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Forum » SpaceEngine » General Discussions » SE Installer with third-party software offer
SE Installer with third-party software offer
Do you like the idea?
1.Yes[ 11 ][47.83%]
2.No[ 8 ][34.78%]
3.Don't care[ 4 ][17.39%]
Answers total: 23
SpaceEngineerDate: Tuesday, 25.06.2013, 16:48 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
Do you like to have a installer for SE? It will download a SE archive and automatically unzip it into a folder you have selected. It also offers you to install some third-party software like toolbars for your browser, but you may disable it by a checkbox. For any installed toolbar, I will earn a small fee from that toolbar producer, around 1$. This is a temporary solution for make money with SE. It is better than nothing and certainly better than any sort of advertisement on the site.

Download example installer
 
WatsisnameDate: Wednesday, 26.06.2013, 01:13 | Message # 2
Galaxy Architect
Group: Global Moderators
United States
Messages: 2610
Status: Offline
This is a good idea and I would be totally okay with having an installer like this. Just please be careful with what third party software you go with, sometimes they may be prone to malware.




 
DisasterpieceDate: Wednesday, 26.06.2013, 03:27 | Message # 3
World Builder
Group: Users
United States
Messages: 640
Status: Offline
I don't mind this at all and would even prefer it if you made some money with SE.




I play teh spase engien
 
midtskogenDate: Wednesday, 26.06.2013, 07:37 | Message # 4
Star Engineer
Group: Users
Norway
Messages: 1668
Status: Offline
To counter the views so far, I like SE as it currently is as a self-contained zip file. Then I know for sure where all files go and that the installer doesn't do funny things to my computer. Also, since I'm not running Windows, fewer things can go wrong if the installer gets confused about Linux.

It would be good if Vladimir finally made some money out of SE, but I would prefer offering a more direct contribution.

EDIT: I can't get the example installer to work at all. It crashes immediately all the time:

Unhandled page fault on read access to 0xffffffff at address 0x7d68334a (thread 002e), starting debugger...





NIL DIFFICILE VOLENTI


Edited by midtskogen - Wednesday, 26.06.2013, 07:39
 
SpaceEngineerDate: Wednesday, 26.06.2013, 08:29 | Message # 5
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
Anyway I will made an installer for 0.9.7.1 (with option to download zip archive). The goal is automatic choosing of the language (including SE interface language) and creating shortcuts. There are many newbie computer users that do not know how to install and run SE.




 
neutronium76Date: Wednesday, 26.06.2013, 09:41 | Message # 6
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
Quote (SpaceEngineer)
(with option to download zip archive)


As long as there is an option I don't care (that was my vote smile ) . I would prefer to donate but I tried webmoney once (because paypal is not available in Russia) and I got confused and didn't feel confortable with it so I didn't complete the transaction. But I am really willing to donate but I want to feel 100% sure that money will go to Space Engineer and not to some 3rd party company / fisher wink





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
SpaceEngineerDate: Wednesday, 26.06.2013, 11:09 | Message # 7
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
I will make a paypal soon, but I must limit its "wallet size" in some way. The only way I may use it in my country is purchase some software or (risky) hardware on eBay.




 
AaronDate: Thursday, 27.06.2013, 02:22 | Message # 8
Space Tourist
Group: Users
United States
Messages: 39
Status: Offline
Have you gotten any further progress with Steam greenlight or getting listed on Steam? I know that there are rules about the product being close to complete for it to qualify, but I keep watching the major changes to Kerbal Space Program listed there and can't imagine it's that close to "nearly complete".

If the sandbox version of SE was listed on steam, I would pay $USD 20-25 for it. If there was a game version later, perhaps additional in-game methods of funding could be used. (For example, buying ships or supplies or whatever macguffins you need to employ)
 
DoctorOfSpaceDate: Thursday, 27.06.2013, 02:47 | Message # 9
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3597
Status: Offline
Quote (Aaron)
If the sandbox version of SE was listed on steam, I would pay $USD 20-25 for it. If there was a game version later, perhaps additional in-game methods of funding could be used. (For example, buying ships or supplies or whatever macguffins you need to employ)


Space Engineer has already said the planetarium version will always be free. There are a few issues to getting on steam and "being close to complete" isn't one of them. Steam allows in progress games to be added to the store. Space Engineer would need money to buy a spot on Greenlight, then he would need the community to vote him in, and even then all he has right now is the planetarium so he wouldn't be able to make any money back off free software.

