair 4x8GB)
     
    HarbingerDawnDate: Wednesday, 12.06.2013, 16:00 | Message # 3
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    Version 0.11 update: several changes and new features, see changelog for details.

    And thanks ZackG smile





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


    Edited by HarbingerDawn - Wednesday, 12.06.2013, 16:05
     
    spacerDate: Wednesday, 12.06.2013, 16:34 | Message # 4
    Star Engineer
    Group: Users
    Israel
    Messages: 1258
    Status: Offline
    space engine Crash for me after i run it. sad




    "we began as wanderers, and we are wanderers still"
    -carl sagan

    -space engine photographer
     
    HarbingerDawnDate: Wednesday, 12.06.2013, 16:48 | Message # 5
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    Quote (spacer)
    space engine Crash for me after i run it

    Could you be a little more specific? Under what circumstances does it crash? Are you using asynchronous loading? Post your se.log file. I hate to say this, but you really should know these things by now.





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    DrawninDate: Wednesday, 12.06.2013, 17:15 | Message # 6
    Space Tourist
    Group: Users
    Spain
    Messages: 37
    Status: Offline
    Homeworld in Space Engine... OH... MY... GOD!!! O_O

    If this works you will be my new hero... Do you think that we will ever have a few ships? I just love Homeworld universe. n_n
    Trying it now!

    EDIT: Works fine for me. =)
    Hiigara and Angel moon are great, but Kharak... Kharak is superb! Even Majiirian Sea and the other water masses are there, right where they should. Great work, HarbingerDawn. This is simply beautiful and heart touching for the Homeworld saga fans. biggrin





    Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb

    Edited by Drawnin - Wednesday, 12.06.2013, 17:27
     
    HarbingerDawnDate: Wednesday, 12.06.2013, 17:34 | Message # 7
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    Glad I could contribute smile I love Homeworld, and SE is the perfect tool to help bring it to life. Kharak was very hard to do and it still isn't perfect, but it's the best I could do and I'm fairly surprised I got it as good as I did.

    Quote (Drawnin)
    Do you think that we will ever have a few ships?

    I've toyed with the idea of porting some ships in, but I'm bad at porting ships so I don't know if I can do it. Maybe if I can get someone to help me we can get some HW ships in SE. It's a dream of mine smile





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


    Edited by HarbingerDawn - Wednesday, 12.06.2013, 17:36
     
    DrawninDate: Wednesday, 12.06.2013, 17:43 | Message # 8
    Space Tourist
    Group: Users
    Spain
    Messages: 37
    Status: Offline
    The only thing I would change a bit is Ka'nah's colour. In the original Homeworld, the star of Kharak system was slightly blue. But maybe it is difficult to give it that colour in SE while keeping it a very tiny star...

    Anyway, if I ever learn how to create ships, I'll surely try to model a few based in Homeworld universe. With this add-on, it could be just delicious to follow the path from Kharak to Hiigara and view it from inside the bridge of a high-res Mothership! biggrin





    Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb
     
    HarbingerDawnDate: Wednesday, 12.06.2013, 17:48 | Message # 9
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    Quote (Drawnin)
    The only thing I would change a bit is Ka'nah's colour. In the original Homeworld, the star of Kharak system was slightly blue.

    I originally had it bluer than it is, but changed it for a few reasons. First, there is no realistic way that the star could actually be very blue. Second, the planets would look wrong under the light of a blue star, especially Kharak. Also, upon closer examination in-game it was really more whitish and it was just the glare/surrounding space that was bluish, except in the second mission which depicted it as being very blue for artistic reasons I'll bet, to make it seem cold and distant. So I made the star as white as possible without it edging too far into bluish or reddish.





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    DoctorOfSpaceDate: Wednesday, 12.06.2013, 17:49 | Message # 10
    Galaxy Architect
    Group: Global Moderators
    Pirate
    Messages: 3600
    Status: Offline
    Quote (HarbingerDawn)
    Maybe if I can get someone







    Intel Core i7-5820K 4.2GHz 6-Core Processor
    G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
    EVGA GTX 980 Ti SC 6GB
     
    DrawninDate: Wednesday, 12.06.2013, 17:54 | Message # 11
    Space Tourist
    Group: Users
    Spain
    Messages: 37
    Status: Offline
    I suspected there would be reasons like that ones. Nothing to say, then.
    And you're right, I also wouldn't like a "blue" Kharak anyway... biggrin





    Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb
     
    HarbingerDawnDate: Wednesday, 12.06.2013, 18:06 | Message # 12
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    Well, take a look at these screenshots. This is what convinced me that a white/yellow-white Kharak sun was ok:


    ^ Space is blue


    ^ Sun is white, almost yellowish

    So it's correct as white, but you don't notice it until you're looking closely (which I never did before making this addon).





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    DrawninDate: Wednesday, 12.06.2013, 18:13 | Message # 13
    Space Tourist
    Group: Users
    Spain
    Messages: 37
    Status: Offline
    True. Besides, light in the ship models is white too...
    I guess they just put the blue hue to give it a more colourist appearance. So it's OK if the star in SE is white. After all, Space Engine tries to be realistic.

    By the way... that makes me think how would a place like Karos Graveyard look in SE? It would be amazing, with those huge structures in the background. blink





    Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb
     
    HarbingerDawnDate: Wednesday, 12.06.2013, 18:21 | Message # 14
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    Quote (Drawnin)
    By the way... that makes me think how would a place like Karos Graveyard look in SE?

    It actually hurts me to think about that wacko HW was very, erm, artistic with its skyboxes, and anyway such massive structures could not be made in SE. I would like to make places such as Karos in SE, but I can't think of any way this could be done other than making a custom nebula which emulates the color and lighting of the area, which is not very useful.

    What's worse is that most things in HW take place in deep space far from any known stars or planets, so there is not much that can be added. Most future additions to the addon will probably be my interpretations of planets mentioned in lore, like the Taiidan homeworld. I will add everything I can think of in the future though, including adding a lot more detail to the Hiigara and Kharak systems (more known moons, other plausible moons, known asteroid belts).





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    DrawninDate: Wednesday, 12.06.2013, 18:29 | Message # 15
    Space Tourist
    Group: Users
    Spain
    Messages: 37
    Status: Offline
    Yes, I think postprocessing would be the only way to add those massive elements to the screenshots and stuff like that. But, hey... planets of Homeworld universe in SpaceEngine are way more than I was expecting this morning when I woke up. biggrin

    Maybe someday we will have a couple ships to take on a stroll, or anything else, who knows... In any case, I'll surely keep an eye on this great add-on from now on. Thanks again. smile





    Intel Core i7-3770 - 3.40 GHz @ 8 Gb RAM @ nVidia GeForce GTX 570 1280 Mb

    Edited by Drawnin - Wednesday, 12.06.2013, 18:30
     
    Forum » SpaceEngine » Mods and Addons » Homeworld Universe v0.12 (Objects from the Homeworld universe)
    Page 1 of 212»
    Search: