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Forum » SpaceEngine » Mods and Addons » DoctorOfSpace's Mod Emporium (ships, shaders, tweaks, and edits)
DoctorOfSpace's Mod Emporium
DoctorOfSpaceDate: Wednesday, 01.05.2013, 08:01 | Message # 1
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Remember to uncheck this box before downloading.





v0.9.7.1



Milky Way tweak
Before

After


This code goes in the models\galaxies\models.cfg
Always make a backup. You will need to delete the cache folder or the Milky Way model

I highly recommend going into main.cfg and changing
GlowMagnLimit 4.0 // galaxies and nebulae sprites limiting magnitude
to
GlowMagnLimit 3.5 // galaxies and nebulae sprites limiting magnitude

Code
GalaxyModel    "MilkyWay"
{
                          UseForObject    "Milky Way"
                          UseForType      "SBb"

                            Method      "SpiralGalaxy"
                           Position    (0, 0, 0)
                           Radius      (1.1, 0.15, 0.07)    // (disk radius, bulge radius, bulge thickness)
                           BBoxRes     (8, 8, 8)

                           floatLOD    0    // 0 = false
                           LODbase     1

                           FrontTexture    "MilkyWay.*"
                           SysTexture      "MilkyWay_sys.*"
                          FrontImage      "MilkyWay_small.*"
                           SideImage       "Sc_side.*"

                           emParticleColor  (1.0, 1.0, 1.0)
                          absParticleColor    (0.08, 0.24, 0.48)
                          bParticleColor  (1.0, 0.9, 0.7)
                          BulgeRadius   (1.0, 1.0, 1.0)

                           emDetailR    1.0
                           emDetailZ    0.5
                           absDetailR   1.25
                           absDetailZ   0.0
                           bDetailR     1.0
                           bDetailZ     1.0

                           emParticleDispR     0.3
                           emParticleDispZ     0.3
                           absParticleDispR    0.0
                           absParticleDispZ    0.25
                           bParticleDispR      0.3
                           bParticleDispZ      0.3

                          emParticleSizeCenter    1.2
                           emParticleSizeEdge      1.1
                           absParticleSizeCenter   1.1
                           absParticleSizeEdge     1.2
                          bParticleSizeCenter     1.7
                           bParticleSizeEdge       1.7

                          emParticleMinBrightCenter   0.001
                          emParticleMinBrightEdge     0.001
                          absParticleMinBrightCenter  0.03
                          absParticleMinBrightEdge    0.075
                          bParticleMinBrightCenter    0.05
                          bParticleMinBrightEdge      0.05

                          emParticleBrightnessCenter  0.1
                            emParticleBrightnessEdge    0.3
                            absParticleBrightnessCenter 8.0
                            absParticleBrightnessEdge   5.0
                            bParticleBrightnessCenter   0.3
                           bParticleBrightnessEdge     0.0
}




WileyCoyote's JJ Abrams Bridge Commander pack
Code
All meshes by WileyCoyote                          
http://bridgecommander.filefront.com/developer/WileyCoyote;17941
http://wileycoyotecreations.weebly.com/

Ported to SpaceEngine by DoctorOfSpace.  This addon is only compatible with v0.9.7.1

Just drag the 2 folders into the SpaceEngine directory.

This pack includes

1. JJprise
2. Koerner Enterprise
3. USS Kelvin
4. USS Enterprise(ProtoJJ)
5. USS Constitution
6. USS Mayflower
7. USS Walcott
8. USS Truman
9. USS Farragut
10.USS Hood



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WileyCoyote's Bridge Commander Enterprise pack
Code
All meshes by WileyCoyote                          
http://bridgecommander.filefront.com/developer/WileyCoyote;17941
http://wileycoyotecreations.weebly.com/

Ported to SpaceEngine by DoctorOfSpace.  This addon is only compatible with v0.9.7.1

Just drag the 2 folders into the SpaceEngine directory.