I think it would be great to see SE on steam, but it doesn't seem likely unless Valve comes to him and offers him a spot for free which I highly doubt they would do.

Greenlight Submission Fee $100

Quote
About the Game

This one-time fee will grant your Steam account access to post and update as many of your games as you like within Greenlight. All proceeds from this fee (minus taxes) will be donated directly to Child’s Play, a charity dedicated to improving the lives of children in over 70 hospitals worldwide. Once you've paid the submission fee, you can continue the submission process through the Greenlight website.
Before posting your game
Before you post your game to Steam Greenlight, you must agree to the following:

You own the rights to sell the game you are posting, or you have specific authorization to represent the developer
You agree to the terms and conditions of the Steam Subscriber Agreement

Additionally, you agree not post any item to Greenlight that contains the following:

Someone else’s game, unless you have specific authorization to do so
Porn, inappropriate or offensive content, warez or leaked content
Cheating, hacking, game exploits
Threats of violence or harassment, even as a joke
Games using copyright material such as assets or intellectual property without permission from the owner
Soliciting, begging, auctioning, selling, advertising, referrals racism, discrimination

Abuse of Steam Greenlight will result in forfeit of your Greenlight Submission fee and/or banning from Steam Community services.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
AaronDate: Thursday, 27.06.2013, 05:04 | Message # 10
Space Tourist
Group: Users
United States
Messages: 39
Status: Offline
When I get paid next week I'd be willing to cover the submission fee if it's just a hundred bucks.

Quote (DoctorOfSpace)
I think it would be great to see SE on steam, but it doesn't seem likely unless Valve comes to him and offers him a spot for free which I highly doubt they would do.

Greenlight Submission Fee $100
 
werdnaforeverDate: Friday, 28.06.2013, 03:12 | Message # 11
World Builder
Group: Users
United States
Messages: 897
Status: Offline
There are many levels of digital literacy. Companies like Google make their billions because there are people who click on ads. Why anyone would want to click on any type of online ad is just... well, it's not beyond me but it's something I would consider an unsafe practice. Advertising is a symptom of this disease our society has called the monetary economic system, but that's a topic for another thread. Anyway, if you have a program like SE, if it can get more exposure, then the percentage of naive downloaders will increase.

Yes, this does sound unethical, but this is the way the internet is right now- people are taken advantage of. The reason they have pop-up ads telling you things like <redacted> and <notappropriatefortheforum>, or that you can get a free ipad by playing a game (just fill out a survey and get five friends to do it, and then we'll send it to you!), or that your the 1,000,000th visitor to a website, is that there are plenty of people out there who fall for it.

Now, a browser toolbar isn't exactly as bad as an advertisement disguised as a download button (how cruel this practice is). I'm going to be open and honest and will say that I would not choose to install any such addons. It's not that I don't want to support SE; I just don't feel like cleaning up the remaining data on my system that will be left behind after the toolbar is uninstalled... my point is that for this to work we techies really don't have to worry about it, provided enough people are downloading it who would be willing to install it.

TL;DR: Don't be lazy, why read a summary when you can read three paragraphs?

I think the installer idea for the free version is totally fine. provided the ZIP folder remains an alternative.

Also, regarding installation neatness... If you're going to have settings for each user in a new version of the program, then I suggest that at most it should be some CFG files in an SE folder in the documents folder, or AppData folder, or somewhere- as long as they aren't scattered all over the system. Also, registry keys... I can't imagine a reason why SE would have to modify the registry unless it's for some kind of copy-protection. I'm not really worried about this because of how neat and portable SE is right now, and I hope it can stay this way as long as possible.
 
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