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Forum » SpaceEngine » General Discussions » Procedural Programming
Procedural Programming
SpaceEngineerDate: Saturday, 20.08.2011, 11:25 | Message # 16
Author of Space Engine
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Russian Federation
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Maximum speed of ship is speed-of-light smile Main ship parameter is a maximum acceleration and delta-V capability (the maximum change of speed the ship can do, spending all fuel in tanks). For relatively dynamic gameplay, acceleration must be about 1-10g, and delta-V about 100-1000 km/s. If you talking about "hyperspeed" for interstellar travels, I see no limits.

A game-play idea, for example, would have entry-level ships with a hyper-velocity of 1 pc/s, with the very best ships, once fully upgraded capable of flying at 1 Mpc/s.

*





 
TinoDate: Monday, 05.09.2011, 17:18 | Message # 17
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Angola
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That's very fast!
I still have a few questions! (sorry for being so absent):

1. What's the aim of a game with almost infinite playground(final goal)?

2.How will you make exploring the universe fun? Will you have main zones with many events where players can meet? For I resisted the idea of getting more than a galaxy or even too many star systems in the galaxy. Players wont meet up if they are too far apart!

3.How did you make the galaxy's dust clouds? With billboards?

4. Are you planing on adding collision to the planets? Won't it rise the minimum CPU/GPU requirements?

5. What do you think of Infinity? It has a lot more attention than the SE !
 
SpaceEngineerDate: Tuesday, 06.09.2011, 14:47 | Message # 18
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Russian Federation
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Quote (Tino)
1. What's the aim of a game with almost infinite playground(final goal)?


Nobody knows smile

Quote (Tino)
2.How will you make exploring the universe fun? Will you have main zones with many events where players can meet? For I resisted the idea of getting more than a galaxy or even too many star systems in the galaxy. Players wont meet up if they are too far apart!


What's "fun" in your opinion? In mine, its discovering new worlds, obtaining information about them, planning colonisation and terraforming.

Quote (Tino)
3.How did you make the galaxy's dust clouds? With billboards?


Yes, galaxy models are made from billboards (light - yellow and blue and dark - dust).

Quote (Tino)
4. Are you planing on adding collision to the planets? Won't it rise the minimum CPU/GPU requirements?


Did you read the TODO lits?

Quote (Tino)
5. What do you think of Infinity? It has a lot more attention than the SE !


I think it will be a good new space opera.

*





 
TinoDate: Tuesday, 06.09.2011, 15:09 | Message # 19
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Angola
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1. OK! That's an answer!
2. It's fun to explore the universe, because it's really big, and is very hard to get almost anywhere! If one can easily do that, it's taken for granted and stops being fun.
I read about a tech tree somewhere! It's a good idea, if this becomes like a universal Age of Empires like game! Now players will fight for resources and expansion!
4. Yes, after I wrote this....
5. Isn't it?

For my game, I have a main event happening then I plan on giving the players the ability to explore and occupy planets, trade and wage war, set own objectives, establish their own missions, etc. In the end all must somehow fight the alien invasion!
I believe that that will add some to the 'fun' element. And since there's less space to explore, ships don't need to be very fast. However, players can return to a far away place by building StarWays.
But that's just me!
What I'm trying to say is that if I can explore a galaxy very fast, I'll keep jumping around in search of that fantastic planet! And that is bad for a MMO where player interaction is vital! So maybe you should add some point of interests in certain places of the universe, like alien races at war, something made up like a "black galaxy" to gather players around!
All in all, you are doing a great job! Keep it up!
 
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