This pack includes

1. TOS Enterprise
2. Enterprise-D
3. Enterprise-E (Nemesis)
4. NX-01 Enterprise
5. NX-01 Refit




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Type 40 TARDIS
Just in time for the Christmas special

The size is 20 meters, it should be around 2 however for approximate real life size
Code
Ported from Skyrim TARDIS mod by DoctorOfSpace
http://www.nexusmods.com/skyrim/mods/35774/?
Just drag and drop the textures and models folders into the main SpaceEngine directory.



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WileyCoyote's Independence Day Bridge Commander pack
Code
All meshes by WileyCoyote                    
http://bridgecommander.filefront.com/developer/WileyCoyote;17941
http://wileycoyotecreations.weebly.com/

Ported to SpaceEngine by DoctorOfSpace.  This addon is only compatible with v0.9.7.1

Just drag the 2 folders into the SpaceEngine directory.

This pack includes

1. Alien Attacker
2. Alien Attacker Captured
3. City Destroyer(Closed)
4. City Destroyer(Open)







DOWNLOAD



Modified Clouds

Just my old cloud edit for 0.9.7.1, it is attached to the bottom of this post
ALWAYS MAKE A BACKUP

it installs in system/shaders






Stronger ship warp effect

Just increases the warping effect for a stronger effect in lower factors.


installs in system/shaders

ship_warp is attached to the bottom of this post



XCV - 330 Declaration Class Enterprise
Code
Ship is by Luis Picolo and Raul Mamoru.

Ported to Space Engine by DoctorOfSpace

Drag both folders into the main SpaceEngine directory


Although it is not a Star Trek ship, for simplicity's sake, I put it in the "Star_Trek" folder. This is the same as the one for 0.9.7 but with lights added to the rings, windows, and engines.



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Deep Space 9
Code
Ported from Celestia

install by dropping the folders into the default SpaceEngine directory

Copyright Info
--------------

Original design and name copyright by Paramount Communications/Viacom.
Mesh and texture copyright by Joerg Gerlach 1999.
Distribution of the mesh or the textures only with this README.TXT included.
All contents of this zip file copyrighted under german law.
You are allowed to change, rework or reassemble the mesh or the textures if you                           
include a copyright link to Joerg Gerlach, Germany 1999.
ANY commercial use is NOT allowed!!!

Joerg Gerlach
jger@01019freenet.de
http://www.tu-chemnitz.de/~jger
Member of the WolfPak359
http://www.wolfpak359.co.uk



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Alcubierre Warp Ship
Code
Mesh porting and combination by DoctorOfSpace for SpaceEngine v0.9.7.1

Install by placing the textures and models folder into the default SpaceEngine directory.                     

Ship will be listed under the name Alcubierre Warp Ship in build menu.

--------

Base Warp Ring by bmckain

--------

RS Shuttle X-2010 NASA

Original Author Unknown

CelestiaMotherlode
Authors:

Rob Sanders

Nick:

RHAS

E-mail:

rhas@chello.nl


Loosely based on Harold White's view on how a warp ship would look.




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Millennium Falcon

Same ship from 97, now with engine glow

Code
Ported from Celestia with mesh fixes due to conversion errors                          

Compatible with SpaceEngine v0.9.7.1 only

drag the folders into the primary Space Engine directory

Original authors
Falcon:
Iven Connery with textures by Sebastian Hirsch/Martin Charest




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Extravehicular Mobility Unit

Size is 2 meters, will not be visible up close or when in control unless you use a lower fov.
Code
Ported to SpaceEngine by DoctorOfSpace with minor texture and mesh adjustments

Author/Origin:
Michael Carbajal
NASA Headquarters




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UMmu Astronauts

They are listed as ESA Astronaut (Standing/Floating) and NASA Astronaut (Standing/Floating)
Code
Ported to SpaceEngine by DoctorOfSpace for 0.9.7.1

To install drop the 2 folders in main SpaceEngine directory

From UMmu 2.5 Gold release by Daniel Polli (aka Dansteph)




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Terraformed Mars

A fixed version of my previous Mars edit. Didn't come out quite as nice as before but it is decent enough. If anyone wants to make it look nicer or post an edited version you are more than welcome to.

