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Forum » SpaceEngine » General Discussions » What do you think can be done to get a bigger audience? ((for Space Engine))
What do you think can be done to get a bigger audience?
JJake101Date: Tuesday, 14.07.2015, 23:13 | Message # 1
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Lets brainstorm ideas!

As far as im concerned this thing should be in every science classroom.

At the moment all I can think of is to make a jaw dropping trailer and hope that it goes super viral. (some awesome video shots to the tune of The Blue Danube Waltz should do the trick) as well as cooperating with large science-focused Youtube channels.


Edited by JJake101 - Tuesday, 14.07.2015, 23:16
 
TyriqDate: Wednesday, 15.07.2015, 00:20 | Message # 2
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Once it's on the Steam Store, it'll only be a matter of time until someone popular covers it. Then, it's all over.
 
DoctorOfSpaceDate: Wednesday, 15.07.2015, 00:41 | Message # 3
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Quote Tyriq ()
Once it's on the Steam Store


Store page is nearly finished but there is a lot more that needs to be done before a public Steam release.




SpaceEngine, while good how it is, has a long way to go before it will appeal to a wider audience. Right now it is little more than a graphically pretty planetarium and those don't appeal to many people.

SE needs to expand it's capabilities, here is a short list of the most common complaint/suggestions I see on these forums, reddit, and other sites:

  • More diverse planets
  • Better ship controls for gameplay elements
  • A basic fuel and autopilot system would help(many people get bored because they want gameplay elements like fuel and resources)
  • Being able to land and walk on planets
  • Less than 1m per pixel detail similar to Outerra
  • Broader mod support, single file installs, addon directory, better script support, broader ship control schemes, and plugins
  • Better hardware support with fewer crashes
  • 3D water with waves, 3D clouds, rocks, plants, animals


Many of these things are planned, but until they are implemented SE will remain a fairly fringe program.





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VladVoivodeDate: Wednesday, 15.07.2015, 09:12 | Message # 4
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Quote DoctorOfSpace ()

More diverse planets
Better ship controls for gameplay elements
A basic fuel and autopilot system would help(many people get bored because they want gameplay elements like fuel and resources)
Being able to land and walk on planets
Less than 1m per pixel detail similar to Outerra
Broader mod support, single file installs, addon directory, better script support, broader ship control schemes, and plugins
Better hardware support with fewer crashes
3D water with waves, 3D clouds, rocks, plants, animals


The release for No Man's Sky is purportedly drawing nigh so comparisons to Space Engine will be inevitable. No Man's Sky already features everything in the list above. That said, SE is built for accuracy and realism. No Man's Sky looks cool but it doesn't look as "real" as SE IMHO.
 
JJake101Date: Wednesday, 15.07.2015, 12:32 | Message # 5
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Quote DoctorOfSpace ()
More diverse planets
Better ship controls for gameplay elements
A basic fuel and autopilot system would help(many people get bored because they want gameplay elements like fuel and resources)
Being able to land and walk on planets
Less than 1m per pixel detail similar to Outerra
Broader mod support, single file installs, addon directory, better script support, broader ship control schemes, and plugins
Better hardware support with fewer crashes
3D water with waves, 3D clouds, rocks, plants, animals


A lot of that sounds like it could take months (or maybe years?) to implement with a small dev team.

Also as far as the fuel and resources system goes, I hope your gonna keep that separate from the main planetarium, I kinda dont wanna be restricted by spaceships, fuel and resources.

And if SE is going to be supporting modding... Steam Workshop support in the future please!


Edited by JJake101 - Wednesday, 15.07.2015, 13:02
 
IdgeliosDate: Friday, 24.07.2015, 02:58 | Message # 6
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One way might be to add a few "creative" features to the planetarium like being able to draw vector lines between stars (as to allow for constellation and route making), being able "highlight" areas of the galaxy with some sphere tool and add in features that enable the "highlighting" of certain stars from a map and being able to share these modifications like you can wiki pages and journals.

Basically features that allow people to play pretend more effectively. They'd not be as difficult as implementing life as many people keep wanting. Life already exists in Space Engine! No other planet that earth should have life more complex than a film of grass/mold okay?
 
jaggajatt1901Date: Sunday, 04.10.2015, 20:27 | Message # 7
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I think there should be a single player and multiplayer similar to From the Depth. Extract resources from planets, build ships and fight them. That'll give an incentive for Steam users to actually buy the game but I don't think it should be a priority.

I'd rather have the ability to walk, vegetation, millimeter procedural generation like in Outerra, and a physics engine for ground vehicles and atmospheric flight.
 
MatDate: Tuesday, 03.11.2015, 13:48 | Message # 8
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Advertising. As much as possible. They really need to push the software and what they're making. To be honest I'm surprised an investor hasn't back this project already.

Also, bringing Space Engine to Mac will add many more followers.
 
SpaghettiDate: Tuesday, 03.11.2015, 16:30 | Message # 9
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Quote Mat ()
To be honest I'm surprised an investor hasn't back this project already.


Investors are nothing but trouble long term. Remember, [almost every] investor is in it for money, and will destroy the project. I assume Space Engineer has been approached by investors and turned them down. Investors are the reason why AAA games are an absolute mess right now.
 
Tac1017Date: Wednesday, 04.11.2015, 12:17 | Message # 10
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Animals will probably be hard. Life on earth has HUGE diversity, millions of species. How can space engine handle that/




The Terra Hunter of the Milky Way!

(By the way, I was born in 2001, NOT 1972 XD)
 
DoctorOfSpaceDate: Wednesday, 04.11.2015, 12:56 | Message # 11
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Quote Tac1017 ()
How can space engine handle that


The same way it handles billions of galaxies and trillions of planets, by only rendering what is needed at specific times.





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Destructor1701Date: Thursday, 05.11.2015, 00:02 | Message # 12
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And of the millions of species on Earth, only a few tens of thousands are large enough to see on the scales we'll be operating on in Space Engine (vermin-sized and larger).

EDIT: Backing up this point with references.

A recent study found that there are roughly 9 million different species of organism on Earth.

Quote 'from the linked article'
Dr. Worm notes that the recently-updated Red List issued by the International Union for the Conservation of Nature assessed 59,508 species, of which 19,625 are classified as threatened. This means the IUCN Red List, the most sophisticated ongoing study of its kind, monitors less than 1% of world species.


Meaning that Space Engine need only generate a fraction of even that smaller number to approximate a convincing biosphere.

And there is reason to suspect that Earth hosts an unusually diverse biosphere. Lots of planets may have a fairly limited assortment of species, driven by homogeneous global environmental factors, or the development of a suite of supremely-adaptable species that dominate their niches.







Edited by Destructor1701 - Thursday, 05.11.2015, 00:13
 
Forum » SpaceEngine » General Discussions » What do you think can be done to get a bigger audience? ((for Space Engine))
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