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Forum » SpaceEngine » Gameplay Discussions » Orbital Maneuver Planning System in KSP
Orbital Maneuver Planning System in KSP
curiousepicDate: Wednesday, 12.12.2012, 03:38 | Message # 1
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If you haven't played Kerbal Space Program recently, you should. Their recent 0.18 update added the Flight Planning/Maneuver Node tool, which is an incredibly elegant and intuitive way to create orbital maneuvers and aid in executing them. This is the kind of interface I had in mind for navigating within star systems in Space Engine.

Here are a couple videos demonstrating it:
http://www.youtube.com/watch?f....#t=692s
http://www.youtube.com/watch?v=99UIrrsu0x0





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HarbingerDawnDate: Wednesday, 12.12.2012, 03:58 | Message # 2
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curiousepic, there is a video game thread here already, perhaps that would be a better place to post about KSP...




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curiousepicDate: Wednesday, 12.12.2012, 16:39 | Message # 3
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Sorry, I guess it wasn't clear that I'm submitting this concept as a gameplay suggestion/inspiration for Space Engine. As far as I know, it's the only visual interface ever created for orbital maneuvers. It seems like this kind of movement will be the bread and butter of moving around in systems in SE, and this seems like a very good solution. So, submitted as inspiration for SpaceEngineer.




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smjjamesDate: Wednesday, 12.12.2012, 16:45 | Message # 4
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I'm with curiousepic here, an orbital maneuver planning system would definetly be cool.




 
HarbingerDawnDate: Wednesday, 12.12.2012, 17:57 | Message # 5
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Quote (smjjames)
I'm submitting this concept as a gameplay suggestion for Space Engine

Ok.

I would personally like to see an interface more similar to Orbiter than KSP, I feel that would better fit the feel of the program, but maybe something similar to this could be implemented too.

One important thing to remember though when it comes to what can be implemented in SE is that SE is being developed almost entirely by one person, whereas KSP has many. So with KSP they can be a bit gung ho implementing features, while for SE features would need to be planned more carefully.





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jtmedinaDate: Wednesday, 12.12.2012, 19:20 | Message # 6
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Quote (curiousepic)
If you haven't played Kerbal Space Program recently, you should. Their recent 0.18 update added the Flight Planning/Maneuver Node tool, which is an incredibly elegant and intuitive way to create orbital maneuvers and aid in executing them. This is the kind of interface I had in mind for navigating within star systems in Space Engine.

Here are a couple videos demonstrating it:
http://www.youtube.com/watch?f....#t=692s
http://www.youtube.com/watch?v=99UIrrsu0x0



+1
Looks very intuitive.
 
AerospacefagDate: Wednesday, 12.12.2012, 21:47 | Message # 7
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The problem with new KSP system of orbital maneuvers is that these orbits are complex, unpredictable and strangely curved in different gravitational fields. System of maneuver nodes is difficult to deal with for now, as it's not very user-friendly nor handy enough. Yet it's very simple comparing to Orbiter, as it does not count on multiple gravitation vectors, it is not suitable for continuous low-power accelerations, and it does not to require to learn multiple-pages tutorials.

My experience in v0.18 proved this system very useful for orbit maneuvers in-game (namely, rendezvous system), it's a whole new level for the game and quite unique feature for a computer game. But it's still not perfect in any other aspect - mainly because the problem of navigation is too complex itself.

In SE all of ships trajectories will be curved very slightly, as these ships are moving with great speed. We discussed that before many times, some simple ideas were agreed upon, but (at least) I still have no idea how final navigation system can look like, how much of automation we will be able to put into it. And I'm not even talking about how many lances have been broken over theme of space battles.

Quote (HarbingerDawn)
I would personally like to see an interface more similar to Orbiter than KSP, I feel that would better fit the feel of the program, but maybe something similar to this could be implemented too.

System with HUD and simple parameters on a spaceship is only useful for simple actions such as atmospheric flight. Trajectory planner is next level of navigation - actually, it is not necessary to have manual control over ship if you can lend it to machines, yet SpaceEngineer suggest it will be mixed system that allows you to drive ship manually too.


Edited by Aerospacefag - Wednesday, 12.12.2012, 21:49
 
curiousepicDate: Wednesday, 12.12.2012, 22:52 | Message # 8
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Here is an awesome timelapse of Scott Manley (ex-astrophysicist and great KSP youtuber) using the flight planning system (and very unbalanced new probe parts) to visit all bodies in the Kerbal system.




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WatsisnameDate: Sunday, 16.12.2012, 14:55 | Message # 9
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Quote (Aerospacefag)
The problem with new KSP system of orbital maneuvers is that these orbits are complex, unpredictable and strangely curved in different gravitational fields. System of maneuver nodes is difficult to deal with for now, as it's not very user-friendly nor handy enough.


Really? I thought it was straightforward, intuitive, and extremely useful. I've used it to great effect in planning fuel-efficient trajectories to a large number of solar system bodies and even slingshot maneuvers.

What makes you say the orbits are complex/unpredictable? The fact that they only compute for one gravitational source at a time makes it the simplest orbit possible and perfectly predictable by definition.





 
DisasterpieceDate: Tuesday, 19.02.2013, 03:53 | Message # 10
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I would agree with Harbinger, a KSP planning system with multiple bodies' gravity would turn into a spastic curve that would be too unpredictable. An orbiter system would be much easier to use and would fit the feel of SE.




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HarbingerDawnDate: Tuesday, 19.02.2013, 04:11 | Message # 11
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Quote (Disasterpiece)
a KSP planning system with multiple bodies' gravity would turn into a spastic curve that would be too unpredictable

Not true, the KSP system could handle that well enough.

Quote (Disasterpiece)
An orbiter system would be much easier to use and would fit the feel of SE.

I don't think it would be easier to use exactly, just much more useful.





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