Goes in
catalogs\planets\SolarSys.sc

Find the entry for Mars, and comment it out by placing /* before it begins and */ after it ends


You will need Rodrigo's color distortion mod for the above results
http://en.spaceengine.org/forum/17-1994-1
Code
Planet    "Mars"
{
                            ParentBody     "Sol"
                            Class          "Terra"

                            Mass            0.10745
                            Radius          3396
                            Oblateness      0.0069

                            RotationPeriod  24.622962
                            RotationOffset  136.005
                            Obliquity       26.72
                            EqAscendNode    82.91

                            Color         ( 1.000 0.750 0.700 )
                            Albedo          0.15

                     Life
                     {
                      Class   "Organic"
                      Type    "Multicellular"
                      Biome   "Marine/Terrestrial"
                     }
                      
                         Surface
                         {
                          DiffMapAlpha   "Water"
                          BumpMap        "Mars/Bump"
                          BumpTileSize    514
                          BumpTileBorder  1
                          BumpHeight      29.457 // 21249 + 8208
                          BumpOffset      8.208
                          Exposure  1.9
                          colorSea       (0.020, 0.050, 0.100, 1.000)                            
                          colorShelf      (0.15, 0.48, 0.46, 1.00)
                          colorBeach      (0.82, 0.73, 0.57, 0.00)
                          colorDesert     (0.42, 0.36, 0.22, 0.00)
                          colorLowland    (0.34, 0.29, 0.18, 0.00)
                          colorUpland     (0.57, 0.54, 0.42, 0.00)
                          colorRock       (0.10, 0.10, 0.10, 0.00)
                          colorSnow       (1.00, 1.00, 1.00, 0.50)
                          colorLowPlants  (0.18, 0.24, 0.09, 0.00)
                          colorUpPlants   (0.15, 0.17, 0.07, 0.00)
                          climateEquator  0.642
                          climateTropic   0.1422
                          climatePole     0.9
                          tropicWidth     0.21
                          cycloneMagn     0.0
                          cycloneFreq     0.056
                          cycloneDensity  0.0
                          cycloneOctaves  12
                         }

                            Ocean
                            {
                             Height          6.0
                             DayAmbient      2
                             Lommel          0
                             Exposure        3.5
                             Color          (1.000, 1.000, 1.000, 1.000)
                            }

                            Clouds
                            {
                             DiffMap        "Earth/Clouds"
                             DiffTileSize    514
                             DiffTileBorder  1
                             BumpMap      "Earth/Clouds"
                             BumpTileSize    514
                             BumpTileBorder  1
                             BumpHeight      2.0
                             BumpOffset      0.0
                             Exposure        0.75
                             DayAmbient      2.75
                             Lommel          0.2
                             Coverage        0.159
                             Height          19.9 //3.5
                             Velocity        42.0 // km/h
                            }

                            Atmosphere
                            {
                             Height      95  // km
                             Pressure    0.94    // atm
                             Greenhouse  66  // degrees K
                             Density     0.9846    // kg/m^3
                             Model      "Earth"
                             Bright      4.0
                             Opacity     0.825
                             SkyLight    0.875
                             EclipseBright 10.0
                             EclipseColor ( 0.500 0.700 0.800 )
                          }
                    
                         Aurora
                         {
                          Height       100   // km
                          TopColor    (0.0 0.6 1.5)
                          BottomColor (0.0 0.8 1.0)

                          NorthLat     82    // degrees
                          NorthLon    -113   // degrees
                          NorthRadius  2500  // km
                          NorthWidth   600   // km
                          NorthRings   3     // number of rings
                          NorthBright  0.3

                          SouthLat    -88    // degrees
                          SouthLon     142   // degrees
                          SouthRadius  2000  // km
                          SouthWidth   600   // km
                          SouthRings   3     // number of rings
                          SouthBright  0.3
                         }

