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Forum » SpaceEngine » General Discussions » History of Space Engine (Question regarding it's early development)
History of Space Engine
apenpaapDate: Wednesday, 23.01.2013, 12:10 | Message # 16
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Quote (HarbingerDawn)
They don't teach you about the first men on Mars in History class.


Not details like that, no, but they do teach you about the current world and what might change in the near future.





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HarbingerDawnDate: Wednesday, 23.01.2013, 13:54 | Message # 17
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Quote (apenpaap)
Not details like that, no, but they do teach you about the current world and what might change in the near future.

In my schools those things were always discussed in subjects outside of history.





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SalvoDate: Wednesday, 23.01.2013, 15:33 | Message # 18
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To back in topic, when this site was published and what version of SE was at that time? smile




The universe is not required to be in perfect harmony with human ambition.

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HarbingerDawnDate: Wednesday, 23.01.2013, 15:51 | Message # 19
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To back in topic, when this site was published and what version of SE was at that time?

SpaceEngineer's registration date on the forum coincides with the release of 0.93. More than that I don't know.





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VoekoevakaDate: Saturday, 26.01.2013, 22:42 | Message # 20
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The oldest procedural planet I have ever saw from SE :


Attachments: 1224164.jpg(103Kb)





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SpaceEngineerDate: Saturday, 26.01.2013, 23:20 | Message # 21
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The oldest procedural planet I have ever saw from SE :

:-)





 
werdnaforeverDate: Sunday, 27.01.2013, 01:27 | Message # 22
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Quote (Voekoevaka)
The oldest procedural planet I have ever saw from SE :

This is practically photorealistic! It's like a real photograph of a planet! Absolutely amazing!

(Translated from sarcasm: Planet generation in SE has improved by leaps and bounds from that picture.)

EDIT: I will say that there's a certain simplicity about that picture which I find interesting.

It kind of makes me think of the evolution of someone's art skills. As a young child, you use bright colors and make simple kinds of shapes. As you get older, you start to do things neater, and add more and more detail. By the time you're an adult, you've had tons of practice, and you're making amazing works of art. I suppose this sort of metaphor could be applied to space engine itself; you could say the program's matured since then.


Edited by werdnaforever - Sunday, 27.01.2013, 02:05
 
HarbingerDawnDate: Sunday, 27.01.2013, 02:19 | Message # 23
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I will say that there's a certain simplicity about that picture which I find interesting.

I used to mess around with a planet texture generator that produced worlds that looked rather like that smile

Quote (werdnaforever)
I suppose this sort of metaphor could be applied to space engine itself; you could say the program's matured since then.

Indeed. The amount of progress made just since I've been following SE - from 0.94 to the impending version 0.97 - blows my mind. I think that 0.97 will make SE seem like art an order of magnitude more than any previous version. I anticipate a lot of breathtaking screenshots and other derivative works smile I myself plan to start populating Wikipedia's exoplanet articles with screens from SE; my earlier artist's concepts I did of exoplanets for Wikipedia I did using Celestia and GIMP, and even with using GIMP I could never even come close to what SE can do. My goal is to eventually give every exoplanet that has a Wikipedia article its own image smile





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SpaceEngineerDate: Sunday, 27.01.2013, 13:00 | Message # 24
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My goal is to eventually give every exoplanet that has a Wikipedia article its own image

You couldn't made 2000+ images:)





 
HarbingerDawnDate: Sunday, 27.01.2013, 13:48 | Message # 25
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You couldn't made 2000+ images

I can try biggrin Also, there are only <900 confirmed exoplanets at present, and only some of them have wiki articles. But yeah, most likely I'll make about 20 and then lose my focus.





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Edited by HarbingerDawn - Sunday, 27.01.2013, 13:49
 
VoekoevakaDate: Sunday, 27.01.2013, 22:47 | Message # 26
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Quote (werdnaforever)
I suppose this sort of metaphor could be applied to space engine itself; you could say the program's matured since then.

For me, Space Engine is obviously a piece of art, and SpaceEngeener an artist.
Among a lot of utility programs we can found on the web, some programes, mostly games, should be considered as pieces of art, if their purpose is to make us dream. The purpose of SE is build an entire procedural universe, and creating new things is the work of an artist.
From the beginning of SE, when it was just a "second celestia" to now, we have seen the construction of a masterpiece (SE has won the 1st place on this space programs comparison.).
I always believed that computer science is an art itself, and programs are pieces.





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HarbingerDawnDate: Friday, 23.08.2013, 18:27 | Message # 27
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I found a working link for a SpaceEngine 0.90 download! biggrin

http://softlayer-dal.dl.sourceforge.net/project....ini.rar

It's amazing how much things have changed since then...





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VoekoevakaDate: Friday, 23.08.2013, 19:03 | Message # 28
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I press "exit" to go to the menu, but it closed the program...




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HarbingerDawnDate: Friday, 23.08.2013, 19:10 | Message # 29
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Quote (Voekoevaka)
I press "exit" to go to the menu, but it closed the program...

There is no menu happy





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SalvoDate: Friday, 23.08.2013, 21:34 | Message # 30
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Quote (Voekoevaka)
I press "exit" to go to the menu, but it closed the program...

Hey, what a nice little planet! Let's edit it... oh... didn't expected that. dry
It made my day anyway biggrin

EDIT: (reversed) screenshot of Space Engine 0.90! biggrin


Attachments: 2580570.jpg(278Kb)





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Friday, 23.08.2013, 21:42
 
Forum » SpaceEngine » General Discussions » History of Space Engine (Question regarding it's early development)
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