                         Orbit
                         {
                          Period         1.8809
                          SemiMajorAxis  1.5237
                          Eccentricity   0.0934
                          Inclination    1.8506
                          AscendingNode  49.479
                          LongOfPericen  336.041
                          MeanLongitude  355.453
                         }
}                     




Orbiter 2001 A Space Odyssey/2010 Astronaut pack


Code
Ported to SpaceEngine 0.9.7 by DoctorOfSpace
Ported as an example for 0.9.7.1 by SpaceEngineer, minor adjustments by DoctorOfSpace

Meshes and Textures based on the original work of the following authors & artists:
Erik Anderson aka Sputnik, Alain Hosking aka 80MilesHigh, Wolfgang Schwarz (Nautilus), Computerrex, Dave Bartles, Mauro Biolo, Michael Evans, Max Grueter, Abraham Katase, kultch, Chris Moon, Michael Powell, Sputnik, Dan Steph, tblaxland, B.J. West, & Vinka.

Install by placing the two folders into the default SE directory.


Download



Heart of Gold

Code
Ported to SpaceEngine v0.9.7.1 by DoctorOfSpace

Originally by lumpiluk for Orbiter

install by placing the two folders into the primary SE directory


Download



Softer custom clouds

Similar to the other ones in this post, but softer and with other minor adjustments. Rodrigo was helpful on these, they're attached to this post and named "DocRod_common". They install in system/shaders and must be renamed to tg_common.





WileyCoyote's Enterprise Connie Refit Bridge Commander pack


Specular map adjustments by Destructor1701

Code

All meshes by WileyCoyote                
http://bridgecommander.filefront.com/developer/WileyCoyote;17941
http://wileycoyotecreations.weebly.com/

Ported to SpaceEngine by DoctorOfSpace.  This addon is only compatible with v0.9.7.1

Just drag the 2 folders into the SpaceEngine directory.

This pack includes

1. Enterprise TMP (The Motion Picture)
2. Enterprise Refit (Enterprise-A)

Notes:

By default I have enabled the Enterprise-A nacelle glows.  If you want to disable the nacelle glow navigate to                
textures\spacecrafts\Addons\Star_Trek

Open EntRefit.sml

Change this
                //EmisMap         "Addons/Star_Trek/EnterpAgrill_emis.*"
                EmisMap         "Addons/Star_Trek/EnterpAgrill2_emis.*"

to

                EmisMap         "Addons/Star_Trek/EnterpAgrill_emis.*"
                //EmisMap         "Addons/Star_Trek/EnterpAgrill2_emis.*"

Currently SpaceEngine does not support dynamic textures

--------------------------------------------------------------------

Also includes an extra folder with adjusted specular maps by Destructor1701, original specular by WileyCoyote is default.                 

I have only setup the custom specular maps for the TMP Enterprise, to install them you need only rename the ALTSPECtexture folder to textures or place the textures into the Star_Trek folder.

You will also have to open the EntTMP.sml file with a program such as notepad++ and edit                

                SpecMap         "Addons/Star_Trek/EnterpID_diff.*"

to

                SpecMap         "Addons/Star_Trek/EnterpID_spec.*"



This wouldn't have been finished without the help and input of Destructor1701 so you should thank him.
Download



Flying Saucer


Code
Ported to SpaceEngine v0.9.7.1, textures, and mesh fixes by DoctorOfSpace

Base saucer by Kenny Mitchell of Foundation3d

install by placing the two folders into the primary SE directory

Download



Serenity
This took me hours to get working in 971 with added specular, normals, and emis maps. Performance may be low when viewing this model, it is the combination of 2 shuttles and Serenity with normals and specular applied to nearly all surfaces. I really hope this is appreciated after how long it has taken me.





Code
           
mesh adjustments, texture additions, attached shuttles, optimizations, and ported to SpaceEngine 0.9.7.1 by DoctorOfSpace

Original models by darthviper107 of Foundation3D

Install by placing the two folders into the primary SpaceEngine directory


Download



Razer Hydra Config for MotionCreator 2


This is obviously only for people with the Razer Hydra, or possibly, if you are from the future or have the early devices, the STEM system. You will need MotionCreator 2 and the Razer Hydra to use this, it isn't perfect and has some kinks but it works pretty nicely for navigation and flying in free flight mode.
http://sixense.com/sixensestudios/motioncreator

Config is the attached mce file




WileyCoyote's NX-02 Columbia


Code
All meshes by WileyCoyote    
http://bridgecommander.filefront.com/developer/WileyCoyote;17941
http://wileycoyotecreations.weebly.com/

Ported to SpaceEngine by DoctorOfSpace.  This addon is only compatible with v0.9.7.1

Just drag the 2 folders into the SpaceEngine directory.

This pack includes

1. NX-02 Columbia

Download



TR-3B



Code
Model by christophert of the Orbiter mod community

Texture/mesh adjustments and porting done by DoctorOfSpace for SpaceEngine v0.9.7.1

Install by placing the textures and models folder into the default SpaceEngine directory.


Download



Recommended graphics mods

New mars Atmosphere by HarbingerDawn
My planet palette
Rodrigo's planet color distortion mod



Attachments: tg_common.glsl(70Kb) · ship_warp.glsl(1Kb) · DocRod_common.glsl(70Kb) · SpaceEngine.mce(10Kb)





AMD Phenom™ II X6 1090T Processor ~3.2GHz, CORSAIR XMS 16GB (4 x 4GB) DDR3 16384MB RAM, EVGA 760 GTX 4GB
 
WatsisnameDate: Wednesday, 01.05.2013, 08:26 | Message # 2
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Very nice! The Serenity is actually the first thing I was hoping to see. happy

I'd offer requests but I have no idea what would be easy or difficult, other than perhaps the Vipers from BSG, for which the models should be abundant and relatively simple.

Thanks for your work on this. smile





Slowly we crawl in the dark.
Swallowed by the seductive night.
~Carbon Based Lifeforms
 
DoctorOfSpaceDate: Wednesday, 01.05.2013, 09:20 | Message # 3
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Quote (Watsisname)
perhaps the Vipers from BSG


Those I already have done and will be posted soon along with the rest of the ships from BSG that I ported to 96.

Expect plenty of ships for the next little while.





AMD Phenom™ II X6 1090T Processor ~3.2GHz, CORSAIR XMS 16GB (4 x 4GB) DDR3 16384MB RAM, EVGA 760 GTX 4GB
 
HarbingerDawnDate: Wednesday, 01.05.2013, 15:23 | Message # 4
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We need some Star Wars ships up in here, Doc.





Athlon II X4 640 o/c 3.3 GHz, 16 GB DDR3 RAM, GeForce GTX 480 w/ 1536 MB VRAM
 
DoctorOfSpaceDate: Wednesday, 01.05.2013, 15:43 | Message # 5
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Done there ya go. Added in the Death Star II though it has some issues. Will do others if I find high enough quality models.




AMD Phenom™ II X6 1090T Processor ~3.2GHz, CORSAIR XMS 16GB (4 x 4GB) DDR3 16384MB RAM, EVGA 760 GTX 4GB
 
SpacejockeyDate: Wednesday, 01.05.2013, 19:45 | Message # 6
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WOW they all look amazing.........Maybe some ships from Prometheus or Alien(s)...Would love to Fly around "seeding" the galaxy in a juggernaut

Anyway keep up the amazing work (virtual chestbump) biggrin
 
anonymousgamerDate: Wednesday, 01.05.2013, 20:28 | Message # 7
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Did you upload the J.J.Prise?




Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 770 Classifed 4 GB, 2 TB HDD, 24 inch 1920x1080 screen
Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
 
DoctorOfSpaceDate: Wednesday, 01.05.2013, 20:31 | Message # 8
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Quote (anonymousgamer)
Did you upload the J.J.Prise?


You have it and if you look how the new structure is done you can easily drop in the SM from before. However this time around I am not going to upload/publicly share Bridge Commander files until I hear from authors of the files so I may as well not bother with working on Star Trek ships at this time.

Quote (Spacejockey)
Maybe some ships from Prometheus or Alien(s).


I have one ship from Alien but the rest I haven't found anything decent.





AMD Phenom™ II X6 1090T Processor ~3.2GHz, CORSAIR XMS 16GB (4 x 4GB) DDR3 16384MB RAM, EVGA 760 GTX 4GB
 
DisasterpieceDate: Wednesday, 01.05.2013, 21:38 | Message # 9
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Doc, you promised you would make a ship flying YOLO SWAG. What happened?




RIP Panda. Your life was short, the bus was fast.
 
HarbingerDawnDate: Thursday, 02.05.2013, 03:47 | Message # 10
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Quote (DoctorOfSpace)
ships on demand

demanding a ship be ported is a great way for it not to be done.

So more like ships not on demand.






Athlon II X4 640 o/c 3.3 GHz, 16 GB DDR3 RAM, GeForce GTX 480 w/ 1536 MB VRAM
 
OrgymeyerDate: Thursday, 02.05.2013, 05:00 | Message # 11
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EDIT: this was due to having the download manager link clicked by default... doh!

Tried to download serenity and got massive virus scanner warnings when I ran the *.exe file that was downloaded....

I'll try again, since I've downloaded your ships before with no issues.


Also would like to respectfully request the Enterprise D from your star trek ships pack. That's all I'm missing for a perfect space engine experience!

Do we have lights and engine effects for warp drives now? biggrin


Edited by Orgymeyer - Thursday, 02.05.2013, 05:01
 
DoctorOfSpaceDate: Thursday, 02.05.2013, 10:22 | Message # 12
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Quote (HarbingerDawn)
So more like ships not on demand.

cool

Quote (Disasterpiece)
you promised you would make a ship flying YOLO SWAG. What happened?


Only when the full game is done.

Quote (Orgymeyer)
request the Enterprise D from your star trek ships pack


Quote (DoctorOfSpace)
this time around I am not going to upload/publicly share Bridge Commander files until I hear from authors of the files so I may as well not bother with working on Star Trek ships at this time.


I could however port a CG render model and share that. I have a few star trek models that I do have permission to share though so those I will add over the next few days.

Quote (Orgymeyer)
Do we have lights and engine effects for warp drives now?


No lights yet sad





AMD Phenom™ II X6 1090T Processor ~3.2GHz, CORSAIR XMS 16GB (4 x 4GB) DDR3 16384MB RAM, EVGA 760 GTX 4GB
 
ogggrezDate: Thursday, 02.05.2013, 15:28 | Message # 13
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Thank you for this! biggrin I Love the serenity!




"You can't take the skies from me"
 
DarkcloakDate: Thursday, 02.05.2013, 19:31 | Message # 14
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You know, I would absolutely LOVE to see a theoretical model of Sonny White's warp ship. I live practically in the backyard of where they're working on the micro warp bubble experiments, and I see all these variations on it.. it'd be pretty sweet to see what yours would look like!

[EDIT]
And holy cow, thanks for the models! Amazing! happy Keep up the awesome work, yo!


Edited by Darkcloak - Thursday, 02.05.2013, 19:32
 
DoctorOfSpaceDate: Thursday, 02.05.2013, 20:39 | Message # 15
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Quote (Darkcloak)
I would absolutely LOVE to see a theoretical model of Sonny White's warp ship.


So would I but I haven't found any good models for it. I did my own little tweaks to different ships and their parts and made some mockups but nothing ever came out right.

This was from 96, haven't tried it in 97


Personally I would love to get a model that looks something like





AMD Phenom™ II X6 1090T Processor ~3.2GHz, CORSAIR XMS 16GB (4 x 4GB) DDR3 16384MB RAM, EVGA 760 GTX 4GB

Edited by DoctorOfSpace - Thursday, 02.05.2013, 20:39
 
Forum » SpaceEngine » Mods and Addons » DoctorOfSpace's Mod Emporium (ships, shaders, tweaks, and edits)
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